Halo: The Master Chief Collection

Halo: The Master Chief Collection

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Naromi May 25, 2020 @ 4:09am
How many of you are using mouse smoothing?
Just wanted to take a quick poll and see how many of you guys are using mouse smoothing?

The game seems a bit jerky/stuttery without it on.
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Showing 1-12 of 12 comments
Solid Gamer May 25, 2020 @ 5:13am 
only noobs using smoothering for mouse. It's controller feature. You every move is practicaly different, you will never train your aiming skill.
xXMarT1naXx May 25, 2020 @ 5:49am 
It kinda decreases the precision of the mouse input imo. I personally just leave it off.
Creepin' Jesus May 25, 2020 @ 9:24am 
I do but only with MCC, the mouse is far too jittery compared to other games without it
Shiggy May 25, 2020 @ 9:58am 
Got it on because I'm just used to turning it on for Valve games.

Feels fine to me, really, I mainly fiddle with the sensitivity slider if it's not fast enough.
I don't use mouse smoothing since I played at 16k DPI.
Naromi May 25, 2020 @ 11:26am 
Originally posted by Creepin' Jesus:
I do but only with MCC, the mouse is far too jittery compared to other games without it

That's exactly my issue and the reason I'm running with it on.

It's also not a bad implementation of it. It doesn't make it over smooth or effect your aim. Smoothing on in MCC feels like regular mouse movement in other titles
Majestic May 25, 2020 @ 11:30am 
If you require it, the precision of your mouse is bad.
jweller12 May 25, 2020 @ 1:40pm 
i prefer off, i've popping elite and brute heads all day with my mouse. i play with 800 dpi because thats what the pros use, the lower the dpi/sensitivity the better your aim.
Naromi May 25, 2020 @ 2:46pm 
Originally posted by Majestic:
If you require it, the precision of your mouse is bad.

That's not true, it's completely false information. A high DPI and high polling rate can actually cause movement to appear jerky and not smooth depending on the game.
Majestic May 25, 2020 @ 2:49pm 
Originally posted by Naromi:
Originally posted by Majestic:
If you require it, the precision of your mouse is bad.

That's not true, it's completely false information. A high DPI and high polling rate can actually cause movement to appear jerky and not smooth depending on the game.

All that signals is that it's not tracking right, and the amount of DPI is too high for the lens. Polling rate only reduces latency, it has no effect on tracking since the tracking unit probably operates asynchronously from the USB polling rate.
Naromi May 25, 2020 @ 3:05pm 
Originally posted by Majestic:
Originally posted by Naromi:

That's not true, it's completely false information. A high DPI and high polling rate can actually cause movement to appear jerky and not smooth depending on the game.

All that signals is that it's not tracking right, and the amount of DPI is too high for the lens. Polling rate only reduces latency, it has no effect on tracking since the tracking unit probably operates asynchronously from the USB polling rate.

But you can also have high DPI that tracks well in one game and tracks and responds poorly due to the way the engine interpolates it, right?

Just like how mouse sensitivity settings have to be adjusted on a per game basis even if the base DPI setting of the mouse is the same.

Mouse and DPI and sens settings aside the mouse just feels jerky in MCC, and it's not a hardware issue. It's a very very very subtle issue almost non-noticeable but it IS present.
Majestic May 25, 2020 @ 3:14pm 
Originally posted by Naromi:
Just like how mouse sensitivity settings have to be adjusted on a per game basis even if the base DPI setting of the mouse is the same.

Mouse and DPI and sens settings aside the mouse just feels jerky in MCC, and it's not a hardware issue. It's a very very very subtle issue almost non-noticeable but it IS present.

I think what you're witnessing is for some games, the in-built smoothing masks/averages it out, and for some games that don't provide smoothing and instead use raw input, it won't get smoothed out. And because you only notice it in those games, you falsely accuse the game. There is no logical reason why the game would use the position of the mouse and interpollate a jitter on top of it. The tracking is either smoothed out due to a setting, or the mouse is just jittery.

High DPI really doesn't mean much, all it signals is the resolution of the sensor they slapped in. You can have some fancy PMW3360 12k sensor slapped into some AIB resale brand that doesn't know how to make a proper lens for it, and it will not track right.
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Date Posted: May 25, 2020 @ 4:09am
Posts: 12