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That does not mean the system is rendering both. The system can switch between them on the fly so long as the resources are in memory. A big part of optimizing games is making sure things that are unseen are not rendered.
I see. Yes particle effects would need some processing done for that too work, which could indeed make it too heavy for that intel GPU. Unless they calculated the simulation backwards but I doubt they did it that way.
your system would be lucky to even launch the game with that specs
you should get a dedicated GPU and an intel i5 6500 or better with 16 gb RAM for stability and slight future proofing
a GPU i would reccomend at the very low end would be a GTX 1050 ti
or a GTX 1060
aka, your soul.....
oof
Your graphics unit is far from being top of the line so in your case I'd wait :).
Now tell us why that's an issue