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Feels fine to me, really, I mainly fiddle with the sensitivity slider if it's not fast enough.
That's exactly my issue and the reason I'm running with it on.
It's also not a bad implementation of it. It doesn't make it over smooth or effect your aim. Smoothing on in MCC feels like regular mouse movement in other titles
That's not true, it's completely false information. A high DPI and high polling rate can actually cause movement to appear jerky and not smooth depending on the game.
All that signals is that it's not tracking right, and the amount of DPI is too high for the lens. Polling rate only reduces latency, it has no effect on tracking since the tracking unit probably operates asynchronously from the USB polling rate.
But you can also have high DPI that tracks well in one game and tracks and responds poorly due to the way the engine interpolates it, right?
Just like how mouse sensitivity settings have to be adjusted on a per game basis even if the base DPI setting of the mouse is the same.
Mouse and DPI and sens settings aside the mouse just feels jerky in MCC, and it's not a hardware issue. It's a very very very subtle issue almost non-noticeable but it IS present.
I think what you're witnessing is for some games, the in-built smoothing masks/averages it out, and for some games that don't provide smoothing and instead use raw input, it won't get smoothed out. And because you only notice it in those games, you falsely accuse the game. There is no logical reason why the game would use the position of the mouse and interpollate a jitter on top of it. The tracking is either smoothed out due to a setting, or the mouse is just jittery.
High DPI really doesn't mean much, all it signals is the resolution of the sensor they slapped in. You can have some fancy PMW3360 12k sensor slapped into some AIB resale brand that doesn't know how to make a proper lens for it, and it will not track right.