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Either way it now seems mostly to be a relic. It only makes sense if you have powerful recent hardware and are running high resolution.
Those load times would eventually get much lower after you build your cache.
that's not to ♥♥♥♥ on NRS or QLOC and say it's not a proper port. but they wanted more freedom to better support the platform or something.
how do i build my cache? i have higher end hardware kind of, i have a rtx 2060 and a ryzen 5 3600x and i have the game on an ssd. maybe not high end now but it would have been high end when the game came out lol
when you load something the first time, stage, character, particle effects on konsumables, whatever, the shaders must be compiled. once whatever you're loading has all been loaded before, DX12 load times go down.
Like 2-3 times. Totally worth it.
My setup is:
7700k
Vega 56
16gb RAM
SSD
1080p
PC Specs
16GB DDR4 3000Mhz
Gigabyte 1660 Super Gaming OC 6GB
Ryzen 5 3600
KInda perplexes me that i still get stutter on a system like this, not high end i know, but would have thought MK11 would be okay at everything maxed out. Oddly enough i have noticed that some updates gave made it better some worse, though im not sure if the optimise option on the GeForce Experience makes a difference (it literally sets everything to max apart from shadows) 2560 x1440 i forgot to add :D