Bus Simulator 21 Next Stop

Bus Simulator 21 Next Stop

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I just purchase the gold edition and the main game today.
I love the Bus simulator 18, and I never bought the 21 because the bad reviews, now this is not a new game anymore and they probably did some fixes, I play the game for one hour,
I don't see nothing bad yet.
But when you have a good impression on the first game your expectations for the next one, always will be over estimated.
I think was fascinating on the BS18 was the different environments, such industrial places, farm land, cities, mountains, and we be able to create routs, interconnecting this places.
I just drove on the two first routs, I don't explore the map yet.
But so far I like it, I not sure if it is a bus simulator, or just a bus game, but I'm not here to become a bus driver, just to have fun, what the ATS community doesn't like, over there they take the game very serious, and if they know on the comments that you hit you truck, they all come against you, They sat something like: A real truck driver never go out fuel! LOL
I hope people on this forum have more understand, this is a simulator, to we experiment different things on life, without offending any one who will use this game to engage on a career.
Let me know if you think that I will be disappointed buying this game in May 2025, or if you think they did some improvements on this game from the first version.
Lt's play everyone!
Last edited by Farmer John's; May 8 @ 10:20pm
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Showing 1-1 of 1 comments
TwinShadow May 10 @ 1:48am 
Honestly, having played both 18 and 21, they're both kinda similar considering that the only real new thing is the inclusion of a US-based map. Other than that, some new buses and that's about it. The only other thing of note was a DLC for school buses, and that's about it.

I guess the main difference between the two is 18 allowed to create a route, then drive it. In 21, the whole world is basically always running even when creating a route, etc...

They're both alright, but there are still some issues here and there that will likely never get fixed since the dev team has long moved on from what I've noticed.
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