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Сообщить о проблеме с переводом
- i don't need to find or buy wolf blood recipes, i can just use the ingredients
- the wiki for ingredients is my friend
- healing appears to be entirely from potions. which makes sense considering you literally get a portable alchemy table
- i have since discovered, i believe, that the claw damage can be gained just by having two of the same spell from the same school in your hands. cause with 2 life absorption spells in my hands i have 86 claw damage and with a bound weapon in my right hand i can only get 81 total. early bound weapon is still probably the best for claw damage, especially if you don't have the economy to buy a lot of skill books.
things i still don't know:
what armor enchantments actually work when in wolf form. the claw damage is working, but i think that's it? maybe HP works since your werewolf health is based on your base health when transforming? hoping for more insight on that front.
This also means that you want to be wearing the highest armor value (probably heavy armor) that you can find when you transform.
AFAIK recipes are fairly rare to buy but you can find them in various places. You don't need them to make anything though; the only one you "need" is the one that the intro quest directs you to so that you can finish it.
Don't plan to be transformed for every fight (unless you really really like making potions) so you will need a build that can do damage normally. Pick a damage type and make sure you lvl it by buying skill books.
Your claw damage is based upon what you have equipped when you transform ie. if your build is 2 hand weapons then equip the best you have before your transform, but if your a mage then equip your highest damage spell(s).
The enchantment on the necklace (and gloves) and can be learnt and re-enchanted if you lvl enchanting, although unless you lvl enchanting quite high it may not be worth it.
I managed to make a neck that said it would give me an extra 170 sec, but only seemed to give about 60.
Also the claw damage enchantment from the gloves can't go back on gloves, only neck, chest and head.
You don't need the vagrant tree, but it can help - but you could also go heavy armour, you' sacrifice some transform duration but gain survivablity. I did vagrant as there is a late game werewolf armour piece that's light, but I didn't end up using it much.
You don't need to go to deep into either if you don't want to - I only used the first few perks that improve armour till I had some points to spare around lvl 25-30.
i also did end up dabbling in the vagrant tree. i only put in enough points for the 15% increased effectiveness of all potions. i'm trying to rush to the scourge of the woods synergy at the moment but once that's done i'll get the other 15% bonus for healing/wolf blood potions. i'll probably go light armor in the end because i have the chest piece you're talking about and i wear it frequently for the claw damage and bonuses it has to potions.
i will probably go elementalist when i have everything i want out of thaumaturge/lycanthrope. the cloak spells work in werewolf form so boosting their damage/reducing their cost would give me a benefit in werewolf form while also giving me damage in humanoid form. currently, i just transform for any fight that requires it. wolf blood ingredients are incredibly abundant so i chug that stuff lol.
To improve items to legendary you need 161 points - there is a reddit post about how to get that many.
I ended up with 100 handicraft and 75 alchemy around lvl 30ish, at witch point I tried enchanting but you need a lot of lvls you make anything better than you can find, and if you use armor sets then your really only enchanting weapons and jewellery, I only ended up enchanting a few things late in the game.
You could dual wield spells to effectiveness but for some reason it scales off your weapon skill TWICE (in your main hand). Dual wielding weapons does nothing. Get the best grade of weapon you can, doesn't really matter what type. Pump one handed and a spell, you don't need the perks (they do nothing in werewolf form).
Heavy armor is nice, as your armor per-transformation affects your werewolf form, crafting will be more important than enchanting. Dont be afraid to dip vagrant for better alchemy perks. Enchanting got nerfed and used to be worth, you have to have maxed out enchanting for it to be worth over set items and even then its debatable.
If you couldn't use an apparition then why does the dual class literally turn your apparition into a werewolf? The real issue is you'll be split between alchemy and enchanting most of the game, with few crafting points to spare is it worth it, for someone to get in your way constantly and do negligible damage (compared to what you'll be doing).
as for armor, i'll improve that as i level handicrafting. it's not a priority of mine since i'm doing lycan/thaumaturge and divine armor is already providing me with an incredible amount of armor along with the 15% from scourge of the woods.
i've done some pretty thorough testing at this point for claw damage, and while i do get more damage when i put points into one handed, it's not a ton compared to trying to max a single magic school and dual wielding a spell from that school. with 91 light and 2 light spells my claws deal 168 damage. with 91 light and ~58 one handed with an aeterna sword my claws deal 181 damage. does the extra damage from smithing a weapon contribute to claw damage? if so, then that would be a significant enough damage difference to make it worth it. otherwise, i'll most likely go elementalist or sneak as my second combat skill since i can pre cast cloak spells before transforming for a nice chunk of passive damage, but want higher skill levels to reduce the cost, or one shot enemies with claw sneak attacks.
i didn't test it thoroughly, but as soon as i transformed into wolf form my talisman unequipped (like all gear does) and my apparition vanished. not sure what the selling point of that dual class is...
if smithing weapons increased claw damage, i'd 100% say handicraft is worth. but divine armor+regular armor+max stamina/mana enchantments is already so close to the cap that going handicraft *just* for smithing armor does not seem worth it. i'm at 372 armor at the moment with no smithed armor, divine shield 3, and level 26 with no self-enchanted gear. it should be incredibly easy for me to reach the armor cap. not to mention getting mana enchantments via gear mean i will have the mana pool to actually cast divine armor, magic protection, blessing of life, a bound weapon (until i get a better one hander), and maybe even a cloak spell for more close quarters AoE damage.
came to these conclusions from testing and from this awesome post: https://www.reddit.com/r/enderal/comments/i8ynad/lycanthrope_stats_guide/
oh also, for anyone who reads this, i just figured out that you can cast a ward spell, and if you bring up the inventory screen while you are casting that ward and then drink a wolf blood potion, you keep the ward armor. so i actually have 475 armor while in werewolf form at the moment.