Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Now, the concept behind this is to cut short a string so your rival won't know what comes next.
For example, Raiden has a good stagger with the F32 string.
F3 is 11 frames mid, it has a very fast recovery, and F32 ends with an overhead.
Due to F3 fast recovery, the rival won't know if I stagger F3 and do it again, or if I complete the whole F32 string.
This way, I can do:
- F3, F3
- F32
But also, I can stagger F3, the rival knows F32 ends with an overhead, so he will block high, and I can poke with a low D3, that jails into 243.
Or I can stagger into his other stagger (B1), which can go into B1, B12, B12 1+3, B12 DB2 (amp), B14, layers over layers of mindgames.
- F3, D3, 243
- F3, B1/B12/B12 1+3/B12 db2(amp)/B14
- F3, throw
So in resume, staggers gives you options by open your rival's defense, you cut short a string to do it again, do the complete version, throw, etc.
Now, what makes a string a good stagger?
It must have most of this options:
- a fast string (if it's mid, better)
- not very minus on block
- fast recovery
Raiden's F3 it's an 11 frame mid, with fast recovery and leaves you closer to the rival at the perfect range for another F3 string.
It's -6 on block, which is not good, but as it has fast recovery and the menace of the F32 overhead is important, most of your rivals won't dare to poke you out.
Noob Saibot's B1 string is a 9 frame mid, so it's faster than Raiden, but it has short reach and not good recovery, so it would be a bad stagger.
Cetrion's F2 is a 14 frame mid, her best string, but it's not a good stagger because of her frames and because she has better ones (11, 21).
Cassie's F3 is a 19 frame low, but despite the slow startup, it's a good stagger because it has very good recovery, range, only -2 on block that allows her to complete the string, or go with a F41 or B24, throw instead.
So again, a fast strings that leaves you in a good range and with options afterwards, as the rival won't know what comes next.
https://www.youtube.com/watch?v=v-HkYvXvSUg
You can look at your move's frame data to see how long it will stagger. What you're looking for is hit advantage.