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Both CE and H2 allowed for graphics switching at the push of a button.
^^ This, and what I found wrong was sometimes lighting was off in newer versions, older 1s seemed to fit indoor scenes a little better, specifically large cavernous rooms. Old versions served better with no detail, meaning you could not actually get a gauge of how deep the level went, it was a good way to trick the eye. Newer versions gave some distinct detail which killed that cavernous feel imo.
What is the mechanic behind it? There has to be quite a bit going on to instantly change the models and textures on a whim. Is classic and remastered treated as a preset of sorts that can be toggled ingame?
G'day mate
Thanks for the response, can't wait to play MCC Collection, crickey!!!
:D