Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Sprint in this game is designed with a different purpose in mind. Each armor ability has (at least) two functions (and at least a disadvantage), in Halo: Reach the maps are still relatively small and not designed with the idea that everyone has sprint in mind. Sprint in this game is meant for you to be (maybe) the first to get to that Rocket Launcher, or to run away from a situation where you would have died in most certainly. At a cost, your character makes a lot of panting sounds while sprinting, to alert to other players, including your enemies, of your position, which is changing a lot during that ability.
As you can see, the design choices from this game can't be compared with "modern games" according to you. A lot of Halo fans share the belief that they wouldn't want bigger maps just for the sake of having to press a sprint button that would limit your character's abilities while doing so.
"Modern" games that don't have this problem don't have it because the TTK is so fast. You can sprint in CoD and Battlefield, and Siege....etc because it's not a get out of jail free card.
I always found the movement in Halo pretty fast by default idk, never felt it needed a sprint. Any big enough areas to need faster speed give you vehicles. Much rather have the bubble, armor lock or invisibility.
So I take you think the Arma games are silly and unrealistic because you can sprint in them while wearing full body armour?
Personally I think it shows more that this is a console game where there is a very limited amount of buttons with which to control things. If it was a PC only game there would be more chance of things like leaning (for those unaware the option to lean isn't new by a long shot in PC games) and so on.
Being able to sprint is something I miss when playing Reach, and any time I want to move to cover in a hurry my instincts scream at me to hit the sprint key, even when I lack that armour mod. It feels so natural to be able to have an extra burst of speed when the ♥♥♥♥ hits the fan. I mean it's not like people always move at their fastest speed since that would tire you out rather fast. So even if you are wearing armour (power armour at that which augments your speed) you should be able to go faster in a pinch by default.
Sprinting allows players who should have died to survive and escape, denying a well deserved kill the the person fighting them.
Maps have to be made artificially larger to compensate for the increased speed, meaning you may be moving faster but you're not getting to your destination any sooner.
Sprinting makes it easier to hijack slow vehicles which is unfair.
Just because popular games like CoD have sprint as a default ability, that doesn't mean everything should. Halo was not designed around it, the combat system suffers from its inclusion, the map design suffers. Compare Halo 5's Truth to the original Midship and it's around twice the size, just because of sprint.
It has no real value for Halo, it devalues vehicles that are already significantly and unfairly nerfed due to the healthy system introduced in Reach.
It's all an illusion made to trick younger and ignorant players into thinking it's fast when what you really need to feel fast is a large FOV and base movement speed, why should I have to press a button to move at my max speed? That just adds a completely unnecessary extra function to create the illusion of depth.
tl;dr Halo has sprint because CoD does and it doesn't belong with the rest of the gameplay.
Chances are they didn't want too many parallels to be drawn between Reach and the CoD series, which by that point had already taken the crown. The class selection alone was already enough for people to start making comparisons around the original release.
Personally I appreciate trend setters more than trend followers. The good news is, there are thousands of games that already have what you want. You just need to pick one.
Wait but they sprint in cutscenes
REEEEE WHY CAN WE SPRINT IN GAME? IT'S BASICALLY CALL OF DUTY AT THIS POINT
Might as well remove all knives in Reach because you have knife in Call of Duty
The Halo game that's comparable to Call of Duty to a big extent is Halo 5
I don't like what Halo 5 did with the series, and most people don't for good reason
A franchise has to at least stay true to it's root in some ways, Halo 5 is everything that Halo isn't and shouldn't be