Halo: The Master Chief Collection

Halo: The Master Chief Collection

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Mendax 2019년 11월 8일 오전 7시 26분
Halo MCC will release for PC when it's ready.
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0-0-Bram 2019년 11월 9일 오후 4시 11분 
As far as Reach is concerned, I've been testing it and it looks/feels really good. There's some quirks they need to sort out before release but as it stands it isn't much buggier than when Reach originally launched on the 360.
Of course, very little content is actually available to me to test, so I can only state based on what I've seen.
JustBad 2019년 11월 9일 오후 4시 58분 
GhostFox1216님이 먼저 게시:
When i get all the Halo games i'm a try and beat ALL of them in legendary, but ill probably try on a easier mode before i hit legendary.

I beat legendary on Halo 3 by AFKing a second controller. Respawns made it to easy.
JustBad 2019년 11월 9일 오후 5시 01분 
Usmovers_02님이 먼저 게시:
There's literally no signs that this will be a launch day mess at all. There's literally no signs that development is being mismanaged. Setbacks are normal in software. They're porting EIGHT different graphics engines to PC. It takes work. It's barely been 6 months since announcing. None of you would have survived the old days of games being announced years before launch.

I doubt reach uses 8 different graphics engines. If they would do 1 game at a time people would be happy and realistically they would of been done. It was probably in development for months before it was announced and at the end of the day it is a port not a brand new game. Hell EA shells out a new battlefield every year and it works relatively well on release for the most part.
Insomnus 2019년 11월 9일 오후 5시 53분 
Fallen님이 먼저 게시:
I doubt reach uses 8 different graphics engines. If they would do 1 game at a time people would be happy and realistically they would of been done. It was probably in development for months before it was announced and at the end of the day it is a port not a brand new game. Hell EA shells out a new battlefield every year and it works relatively well on release for the most part.

Not reach itself, but the entire mcc is 11 engines. https://www.halowaypoint.com/en-us/news/mcc-development-update-may-2019

They actually are doing 1 game at a time, but there is more than just getting reach running on pc that needed to be done.
JustBad 2019년 11월 9일 오후 5시 54분 
CyanideInsanity님이 먼저 게시:
Fallen님이 먼저 게시:
I doubt reach uses 8 different graphics engines. If they would do 1 game at a time people would be happy and realistically they would of been done. It was probably in development for months before it was announced and at the end of the day it is a port not a brand new game. Hell EA shells out a new battlefield every year and it works relatively well on release for the most part.

Not reach itself, but the entire mcc is 11 engines. https://www.halowaypoint.com/en-us/news/mcc-development-update-may-2019

They actually are doing 1 game at a time, but there is more than just getting reach running on pc that needed to be done.

It seems to me the best idea would of been to release reach and put all priorities on it so that people have something to play while they wait. I would rather get 1 halo a year than wait 2 and get them every month.
Pyrocitor 2019년 11월 9일 오후 6시 11분 
Fallen님이 먼저 게시:
CyanideInsanity님이 먼저 게시:

Not reach itself, but the entire mcc is 11 engines. https://www.halowaypoint.com/en-us/news/mcc-development-update-may-2019

They actually are doing 1 game at a time, but there is more than just getting reach running on pc that needed to be done.

It seems to me the best idea would of been to release reach and put all priorities on it so that people have something to play while they wait. I would rather get 1 halo a year than wait 2 and get them every month.
That's...
That's what's happening.
That's been the announced, up-front plan the whole time. Reach is the one being worked on right now, with some amount of work being/been done on CEA.
Pyrocitor 님이 마지막으로 수정; 2019년 11월 9일 오후 6시 11분
(ADORA)ble 🌈👊 2019년 11월 9일 오후 6시 12분 
They do already have something to play. Literally all the games have been out for years.
zacharyb 2019년 11월 9일 오후 6시 12분 
Fallen님이 먼저 게시:
CyanideInsanity님이 먼저 게시:

Not reach itself, but the entire mcc is 11 engines. https://www.halowaypoint.com/en-us/news/mcc-development-update-may-2019

They actually are doing 1 game at a time, but there is more than just getting reach running on pc that needed to be done.

It seems to me the best idea would of been to release reach and put all priorities on it so that people have something to play while they wait. I would rather get 1 halo a year than wait 2 and get them every month.

They are for the most part prioritizing Reach, the problem is Reach was running on PowerPC, so it required more work to get it to work on PC. Then they also have to do all the background stuff like allowing you to switch between the games flawlessly.

Reach is basically the foundation for the rest of the games to be built upon, once they get everything done for Reach, bringing over the rest of the games should be easier and take a lot less time because all of the mechanics/technology will already have been made.
Insomnus 2019년 11월 9일 오후 6시 13분 
Fallen님이 먼저 게시:
CyanideInsanity님이 먼저 게시:

Not reach itself, but the entire mcc is 11 engines. https://www.halowaypoint.com/en-us/news/mcc-development-update-may-2019

They actually are doing 1 game at a time, but there is more than just getting reach running on pc that needed to be done.

It seems to me the best idea would of been to release reach and put all priorities on it so that people have something to play while they wait. I would rather get 1 halo a year than wait 2 and get them every month.

That's not an option considering the scope of what mcc is. Besides its been 8 months and reach is nearly done.
JustBad 2019년 11월 9일 오후 6시 17분 
CyanideInsanity님이 먼저 게시:
Fallen님이 먼저 게시:

It seems to me the best idea would of been to release reach and put all priorities on it so that people have something to play while they wait. I would rather get 1 halo a year than wait 2 and get them every month.

That's not an option considering the scope of what mcc is. Besides its been 8 months and reach is nearly done.

8 months since it was announced. They never announce something before starting on it.

Pyrocitor님이 먼저 게시:
Fallen님이 먼저 게시:

It seems to me the best idea would of been to release reach and put all priorities on it so that people have something to play while they wait. I would rather get 1 halo a year than wait 2 and get them every month.
That's...
That's what's happening.
That's been the announced, up-front plan the whole time. Reach is the one being worked on right now, with some amount of work being/been done on CEA.

Then the amount of engines to port seems like a weak excuse for how long it has taken.
Insomnus 2019년 11월 9일 오후 6시 25분 
Fallen님이 먼저 게시:
CyanideInsanity님이 먼저 게시:

That's not an option considering the scope of what mcc is. Besides its been 8 months and reach is nearly done.

8 months since it was announced. They never announce something before starting on it.

Then the amount of engines to port seems like a weak excuse for how long it has taken.

Development could've starting back in 2014 and we'd still waiting less that a year since its announcement... Also if you aren't aware reach is coming to mcc on xbox as well. Putting all focus on pc reach was not possible. The couldn't just ignore xbox or reach's integration into mcc.
KingJosh 2019년 11월 10일 오후 10시 08분 
Lmao nice i made it to an article on the internet. Look I know this stuff takes time, but you gotta admit this seems to be taking a bit longer than it should. I want this to be perfect no doubt, but they specifically said when they had their announcement they would try to get all the games on PC this year.
Pyrocitor 2019년 11월 10일 오후 10시 11분 
KingJoshG님이 먼저 게시:
Lmao nice i made it to an article on the internet. Look I know this stuff takes time, but you gotta admit this seems to be taking a bit longer than it should. I want this to be perfect no doubt, but they specifically said when they had their announcement they would try to get all the games on PC this year.
No they didn't.
a seemingly miscommunicated newsletter published by Splash Damage's social media made said claim.
less than 5 hours later, 343 Industries reps walked that statement back.
KingJosh 2019년 11월 10일 오후 10시 22분 
Pyrocitor님이 먼저 게시:
KingJoshG님이 먼저 게시:
Lmao nice i made it to an article on the internet. Look I know this stuff takes time, but you gotta admit this seems to be taking a bit longer than it should. I want this to be perfect no doubt, but they specifically said when they had their announcement they would try to get all the games on PC this year.
No they didn't.
a seemingly miscommunicated newsletter published by Splash Damage's social media made said claim.
less than 5 hours later, 343 Industries reps walked that statement back.

Are you serious? I can't believe I never heard about that. Oh well, hopefully this comes out soon, I am itching to play.
Waldherz 2019년 11월 10일 오후 10시 51분 
As long as this port doesnt go like RDR2 xD
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