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I personally switched to an arcade stick recently and, while it's been a learning curve, especially since the block button doesn't feel particularly *good* anywhere on my stick, my kombos have been far easier to string together and my inputs are far more precise.
As far as price is concerned, your cheapest option will be the Hori Fighting Commander or a similar product. Those run around $30 USD. I bought a cheap little arcade stick for about $60 USD, but high-end arcade sticks can go for hundreds of dollars USD.
Hope this was at least somewhat helpful.
So Mortal Kombat has been designed with a controller in mind. It is possible to play it on an arcade stick. You do actually lose some things, but you might not care about it since neither are related directly to what you might consider the main modes of the game.
In the Krypt, you kinda need both analog sticks to navigate. One controls the camera (and also is how you turn), the other moves Krypt Guy around. You can get by with an arcade stick, but it's really awkward.
The other thing is consumables for Tower of Time fights as that's tied to the right analog stick. Technically, it is possible to use, but not practical.
I personally prefer game pad for Mortal Kombat because, as Chunky Weapon stated, Block feels weird no matter what button it's mapped to. On pad, it just feels natural on a shoulder button.
A $60 stick sounds like either a Qanba Drone or a Mayflash. I don't particularly care for Qanba Drones because they're so light they move around as I use them which makes playing awkward. Mayflash has a little more weight and stays in place better, and it's worked fine for me in games like Street Fighter and Soul Calibur. There might be others in the sub-$100 range, those are just the two that immediately spring to my mind.
The more expensive sticks are generally bigger and heavier and more customizable (and shiny lights!). The Qanba Dragon, for example, is basically the trunk of a small car with a joystick. It's almost big enough for me to store my laptop inside. More expensive sticks also have "Sanwa parts" which is the parts actual arcade cabinets used to use back in the day, and they have a specific sound and feel. But a cheap Mayflash can get the job done.
But really it's the size and weight and where the secondary buttons are and how they're laid out--how easy it is to blindly find the Start Button to get the menus, where the buttons are to reset Training Mode, things like that, where a lot of preferences lie. And you really can't get to that place until you try more than one stick.
If you want to dip your toes into the arcade stick world, a Mayflash (or even a Qanba Drone if the light weight won't bother you) is a perfectly fine place to start. If you like sticks, you might upgrade to a fancier one down the road. But if you're not sure you're going to like them at all, there's no point buying a $300 Qanba Dragon.
Bingo. I don't mind its light weight because the mat that covers my computer desk keeps everything from slipping and sliding.
Also, how do you deal with long input strings? I was trying clear the advanced stages of the tutorial and I couldn't do it on a pad with my DS4, but I aced it in a couple of tries with my stick.
Yeah, that's another preference thing. Desks are typically too high for me. I mean, i can still do combos and stuff, but its not as comfortable especially if I'm playing for long periods of time.
What specific part of the tutorial are you referring to? I've never found an input string to be difficult because it's long unless it's a juggle (in which case it's the timing that's the problem.)
Another point of failure is "release check." If the wrong special move is coming out, that's a release check problem. Basically, the game lets you perform a special move by letting go of a button. So what happens is you push 12 qcb3, but you don't let go of 2 fast enough, so 12 qcb2 comes out. You might be holding buttons down longer with your thumb on pad than you do with your fingers on stick. You can try to come off the buttons faster, you can continue holding the offending button down until it's safe. Or you can go into options and turn release check off.
Some strings are only special cancellable during specific windows. Kitana's back 213 into fan lift, for example. You can do fan lift too early and it won't come out. You can do it too late and it won't come out. You just have to find a visual cue, a specific animation, to do the fan lift (after the sweep, Kitana swipes up with each fan. That's when you input fanlift.) What might have happened was you were doing something too early on pad, on stick it takes you a hair longer because the joystick has to travel farther and that slight delay happened to put you in the right window to cancel into a special move.
But anyway, that's just speculation. If you can give me a specific exercise and a specific lesson, I'll take a look when I get off work.
For a stick, I've had my cheapy "starter stick" (the Qanba Drone) for years and it's been great. I got it for $40 on sale, but I think it's normally $60-70. I think any stick should be fine to start, so long as you don't get a mini stick. I would also steer away from Mad Katz products...don't have any experience with their sticks, but I've had a few controllers from them in the past and they have been straight-up T-R-A-S-H.