Halo: The Master Chief Collection

Halo: The Master Chief Collection

Aim Assist needs to go or be put it it's own lobby because of exploit that is unpatchable
First of all go look up with a XIM is, and if you already know what this device is used for you see where I am going with this. For those of you that don't know what a XIM is it is a device that allowed console users to play with a keyboard and mouse. You remap the controls of the controller onto your KB+M. These things have been around since the days of 360s.

You can get a XIM, plug it into your PC and then route your mouse and keyboard into it. Through using this you get aim assist with mouse and keyboard. And there is no way to know if someone is using it because the game will always think it's a controller. Your computer will never know the difference otherwise these devices would have been banned out since the days of 360s. For a few extra bucks you can get an unfair advantage that has no way of being prevented.
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Сообщения 1628 из 28
This is why we should ban guns. without guns no poor KB+M players could be killed in pvp :rennyf1:
Автор сообщения: H.P. Lovecraft's Cat
343 should just do what GTA: ONLINE did and make aim-assist lobbies separate. Problem solved, although it would make finding matches a little harder.

This is probably the best solution for anything competitive in the multiplayer portion of the game.
Автор сообщения: Warboss Choppa (SPUF)
Автор сообщения: SoulthePupper 
This is like saying keyboards should be banned because they can be used to create the programs that allow this.
No it isn't, this is allowing keyboard and mouse players the ability to have bullet magnetism.


They literally have bullet magnetism by default on mouse and keyboard.

The only thing it would give to mouse is the reticle float/attachment which honestly would be annoying as hell on a mouse because it would fight against your natural movements.
Автор сообщения: Warboss Choppa (SPUF)
Автор сообщения: SoulthePupper 
This is like saying keyboards should be banned because they can be used to create the programs that allow this.
No it isn't, this is allowing keyboard and mouse players the ability to have bullet magnetism.
Bullet Magnetism is hard coded into the game, everyone has it irregardless of what input device you use.

Player Magnetism is specific to controller, and to be frank, it'd be akin to the inverse of Mouse Acceleration everytime your reticle turned red over someone.
Автор сообщения: Warboss Choppa (SPUF)
Автор сообщения: SoulthePupper 
This is like saying keyboards should be banned because they can be used to create the programs that allow this.
No it isn't, this is allowing keyboard and mouse players the ability to have bullet magnetism.

KB/M players DO have bullet magnetism.

It's the aim assist they haven't got.
Отредактировано Doktor Mandrake; 7 дек. 2019 г. в 12:07
What a lot of people seem to fail to understand is that halo is a pseudo-hit scan game.

It's essentially hit scan with an added margin of error to correct for network issues, if your shot is "close enough" it will hit. This happens regardless of controller or mouse + KB. This is the part that is bullet magnetism.

What controller has, to help with the ♥♥♥♥♥♥ analog system, is the reticle attaching to the enemy player slightly. You still have to aim well, and honestly in a lot of cases the reticle attachment is a detriment if another enemy runs in front of you during a fight. Your aim will attach to the front one and ruin your ability to shoot past him unless you're experienced enough to counter it ahead of time.
Отредактировано Kuro OuO; 7 дек. 2019 г. в 12:14
Автор сообщения: Juicebox
Imagine memetexting in 2019 on the steam forums. ♥♥♥
Imagine not having opinions
Автор сообщения: Kuro OuO
What a lot of people seem to fail to understand is that halo is a pseudo-hit scan game.

It's essentially hit scan with an added margin of error to correct for network issues, if your shot is "close enough" it will hit. This happens regardless of controller or mouse + KB. This is the part that is bullet magnetism.

What controller has, to help with the ♥♥♥♥♥♥ analog system, is the reticle attaching to the enemy player slightly. You still have to aim well, and honestly in a lot of cases the reticle attachment is a detriment if another enemy runs in front of you during a fight. Your aim will attach to the front one and ruin your ability to shoot past him unless you're experienced enough to counter it ahead of time.

Indeed, I mean all of this is just what makes Halo, well, Halo really.

I don't feel like I have an advantage at all when I tried using controller, but I could still compete.

I think that's what angers people imo, before the game launched I had seen various people bragging about how they were going to "wreck" controller players.. I think they're just not happy now they realised controller users stand a fighting chance.
Отредактировано Doktor Mandrake; 7 дек. 2019 г. в 12:17
Автор сообщения: 🎄Doktor Mandrake🎄
Автор сообщения: Kuro OuO
What a lot of people seem to fail to understand is that halo is a pseudo-hit scan game.

It's essentially hit scan with an added margin of error to correct for network issues, if your shot is "close enough" it will hit. This happens regardless of controller or mouse + KB. This is the part that is bullet magnetism.

What controller has, to help with the ♥♥♥♥♥♥ analog system, is the reticle attaching to the enemy player slightly. You still have to aim well, and honestly in a lot of cases the reticle attachment is a detriment if another enemy runs in front of you during a fight. Your aim will attach to the front one and ruin your ability to shoot past him unless you're experienced enough to counter it ahead of time.

I don't feel like I have an advantage at all when I tried using controller, but I could still compete.

I think that's what angers people imo, before the game launched I had seen various people bragging about how they were going to "wreck" controller players.. I think they're just not happy now they realised controller users stand a fighting chance.
Yeah that is what it feels like. Just the loud minority of KBM users acting like they were going to Immediately get easy wins because of a change in preference and not realizing that a game from 10 years ago has players that know the ins and outs of the gameplay.
Отредактировано [Music Player] Kono-MGS; 7 дек. 2019 г. в 12:21
Автор сообщения: Music Player Kono-MGS
Автор сообщения: 🎄Doktor Mandrake🎄

I don't feel like I have an advantage at all when I tried using controller, but I could still compete.

I think that's what angers people imo, before the game launched I had seen various people bragging about how they were going to "wreck" controller players.. I think they're just not happy now they realised controller users stand a fighting chance.
Yeah that is what it feels like. Just the loud minority of KBM users acting like they were going to Immediately get easy wins because of a change in preference and not realizing that a game from 10 years ago has players that know the ins and outs of the gameplay.
That skill you keep bragging about is all aim assist, You remove that you lose the so called edge you have.
Автор сообщения: Zukabazuka
Автор сообщения: Music Player Kono-MGS
Yeah that is what it feels like. Just the loud minority of KBM users acting like they were going to Immediately get easy wins because of a change in preference and not realizing that a game from 10 years ago has players that know the ins and outs of the gameplay.
That skill you keep bragging about is all aim assist, You remove that you lose the so called edge you have.


The aim assist is still less accurate than mouse + KB.

It's more that people need time to get used to the wonky physics of Halo compared to other games, how strafing especially on keyboard feels delayed and floaty when you switch directions rather than being 1:1 on key pressing like other shooters.
Автор сообщения: Kuro OuO
Автор сообщения: Zukabazuka
That skill you keep bragging about is all aim assist, You remove that you lose the so called edge you have.


The aim assist is still less accurate than mouse + KB.

It's more that people need time to get used to the wonky physics of Halo compared to other games, how strafing especially on keyboard feels delayed and floaty when you switch directions rather than being 1:1 on key pressing like other shooters.

Even as a returning Reach player and someone who has played using kb/m on shooters for many years now, it did feel a little off but soon got use to it.

Even using my kb/m when playing things like campaing, it just feels so much better to me. But controller users stand a fighting chance in MP, they don't have an unfair advantage it's just they can bite back and some people don't like that.
I never needed an aim assist in the console title, and when they get involved with the PC, it changes the abilities of many controller users into a noobical style. Ridiculous!
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Дата создания: 7 дек. 2019 г. в 10:35
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