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https://youtu.be/yqpsrzJmm3k?t=105
In this video PC clearly looks better. Seems like they lowered the resolution of the PC version in the video Andre posted.
Thus the inherent difficulty in using YouTube videos as "evidence" of anything. Manipulation of source material is a relatively simple thing, and it's difficult to trust any motivated party's presentation as being empirical in nature.
HALO should have the worst Steam rating because 1 year has passed, none of the games (from the original package) announced have a release date and the one that was released is completely broken without correction for almost 3 months. But unfortunately people insist on pampering developers, what about your money? how much time did you sweat to earn it to buy the game? Has no value?
I don't recommend it and if I could I would ask for a refund!
(sorry for misspellings, my english is not good and I am using a translator to create the texts)
I wouldn't worry overmuch about your English--you're communicating more effectively than many native speakers do around here.
That said, I respectfully disagree with your assessment. It's not up for debate that the PC version of Reach has some problems, because it absolutely does--but finding it to be inferior in matters of performance (outside of the sound, perhaps) to the 360 version is, I think, overstating the situation to a significant degree.
I also have an XBox 360, and I still have my launch-day copy of Reach. I'm not a hyper-detail-oriented-person, so perhaps there are things I'm missing, but I've not noticed a significant reduction in the quality of the effects presented on-screen. Motion-blur appears to be absent, but as a matter of personal preference, I tend to turn it off anyway (it produces very little enjoyable effect from my perspective), so I feel like that's no great loss.
The absence of Forge is irritating, but we've known since the MCC was announced for PC that 343i wasn't going to enable Forge functionality until around the release of H3/ODST, and while you don't appear to be complaining about that absence, plenty of people are--which strikes me as failure to RTFM (where "M" is replaced with "months of information put out by the developers well in advance of release").
The sound issue is troubling, but in several hours of play all I've run into are the muffled/muted gun reports that pretty much everyone seems to be dealing with; I've had none of the crackling/static that others have reported (and I believe it exists for some users, it's just that I personally haven't encountered it--and while I might not be oriented toward visual details the same way some are, I'm an audiophile--I'd notice sound problems with the quickness).
In the end, I think what we really have on our hands is not a "broken" port, so much as one that may not be optimized for certain setups. It's not nearly so bad as the Arkham Knight fiasco from a few years back, and while saying "at least it's not a complete tirefire" is not the best of all defenses, it is one I think people forget in their rush to condemn a release that has disappointed them, but seems to be working just fine for others.