Enderal: Forgotten Stories (Special Edition)

Enderal: Forgotten Stories (Special Edition)

View Stats:
Rontemon Apr 23, 2021 @ 7:58pm
What's the strongest most OP class/build combination? (For 1st playthrough)
For my first playthrough, I'd like to go with the most powerful and easiest build to play.

Is it magic? If yes, which type of magic?
Last edited by Rontemon; Apr 23, 2021 @ 7:59pm
< >
Showing 1-4 of 4 comments
Bomjus Apr 23, 2021 @ 10:22pm 
i'd say lycanthrope/thaumaturge is the easiest (of the 5-6 different affinities i've tried). max mentalism/alchemy first, transform into werewolf form while casting two spell wards in both hands. the armor stacks and transfers to your werewolf form. so even early game if you use divine armor, and two spell wards, you'll have like 400+ armor. maxing mentalism gives you a lot of claw damage while transforming with spell wards in your hands. also, werewolf directly scales from your alchemy level and since alchemy is a crafting skill the books are a lot cheaper. so you get a combat advantage for a fraction of the price compared to a learning book skill.

wolf blood potions are dirt cheap to make. you get dozens of bonemeal cause of how many undead there are, then combine them with any 1 of almost a dozen other ingredients. same with ambrosia.

this build is by far the easiest i've tried, once you are in actual combat. but like any build in enderal, the start will be rough cause you need a couple hours to build up some gold, buy some books, get some perks etc. etc.

early game, i used the discipline spell to lower my arcane fever from the potions. i'd use the mark/return spells when my arcane fever got high. i'd mark where i was, use an Ark scroll to go back to the city, sleep and use the spell to lower my fever to zero, craft some pots/sell stuff, then use the return spell and back to adventuring.

i was basically invincible by level 20. which isn't even counting being able to chug health pots at 100 alchemy.
Last edited by Bomjus; Apr 23, 2021 @ 10:22pm
Rontemon Apr 23, 2021 @ 10:45pm 
Originally posted by Bomjus1:
i'd say lycanthrope/thaumaturge is the easiest (of the 5-6 different affinities i've tried). max mentalism/alchemy first, transform into werewolf form while casting two spell wards in both hands. the armor stacks and transfers to your werewolf form. so even early game if you use divine armor, and two spell wards, you'll have like 400+ armor. maxing mentalism gives you a lot of claw damage while transforming with spell wards in your hands. also, werewolf directly scales from your alchemy level and since alchemy is a crafting skill the books are a lot cheaper. so you get a combat advantage for a fraction of the price compared to a learning book skill.

wolf blood potions are dirt cheap to make. you get dozens of bonemeal cause of how many undead there are, then combine them with any 1 of almost a dozen other ingredients. same with ambrosia.

this build is by far the easiest i've tried, once you are in actual combat. but like any build in enderal, the start will be rough cause you need a couple hours to build up some gold, buy some books, get some perks etc. etc.

early game, i used the discipline spell to lower my arcane fever from the potions. i'd use the mark/return spells when my arcane fever got high. i'd mark where i was, use an Ark scroll to go back to the city, sleep and use the spell to lower my fever to zero, craft some pots/sell stuff, then use the return spell and back to adventuring.

i was basically invincible by level 20. which isn't even counting being able to chug health pots at 100 alchemy.

I found some old post (2 years ago) which recommended elemental + sinistrope.. Is it still relevant today?

Don't really like crafting/alchemy in any RPG.
Nerevar Apr 24, 2021 @ 4:22am 
beeing invincible by lvl 20 is normal if you know what youre doing tbh. that doesnt say much.

the most OP build contains always enchanting and useing melee or bows. as you can currently make enchants with like +100% one handed dmg etc.

or make a sword that leeches like 50 life per hit makeing you pretty much unkillable.

there isnt a MOST OP build.

the strongest talent is eye of the storm. no contest.
tower of strength is good too. its basically godmode for like 5 seconds on demand.

crafting skills are always a better boost for combat in case of enchanting and alchemy. and thier books are cheaper aswell on top. so if you wanna be OP this is simply the way to go.
combat skills just dont compare at all.

get the memorys for the weapon % boost aswell that you wanna use.

beeing OP in enderal early on relys entirely on what gear you have. not on class/build as youre too limited on that front the first 15 levels compared.

for example grabbing the free aeterna sword of flame on the shipwreck and then swimming back to suncoast results in pretty much everything in suncoast dying in 1-2 swings.

since the world isnt leveled ♥♥♥♥♥♥♥♥ like bethetic does it since oblivion you can always be OP depending on game knowledge. kinda like morrowind was.
Bomjus Apr 24, 2021 @ 10:27am 
Originally posted by Nerevar:
beeing invincible by lvl 20 is normal if you know what youre doing tbh. that doesnt say much.

the most OP build contains always enchanting and useing melee or bows. as you can currently make enchants with like +100% one handed dmg etc.

no need for the condescension friend :) OP stated this is his first playthrough. so i doubt he will "know what youre doing tbh." yes you can slaughter early content if you spend an hour or two swimming around grabbing level 30 gear that's unguarded. true. i recommended lycanthrope because it was very strong without needing to be a gear googling gamer.

Originally posted by Merciful:

I found some old post (2 years ago) which recommended elemental + sinistrope.. Is it still relevant today?

Don't really like crafting/alchemy in any RPG.

personally, i don't see the point in doing both. i'd do sinistrope or elementalism with thaumaturge for survivability if you wanted to play a mage. once you're deep into their skill trees you'd just stop using one or the other. then just enchant cost reduction onto a robe or something and all the spells are free. missing out on the class affinity's 50 mana is irrelevant since once you have 100 enchanting and the relevant perks you can get 100% cost reduction with 2-3 items. i use entropy magic/life absorption as backup on my lycanthrope and it's still relevant damage-wise at level 44 and i would still be able to breeze through stuff even without werewolf form. i play on master difficulty if that's relevant to you.
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: Apr 23, 2021 @ 7:58pm
Posts: 4