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I have a weaker PC than you (i7-7700k, GTX 1070) and I'm getting ~ 200-300+ fps (it varies wildly from map to map), but I'm running with uncapped framerate and no v-sync.
On 60hz monitors, the frame-tearing is noticeable when with uncapped framerate (with framerate exceeding the refresh rate) and no v-sync, but on my 144hz monitor I don't notice any screen tearing with the same conditions.
There's not much point to using v-sync + g-sync when you have overkill hardware for a particular title, that enables you to sustain a stable high framerate (144 fps + at all times).
thr problem is that you want 144fps from a *12 year old game*.
This game, and literally everything in it (physics, Ai, I think even sound) were tied to a hard coded 30FPS engine.
The fact that they were able to rewrite major parts to allow for 100% solid 60FPS play, which mind you *is the PC gaming industry standard for frame rate expectation* is fricken amazing.
You are a fringe and niche customer. Fact is *most* pc gamers are not high frame rate gamers. Statisically most are still 1080p/60. And many (like myself) have opted for 4K/60 in lew of high frame rate.
In a title where things like animations and phyusics are hard coded to FPS, its *way* easier for the devs to offer full 4k/60 flawlessly (which they do) and not be able to offer nearly as good an experaince above 60 for any resolution period.
Its a 12yr old engine being pushed to twice its effective frame rate perfectly, and you want to be upset it cant jump to 4 times its rate and perform the same?...
Calm down, understand that unlike other older titles that may play with ease, most of Halo is hard tied to FPS and there is not much more to be done (but they are working on it). 343 hit the golden PC standard of 60FPS and 1080P, and also offered native 4K, along with limited high refresh and ultra wide support. I would call that pretty decent on the check box list for modern ported 12yr old title.
i only know i have an i3 8000 something
First, you dont make posts in ap public forrum asking for help and then tell ransomd "i wasnt talking to you"...
Yeh, you were, you made a pubic post.
Second you completly missed the technical points I made.
Expecting anything running on the halo engine to hit 144Hz is not reasonable. 60, yes, 144 no.
What is the *stardard bar set for high performance PC gaming* across the industry as a whole? High settings, 1080p, 60FPS.
Did MCC check all those boxes? Yes? Then it is optimised for modern PC's. Period.
Now, did they *also* manage to included limited supprt for fringe niche users who are a major *minority* both in PC gaming and overall in the world? Yes! They have included limited support for ultra wide 21:9 and high refresh rate, but neither one work perfect, and neither one may ever work perfect. They are both stretching the engine beyond what it was ever meant for by a large margin.
Did they *also* manage to offer support for native 4K as an added bonus, yup!
For a 12yr old port of a console game I am simply pointing out that they *did* do exactly what they said they would do, they *did* reach the industry standard bar for high performance on pc (1080/60). Anytthing more is simply a bonus.