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And full raytracing will likely never happen anyway.
People are delusional. Fully raytraced engines artifact too much usually for cleanup algorithms to compensate for, its unlikely with the sheer number of polys seen in modern engines that we'll ever see raytracing, except performed where it is useful like basic global illumination calculations, flat reflective surfaces and a few other neat tricks.
RTX helps speed up artifacting correction and uses AI guesswork to fill in the gaps, but for a modern engine it'd be a complete monstrosity to calculate the models that are often millions of polys, so fine that you can barely even see jaggies anymore.
By the time ray tracing is actually used, those cards that already exist will be obsolete
I like the Tekken man's hair on your profile.
It's easier now. Nvidia and Valve did it with Quake 2?
Also due to the landscape of graphics hardware and software at the time, the rendering logic is almost entirely standalone from the rest of the game engine, so they can plug in pretty much any interpreters, after effects, lighting methods, post processing and whatever else. Developers just have to work on making their plugin/functions work, without having to make any changes to the existing game.
So it gets used for a lot of internal concepts and demo builds like the RTX demo, they just usually don't release them.
This
It's going to do that anyway. But I don't think rtx would add much to it, so far in games you don't really notice it unless you're looking for it. The dlss would be good for people with lower end hardware, but that's about it(xbox alrelady upscales everything so why not pc nowadays?).
There's no real point to adding RTX to these games tbh, only a very small minority even have the hardware capable of running it flawlessly and I doubt those people are even interested in Halo.