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a lot of times, the CPU is the limiting factor to the frame rate, especially silent cartographer.
just stand somewhere and look at something, you'll probably find the GPU is not working 100%, and therefore the CPU is holding the frames back
How should the CPU bottleneck a 2011 game, that makes no sense at all..
The engine is not very well multi threaded. It can utilise 4 cores, but not very well.
It's self evident the CPU is the limiting factor to a frame rate, simply by observing the GPU not working at 100% (given no frame rate caps etc)
yeah, definitely CPU is limiting factor to frame rate there. The GPU side of things aint no problem (my rx 570 has never reached 100% usage I don't think). But my old 2600k struggles a little on silent cartographer, sometimes dropping under 60 fps.
it's pretty poorly optimised for the CPU
In short, just because it looks like the CPU isn't being fully utilised, the CPU can still be the limiting factor to the frame rate. It's because the game is poorly multithreaded.
Is your CPU actually running at higher frequencies or the stock 2.9Gz? Because that would make a huge difference.
The CPU's we're discussing here are all pretty decent. And it wouldn't be advisable to run out and rip your CPU out the motherboard, just to brute force a poorly optimised game like this