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I mean, they are just videos that play when you hit a trigger in a level. Can't fix it without remaking the whole video.
No it's doesn't, higher and unlocked framerates is causing issues with with a number of things.
My stupid monitor is locked at 144 fps ( and that was a problem on others games ).
I dont have a problem with 30fps because its not that bad as you make it out to be, Just suck it up entitled gamers
Still, it don't really matter about the animations in cut scnenes. the real live game has animation that match whatever frame rate you're using. I thought we were going to get only 60 fps, but they did a good job with unlimited. Although I notice that some of the weapons fire is still limited to 30 fps.
Funnily enough, I notice that 'ticking' bad frame pacing effect on the cut scenes goes away when you cap the frame rate at 30 fps with RTSS. So it's pretty hard for me to believe they could not have sorted this out easily. They probably should have hard locked the frame rate to 30 fps whenever a cut scene happened. Instead they are rendering 30 fps animations within whatever frame rate you're running at, and it's not synced up properly.
If you disable engine capping and cap at 60 fps with RTSS, it's fine as well. I noticed the "60 fps" engine cap is not actually 60 fps, more like 61 fps, so that's likely the cause of the bad frame pacing. btw this is on a 240hz monitor with no sync, if you run 60hz with vsync, maybe you would never see these badly paced cut scenes at all.