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Heroic, the difficulty closest to canon, offers a good challenge that you can overcome with the right tools and the right strategy. Just don't get cocky, because the AI knows how to punish you.
Reach is mostly RNG, so difficulty has seemingly no impact aside from legendary being hell, but for CE, Heroic is the perfect difficult, it was literally made to be played on that difficulty and I'm sure you'll find it a good enough challenge if you're comfortable with FPS games.
Try playing the Library unknowing that the Shotgun is the best, while the Plasma Rifle and Magnum are great alternatives.
Try playing Keyes without knowing how spawning works and that Sniper Rifles don't work on the Flood.
Try playing Cairo Station unkowing that you can literally be destroyed in less than a second.
Try playing through Outskirts unknown that there's a lot of Jackal Snipers that can kill you before you know it.
That isn't a challenge, it's just trying to tediously get through a section, knowing that there's a lot more ahead that get increasingly difficult.
The PC and Xbox versions of Halo 2 are the same. You probably found the Xbox version easier because you probably played the PC version before.
Wrong. You're not given any room to experiment because you're barely given any window of time.
I mean, if my first experience with a game was playing it through the hardest difficulty, dying over and over again unknowing how the game works, I think my mindset would be to avoid the game, especially ones like DOOM and DOOM Eternal, which has enemies dealing ridiculous amount of damage with a single hit. A Mancubus alone can heal over 40 of damage per hit in Ultra-Violence, nevermind Nightmare which has them being more aggressive and dealing even more damage. Trying to get through a game for the first time on the highest difficulty isn't a challenge, it's torture.
I agree with this. Legendary feels like Legendary. Heroic feels like it should be Normal. Normal feels like it should be Easy. And Easy feels like you're playing Minecraft in Creative mode.
I also agree with this.
Hey everyone: we've got a bada♥♥ over here! /s
Jumping into the dark for the first time is being brave, not having skills. You're just being brave because you're choosing to jump to a game for the first time on the most difficult setting, instead of taking time to learn how the game works.
And you're right, everyone will look for a challenge. But being reckless and subjugating yourself to mental tedium by forcing yourself to play through a game on the highest setting for the first time is torture.
How do you know he started on Legendary?
You don't need to go in blind to feel pride or accomplishment from completing the game on the highest difficulty. Everyone always felt these after completing Legendary for their first time despite not being their first time playing through the campaign. If they started on Legendary, I doubt they'd even keep playing (especially, of course, Halo 2).
According to the majority of people you will encounter, as well as Steam reviews, DOOM 2016 is a fantastic game. And I agree. There's pretty much no experience like it, and it's fun as hell.
And, if you're so hardcore, then how about going through the entirety of Ultra-Nightmare? If you did, congratulations, you're among the few that made through the gamemode that even developers couldn't make through.
I made the mistake of playing on Normal to ease myself back into the game after not playing for nearly 10 years. It felt good at the time, but when I tried to kick the difficulty up it was extremely frustrating... Even on heroic.
Playing on normal had me learn some very bad habits that were harder to break than just dealing with heroic from the start & learning proper gameplay, imo.
Now I'm finally comfortable on heroic again & will probably be taking the leap to legendary soon.
I'd try... if I could get my hands on it... I honestly wish I could =/.
That's true. First time I played DOOM 2016, I started in Ultra-Violence. I was mostly able to play, but I couldn't go flawless because the game was fundamentally different from what we're used to. I mean, high-paced but simple pacing (not many movement gimmicks), enemies with inhuman precision and ability to predict where you would be, no reloading, no ADS, it was so different from the average FPS that I struggled at first. Only after understanding and adapting to it's core did it become fun... pure, unadulterated, gory fun. Huh. That ringed a bell that we've been neglecting for the whole argument.
You misread what I meant. A challenge is a good way to test your skills and knowledge. I like the challenge that Heroic gives me, or even CE's Library on Legendary. But attempting to complete one without said skills or knowledge is torture.
Well... congrats. You and your bro just happen to have the skills and abilities to be that good. But not everyone (me included). I'm far too casual to be in the same levels as you, but in the end, it only matters if I find the game fun (which explains why I like Halo 5 or Spartan Strike).
The rule you're forgetting is simple: fun. Fundamentally, a game is supposed to be fun, and the harder settings are there for when you strive for something more and find the current settings too easy. You're putting "challenge" above "fun", and that is... well, that just doesn't sound good in my book. It pretty much means you'd rather suffer to complete this than having fun and even bursting some laughters here and there. Let the OP have fun first before venturing to the harder settings, where the game will demand for him to "git gud".
After all, the Marauder from DOOM Eternal was panned because of it's abilities that made it nearly unstoppable, and I can say from experience that the game became less fun when I encountered these guys. Only later, after completing the story, did I understood better how they work, and he became much more bearable (berable? I forgot how you spell that...).
Well, for me, I disagree. I felt no accomplishment at all after passing those forsaken Delta Halo and Regret missions on Legendary. I was beyond frustrated because of those feathery sacks of ♥♥♥♥ and the flying pests. I literally reached levels of rage I had never experienced and was pretty much the first time I actually wanted to throw my TV, Xbox and Controller out the window... if only I wasn't living in the 8th floor and if I could get replacements on a whim, that is... (of course, even with that, I wouldn't). I still have PTSD from that.
With that, I say that getting mad is only part of the fun if it isn't exagerated. Getting mad over getting killed in online is part of the fun, and personally fills me more with excitement than anger.... of course, as long as my team knows what they're doing... But getting mad over getting killed by, say, an enemy with ungodly precision, ungodly awareness and all that is not part of the fun. THAT is torture.
I was actually refering to the MCC version of Halo 2. And now that you mention the framerates... I have no idea why I thought of that version.
Welp... next step is to get DOOM, hehe.
Not me. Fun over all.
Never managed to do that. The AI always had me pined behind cover. I was pretty much waiting for them to fire so I could peek out, locate them, get behind cover, adjust aim, wait for firing sound, peek out, kill it, repeat some 7 times (same section, btw, not different battles). Next issue is the Drones literally having the high "ground" as they flank me and force me to move, exposing me to Jackal Snipers. My heart raced in each encounter with Jackal Snipers.
If it makes you feel comfortable, DOOM Eternal is more difficult than 2016. But here's a tip: for some reason, ID thought it was best to pop toturials to your face with each new enemy you encountered. It literally stops the game, pops a screen telling and showing you the weakness of the new Demon. If you really desire a challenge, I'd recommend disabling these in-game hints so that you have to find the weakness yourself.