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I never realized I was playing Dark souls
+1
Difficulty = Everyone else is a bullet sponge, and you are made of paper.
This just makes it an incredibly frustrating and boring slog, which basically boils down to constantly hiding, staying in one spot, and trying to cheese wherever you can.
In my experience Heroic is alright most of the time, though suffers from the bullet sponge problem, and some levels are just INSANE. Let alone trying to do them on Legendary.
The problem is, anything below Heroic is just too easy, and hence becomes boring on account of that. So you either have boring and frustrating, or boring and no challenge.
Thankfully modern games seem to be moving away from this awful practice and actually make enemies tougher by giving them different move sets, or at the very least, making them do more damage whilst NOT buffing their own health.
Halo 2 has numerous issue's, the RNG spawns dictate if you survive or not and it's frustrating. The second behavior that h2 breaks is that the enemies in some levels aren't scripted to remain in one area, thus they will chase you down to the next area, I have zero idea what this game means with it's design.
No, that's not how Dark Souls saves. The game saves when you reach a bonfire. How do I know? I beat all three games.
So no, it's nothing like Dark Souls, and people should stop referring to Dark Souls as if it invented infrequent checkpoints.