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https://www.youtube.com/watch?v=aGoj-tl2ZCU
Personally I think fighting the AI too much will make you a worse player.
Playing NRS dumbots unequivocally is makes players worse at the games, and spans infuriating to brain-death-inducing. It's in no small part why players are so rote and boring in their online play: they have been brainwashed to play in rote, repetitive patterns, because of their 'training' has comprised only of said dumbots, and they cannot deviate from these robotic patterns. 👈
It's ironic that, in spite of all the training tools provided for players who are unfamiliar with the FG genre, many of these weening tools end up making players worse, not better. The faculty of real-time creativity, is something that NRS games, in particular, utterly neglect; and the players -- issuing from that, the genre -- suffer for it.
A new player can also practice their wakeup game against bots in the sense of execution and awareness of their bars, their positioning etc.
They can also practice combos in a "match environment" when they are at the point where they can do those well in training mode, but can pull of zero combos in pvp. Pulling off a combo against an "active bot in a real match" is a step between the two.
And so on and so forth.
NRS bots are horrible, because they rely on input reading even on lower settings (where they read inputs and then do bad things), which implies their "AI" is atrocious, as they don't even have a scripted flowchart, which would at least simulate a bad player.
However, they aren't unusable. I got great use from bots in every fighting game on every difficulty possible (usually easier difficulties are good for general match awareness with resources, position and practicing execution in real time situations and harder difficulties are good for punishing, taking turns and playing under pressure, option selects etc).
In that sense, I'd call mk11 bots useless only to someone who uses them in a non-beneficial way.