Halo: The Master Chief Collection

Halo: The Master Chief Collection

View Stats:
Quadsword Aug 13, 2019 @ 5:18pm
Unreal engine 4? ...
I haven't been keeping up with developments for the last few months - don't want this to be another instance of spending so much energy being hyped for the game that I'm burnt out by the time release happens, so sorry if this has already been addressed.

I read something in the developer blogs about them needing to use UE4 for character customization, but the games will still run on their original engine. I'm a little confused by this. I'm sure 343 have their reasons, but wouldn't that create a lot of development headaches if they now have to implement a bunch of hooks for the unreal engine while also trying to get it to play nice with the numerous other engines already present in this package?

Maybe someone can explain it a bit better.
< >
Showing 1-6 of 6 comments
wwm0nkey Aug 13, 2019 @ 5:55pm 
It's just being used to render the armor, nothing too crazy they could have just used the Reach render I guess but they also hinted they would be doing more armor than just Reach (we might get H3 armor parts back rather than presets)
Pyrocitor Aug 13, 2019 @ 6:21pm 
They actually already have the unreal stuff working, it appears.

Unlike the various legacy versions of the halo game engine at work, unreal 4 is pretty plug-and-play across multiple platforms. And i think the "hooks" are mostly just addressing the already existing MCC profile, the one that exists outside of each individual game.

The only issue they've described it giving them so far is that combined with the existing assets that run along side it, the new unreal engine features push it above the RAM boundaries available to the original Xbox One, which is why there hasn't been any Xbox flighting yet.
Last edited by Pyrocitor; Aug 13, 2019 @ 6:21pm
Duke Of Death PT Aug 13, 2019 @ 7:51pm 
Originally posted by Quadsword:
I haven't been keeping up with developments for the last few months - don't want this to be another instance of spending so much energy being hyped for the game that I'm burnt out by the time release happens, so sorry if this has already been addressed.

I read something in the developer blogs about them needing to use UE4 for character customization, but the games will still run on their original engine. I'm a little confused by this. I'm sure 343 have their reasons, but wouldn't that create a lot of development headaches if they now have to implement a bunch of hooks for the unreal engine while also trying to get it to play nice with the numerous other engines already present in this package?

Maybe someone can explain it a bit better.

Ah damn, that means more money to Epic.

More Money to Epic = More Epic Exclusivity
UNSC Helljumper Aug 14, 2019 @ 6:11am 
The Unreal Engine 4 will be the engine used in the main menu and to render character models. The games themselves will still use the same BLAM! engine.
A reason why they're doing this is to allow real-time customization of your characters. This isn't a feature in the current version of MCC because it's impossible to render models from 5 (soon 6) different engines without creating tremendous performance issues, which could certainly brick a vanilla Xbox One.
Hardcore Games™ Aug 17, 2019 @ 7:40am 
I have 24GB of RAM at the moment and I can get more easily.

The GTX 1060 I have can handle any title out there easily.
wwm0nkey Aug 17, 2019 @ 8:10am 
Originally posted by Hardcore Games™:
I have 24GB of RAM at the moment and I can get more easily.

The GTX 1060 I have can handle any title out there easily.
Eh your only really need 16 for games, but the UE4 here it's only for menus, no need to worry about any performance stuff there
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Aug 13, 2019 @ 5:18pm
Posts: 6