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Rapporter et problem med oversettelse
That does not mean the system is rendering both. The system can switch between them on the fly so long as the resources are in memory. A big part of optimizing games is making sure things that are unseen are not rendered.
I see. Yes particle effects would need some processing done for that too work, which could indeed make it too heavy for that intel GPU. Unless they calculated the simulation backwards but I doubt they did it that way.
your system would be lucky to even launch the game with that specs
you should get a dedicated GPU and an intel i5 6500 or better with 16 gb RAM for stability and slight future proofing
a GPU i would reccomend at the very low end would be a GTX 1050 ti
or a GTX 1060
aka, your soul.....
oof
Your graphics unit is far from being top of the line so in your case I'd wait :).
Now tell us why that's an issue