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翻訳の問題を報告
Being new doesn't necessarily make it bad either.
Being in other games doesn't make it bad.
Taking something from other games and mindlessly bolting it on to halo is pretty bad if it is counter to the whole formula. Your counter point kinda falls apart if you think about it for more than....2 seconds?
I think its because its difficult to disengage so catching somebody out is more meaningful, and there's no reason not to fight while doing so.
Besides that, Spartans are already moving faster than Marines, and can fire at that max speed with perfect accuracy. Marines can't do either of those things.
I wouldnt say it was mindlessly bolted, but it was added with very little consideration for Halo's mechanics. Halo 5 is a Halo game in the same sense that Skyrim is a Dark Souls game.
They have simply lost the plot, its not that hard of a fact to grasp. Company was stitched together by papa microsoft to print more halo bucks, and as every time this happens (gears,star wars, trek, ext ext) the pump more content out after the fact its over just degrades the IP overall.
I said it's bad because Halo wasn't built for sprint until Halo 4 and 5 (which many consider to be low points in the series). Until then the movement, maps, and weapon balance were all designed without sprint in mind. People have already done comparisons showing that you move faster without sprint in Halo 3 than you do in Halo 5.
You actually are saying it's bad because it's new.
Halo 4 and 5 are their own games and we can talk about sprint in those if you want, but sprint has no place in 1-3 and arguably Reach. Bungie deliberately chose to build the games around a certain movement speed (which was faster than 4 and 5). Adding sprint in after the fact would break absolutely everything from a design standpoint.