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Black Desert Online with its giant open world and excellent character graphics takes 40Gb.
The textures are indeed pretty high res, at least a lot of them are. Hard to tell if you have all the blur AA on, but they look nice at 4k. The movies are of pretty high quality too unlike the compressed mess of the last two games. Still I'd bet engine optimizations are the real issue.
SSDs are pretty cheap now though, so meh... would rather this than compressing stuff more.
As for "high texture quality", what a joke. Game cannot even AA properly. Doom Eternal, Metro Exodus... that's "high quality textures", while being almost half the size. Upcoming STALKER2 on Unreal 5 (wake up call for NRS, it's 2k21 already) is 150GB. That's a full open world game with graphics that will make most PCs ♥♥♥♥ themselves.
Cherry on top, on consoles MK11 weighs less while looking better than PC.