Mortal Kombat 11

Mortal Kombat 11

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PikaGUSTA May 20, 2019 @ 5:35pm
Why is medium so easy, and hard so insanely difficult?
While playing against NPC's on medium poses no challenge, it is literally impossible to even compete against them when I move it up to hard. (There is literally not a milisecond in the gap when the NPC's recovery time expires)

Is anyone else feeling it, or do I just suck at mortal kombat? (In case you're wondering, I got a 50/50 win/lost ration on online matches (~57 matches played in total))
Originally posted by Shaoh_Kahn:
NRS's infamous "A.I." is little more than 'input-reading ON / OFF' + slider for how optimised the CPU's combos are. The dumbots either stands there like a training mode dummy, or are literally impossible to beat--without an exploit pattern that circumvents their scripts.

Playing NRS dumbots unequivocally is makes players worse at the games, and spans infuriating to brain-death-inducing. It's in no small part why players are so rote and boring in their online play: they have been brainwashed to play in rote, repetitive patterns, because of their 'training' has comprised only of said dumbots, and they cannot deviate from these robotic patterns. 👈

It's ironic that, in spite of all the training tools provided for players who are unfamiliar with the FG genre, many of these weening tools end up making players worse, not better. The faculty of real-time creativity, is something that NRS games, in particular, utterly neglect; and the players -- issuing from that, the genre -- suffer for it.
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Showing 1-10 of 10 comments
Soldatmesteren May 20, 2019 @ 5:48pm 
It seems doable. You just gotta keep working at it, find the do's and don'ts against the AI.
https://www.youtube.com/watch?v=aGoj-tl2ZCU
hughw May 20, 2019 @ 5:51pm 
The AI is just plain cheese. It reads your inputs and if it has a faster move it will do it, or it will block your move. Basically forget about footsies. I just cheese it back. Crouch block (just need to react to grabs). It will walk right up to you and wail some stupid combo. Then D2 or D1 grab, or if you have frame advantage do your own combo, Then just go back to crouch block again. Sucks but it is what it is.

Personally I think fighting the AI too much will make you a worse player.
HighLanderPony May 20, 2019 @ 6:02pm 
Jump kicks, konsumables.
The author of this thread has indicated that this post answers the original topic.
Shaoh_Kahn May 20, 2019 @ 6:22pm 
NRS's infamous "A.I." is little more than 'input-reading ON / OFF' + slider for how optimised the CPU's combos are. The dumbots either stands there like a training mode dummy, or are literally impossible to beat--without an exploit pattern that circumvents their scripts.

Playing NRS dumbots unequivocally is makes players worse at the games, and spans infuriating to brain-death-inducing. It's in no small part why players are so rote and boring in their online play: they have been brainwashed to play in rote, repetitive patterns, because of their 'training' has comprised only of said dumbots, and they cannot deviate from these robotic patterns. 👈

It's ironic that, in spite of all the training tools provided for players who are unfamiliar with the FG genre, many of these weening tools end up making players worse, not better. The faculty of real-time creativity, is something that NRS games, in particular, utterly neglect; and the players -- issuing from that, the genre -- suffer for it.
Last edited by Shaoh_Kahn; May 20, 2019 @ 6:26pm
GalOma May 20, 2019 @ 6:59pm 
the only match that i find challeging on hard, is the final boss, no stagger and insane dmg make that fight plain unfair lol
Shpeed Buscemi May 20, 2019 @ 9:11pm 
It's incredibly inconsistent.
Sirmav3rick May 20, 2019 @ 9:16pm 
I don't find the Hard difficulty too hard at all. I don't even need Konsumables to beat every tower except the 3 player tag challenges.
Rei May 21, 2019 @ 2:00am 
Ai is pretty weak to jump attacks. Jump in with a 2 and follow up with a combo. Spending 10 mins against very hard ai bots for characters that give you trouble will help you learn what to punish or not very quickly.
JBM May 21, 2019 @ 4:30am 
Originally posted by Shaoh_Kahn:
NRS's infamous "A.I." is little more than 'input-reading ON / OFF' + slider for how optimised the CPU's combos are. The dumbots either stands there like a training mode dummy, or are literally impossible to beat--without an exploit pattern that circumvents their scripts.

Playing NRS dumbots unequivocally is makes players worse at the games, and spans infuriating to brain-death-inducing. It's in no small part why players are so rote and boring in their online play: they have been brainwashed to play in rote, repetitive patterns, because of their 'training' has comprised only of said dumbots, and they cannot deviate from these robotic patterns. 👈

It's ironic that, in spite of all the training tools provided for players who are unfamiliar with the FG genre, many of these weening tools end up making players worse, not better. The faculty of real-time creativity, is something that NRS games, in particular, utterly neglect; and the players -- issuing from that, the genre -- suffer for it.
A new player can benefit from confirming in a bot match situation, as it's a "match", as opposed to training mode, for example, so their butthole is tightened, even though it's against a bot.
A new player can also practice their wakeup game against bots in the sense of execution and awareness of their bars, their positioning etc.
They can also practice combos in a "match environment" when they are at the point where they can do those well in training mode, but can pull of zero combos in pvp. Pulling off a combo against an "active bot in a real match" is a step between the two.

And so on and so forth.

NRS bots are horrible, because they rely on input reading even on lower settings (where they read inputs and then do bad things), which implies their "AI" is atrocious, as they don't even have a scripted flowchart, which would at least simulate a bad player.
However, they aren't unusable. I got great use from bots in every fighting game on every difficulty possible (usually easier difficulties are good for general match awareness with resources, position and practicing execution in real time situations and harder difficulties are good for punishing, taking turns and playing under pressure, option selects etc).
In that sense, I'd call mk11 bots useless only to someone who uses them in a non-beneficial way.
Last edited by JBM; May 21, 2019 @ 4:32am
Skarz Jun 2, 2020 @ 4:54am 
I know i am late but i agree. But it is not because it is hard, its because the AI thinks really fast so it often reads the inputs because tge motion lol Best way to beat the difficult AI is to know the best input time
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Date Posted: May 20, 2019 @ 5:35pm
Posts: 10