Halo: The Master Chief Collection

Halo: The Master Chief Collection

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Making sprint an ability really shows this game's age
I know there's "purists" around here that think games shouldn't evolve and become better and be limited in their depth, strategy, and overall skill level - but just walking around without the ability to run makes me feel like I'm moving through sludge. There's a reason any modern game allows you to run. Not being able to sprint in this game w/o the ability means you have to sacrifice movement for the other abilities which feels awful.

I've been playing since Halo 1 but for some reason am not blinded by nostalgia goggles. Putting sprint on a cooldown like this is also pretty terrible, but still bearable. Sprinting increases your movement options, which also adds an extra amount of strategy. When you sprint your gun is down, meaning you're vulnerable. Choosing when to do so is another decision that translates into skill level.

I can't believe anyone would want the next Halo game to make you walk 100% of the time.
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151-165 / 216 のコメントを表示
Toasty の投稿を引用:
A square M の投稿を引用:
I agree 100%.
I get that it's about tactics and skills in a fight and everything but just walking around feels extremely annoying. You can't shoot while sprinting, and afaik in Halo 5 your shields don't recharge while you're sprinting.

It is a modern day mechanic that should be default in any fps game, doesn't make it COD, lots of other games allow that, because why? It's a basic feature like jumping or meeling in every typical fps. Atleast in the campaign it should be available without restrictions, feels annoying to speedrun levels without sprint.
Being in other games doesn't make it good
Being new doesn't make it good

Halo was originally designed without sprint in mind. If you added unrestricted sprint into 1-3 you would break literally every other part of the game design. Maps would suddenly feel really small. Weapon balance would be all over the place. The levels would be beatable by running through them.

Making the base movement faster is a much better idea than sprint because it effectively does the same thing without the redundancy of needing to hold a key or the risk of breaking balance.
Counter point,
Being new doesn't necessarily make it bad either.
Being in other games doesn't make it bad.
A square M の投稿を引用:
Toasty の投稿を引用:
Being in other games doesn't make it good
Being new doesn't make it good

Halo was originally designed without sprint in mind. If you added unrestricted sprint into 1-3 you would break literally every other part of the game design. Maps would suddenly feel really small. Weapon balance would be all over the place. The levels would be beatable by running through them.

Making the base movement faster is a much better idea than sprint because it effectively does the same thing without the redundancy of needing to hold a key or the risk of breaking balance.
Counter point,
Being new doesn't necessarily make it bad either.
Being in other games doesn't make it bad.

Taking something from other games and mindlessly bolting it on to halo is pretty bad if it is counter to the whole formula. Your counter point kinda falls apart if you think about it for more than....2 seconds?
My favorite multiplayer games have been Mount and Blade and Counterstrike, neither of which have sprint. So I'm going to say i prefer games without sprint.

I think its because its difficult to disengage so catching somebody out is more meaningful, and there's no reason not to fight while doing so.
最近の変更はXander Tyrannが行いました; 2019年12月30日 5時18分
Spicy Rain の投稿を引用:
A square M の投稿を引用:
Counter point,
Being new doesn't necessarily make it bad either.
Being in other games doesn't make it bad.

Taking something from other games and mindlessly bolting it on to halo is pretty bad if it is counter to the whole formula. Your counter point kinda falls apart if you think about it for more than....2 seconds?
Except it doesn't get "mindlessly bolted" as you say. Saying that makes you heavily biased to thr point you're blinding yourself to the facts, your points fall apart if you open your eyes for like, uk, 1 sec.
OKMB 2019年12月30日 6時53分 
S͠cørĐ̶iȺ͠ の投稿を引用:
JustifiedWin の投稿を引用:
I would argue that not being able to spring brings strategic options as well. You do realize one reason why sprint isn't some default thing is because these guys are in combat armor suits, it's not like they're playing soccer out there. So it makes since from that standpoint, but crying about how every game doesn't have sprint like in CODS and such is just pathetic normalization of something that not every game needs.
so, some galactic military developed a combat armor in 2500 that cannot sprint.. I wonder why.
Because the regular human who put on the armor had his limbs get turned into mince meat the second he tried to move even a micro-centimeter. You don't screw around with MJOLNIR armor.
Besides that, Spartans are already moving faster than Marines, and can fire at that max speed with perfect accuracy. Marines can't do either of those things.

A square M の投稿を引用:
Spicy Rain の投稿を引用:

Taking something from other games and mindlessly bolting it on to halo is pretty bad if it is counter to the whole formula. Your counter point kinda falls apart if you think about it for more than....2 seconds?
Except it doesn't get "mindlessly bolted" as you say. Saying that makes you heavily biased to thr point you're blinding yourself to the facts, your points fall apart if you open your eyes for like, uk, 1 sec.
I wouldnt say it was mindlessly bolted, but it was added with very little consideration for Halo's mechanics. Halo 5 is a Halo game in the same sense that Skyrim is a Dark Souls game.
最近の変更はOKMBが行いました; 2019年12月30日 6時55分
Halo MCC is more like having a nice convenient place for your old books. An easy way of playing old games rather than a new updated reimagining of the source material.
A square M の投稿を引用:
Spicy Rain の投稿を引用:

Taking something from other games and mindlessly bolting it on to halo is pretty bad if it is counter to the whole formula. Your counter point kinda falls apart if you think about it for more than....2 seconds?
Except it doesn't get "mindlessly bolted" as you say. Saying that makes you heavily biased to thr point you're blinding yourself to the facts, your points fall apart if you open your eyes for like, uk, 1 sec.
The facts that 343 dont understand the halo formula? that was made rather clear with 4, and cemented with 5.

They have simply lost the plot, its not that hard of a fact to grasp. Company was stitched together by papa microsoft to print more halo bucks, and as every time this happens (gears,star wars, trek, ext ext) the pump more content out after the fact its over just degrades the IP overall.
Except in the older games your normal movement speed was equal to or faster than your sprint speed now. What sounds more like a super soldier? A dude who has to sprint like a normal human and is completely defenseless? Or someone running at 10mph while firing a rocket launcher without ever getting winded? If anything sprint slows combat encounters DOWN since you have to wait for the animation to end before you can start shooting. Same thing with that stupid clamber ♥♥♥♥ from Halo 5, ledges that you used to be able to crouch-jump to in a second while still being able to shoot now require a seconds long animation of a defenseless supposed super soldier struggling to climb the same distance. This to me does not justify the inherent problem of shoving all of this stuff into a combat system from 2001 that was never meant for it. Also if you want to see some fast paced shooter nonsense watch some competitive Quake or OG Doom, neither have sprint and yet the action is LEAGUES faster than any game that does.
Nebula Punk の投稿を引用:
I know there's "purists" around here that think games shouldn't evolve and become better and be limited in their depth, strategy, and overall skill level - but just walking around without the ability to run makes me feel like I'm moving through sludge. There's a reason any modern game allows you to run. Not being able to sprint in this game w/o the ability means you have to sacrifice movement for the other abilities which feels awful.

I've been playing since Halo 1 but for some reason am not blinded by nostalgia goggles. Putting sprint on a cooldown like this is also pretty terrible, but still bearable. Sprinting increases your movement options, which also adds an extra amount of strategy. When you sprint your gun is down, meaning you're vulnerable. Choosing when to do so is another decision that translates into skill level.

I can't believe anyone would want the next Halo game to make you walk 100% of the time.
Don’t try to pass of your opinion as a fact. Sprinting was already prevalent when Reach came out. It was when H3 came out also. A lot of people prefer the game without sprint for various reasons. You can prefer sprint in your FPS games, CoD was an option for that when Reach came out. It’s still an option.
Toasty 2019年12月30日 10時40分 
A square M の投稿を引用:
Toasty の投稿を引用:
Being in other games doesn't make it good
Being new doesn't make it good

Halo was originally designed without sprint in mind. If you added unrestricted sprint into 1-3 you would break literally every other part of the game design. Maps would suddenly feel really small. Weapon balance would be all over the place. The levels would be beatable by running through them.

Making the base movement faster is a much better idea than sprint because it effectively does the same thing without the redundancy of needing to hold a key or the risk of breaking balance.
Counter point,
Being new doesn't necessarily make it bad either.
Being in other games doesn't make it bad.
I didn't say that it's bad because it's new

I said it's bad because Halo wasn't built for sprint until Halo 4 and 5 (which many consider to be low points in the series). Until then the movement, maps, and weapon balance were all designed without sprint in mind. People have already done comparisons showing that you move faster without sprint in Halo 3 than you do in Halo 5.
Overlord 2019年12月30日 11時05分 
This post is basically the young generation of gamers lol
wavel54 2019年12月30日 12時17分 
Toasty の投稿を引用:
A square M の投稿を引用:
Counter point,
Being new doesn't necessarily make it bad either.
Being in other games doesn't make it bad.
I didn't say that it's bad because it's new

I said it's bad because Halo wasn't built for sprint until Halo 4 and 5 (which many consider to be low points in the series). Until then the movement, maps, and weapon balance were all designed without sprint in mind. People have already done comparisons showing that you move faster without sprint in Halo 3 than you do in Halo 5.
You've essentially said sprint is bad because they actually took it into account when designing halo 4 and 5. Isn't that actually good game design, when you account for design features? Would you prefer they have ignored that they were adding sprint and made the maps small with power weapons too close to spawn, so you get around to them in 2 seconds.
You actually are saying it's bad because it's new.
wavel54 の投稿を引用:
Toasty の投稿を引用:
I didn't say that it's bad because it's new

I said it's bad because Halo wasn't built for sprint until Halo 4 and 5 (which many consider to be low points in the series). Until then the movement, maps, and weapon balance were all designed without sprint in mind. People have already done comparisons showing that you move faster without sprint in Halo 3 than you do in Halo 5.
You've essentially said sprint is bad because they actually took it into account when designing halo 4 and 5. Isn't that actually good game design, when you account for design features? Would you prefer they have ignored that they were adding sprint and made the maps small with power weapons too close to spawn, so you get around to them in 2 seconds.
You actually are saying it's bad because it's new.
He didn’t say any of those things. Those are your words that you’ve put in his mouth. That is a straw man.
♥♥♥♥ sprint in Halo. Doom doesn't need it. Neither does Halo.
最近の変更はBrokenMonkeyが行いました; 2019年12月30日 12時24分
Toasty 2019年12月30日 12時28分 
wavel54 の投稿を引用:
You've essentially said sprint is bad because they actually took it into account when designing halo 4 and 5. Isn't that actually good game design, when you account for design features? Would you prefer they have ignored that they were adding sprint and made the maps small with power weapons too close to spawn, so you get around to them in 2 seconds.
You actually are saying it's bad because it's new.

Halo 4 and 5 are their own games and we can talk about sprint in those if you want, but sprint has no place in 1-3 and arguably Reach. Bungie deliberately chose to build the games around a certain movement speed (which was faster than 4 and 5). Adding sprint in after the fact would break absolutely everything from a design standpoint.
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投稿日: 2019年12月18日 0時37分
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