Mortal Kombat 11

Mortal Kombat 11

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NeoRaider Nov 20, 2020 @ 2:14am
Issues With Pixelated Shadows and TAA Issues After Ultimate Update
https://abload.de/img/20201120_11111668jki.jpg

This is definitely not how "Very High" shadows looked before and how they are supposed to look! Just look at the edges of shadows and how pixelated they look. Also the most noticable on metal parts, there are some issues with edges when TAA is enabled. It definitely doesn't look like it used to, before Ultimate update. Please fix this!
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Showing 1-5 of 5 comments
Les Yeux De Ni ni Nov 20, 2020 @ 5:01am 
I have the same issue. I thought i am alone in that matter.

Prior to the patch, FXAA and shadow issues have gradually increased ruining hair and certain parts of the outfit, gear.

Since the KP2 patch, FXAA brought marching ants appearance on hair and stormed the body parts such as between the twins and around thighs on female characters.

My rig is MSI GL65-9SC. It contains Nvidia GTX 1650 4 GB video card.

I also played with any setting to get rid of it though only marching ants disappeared as i switched to TAA. Shadowy lines truly frustrate me.
Last edited by Les Yeux De Ni ni; Nov 20, 2020 @ 5:02am
Les Yeux De Ni ni Nov 20, 2020 @ 8:48am 
Do you also sometimes experience slow moving characters? Slow paced games especially facing AI in towers? Though that has existed since my debut regardless of the patch.
Last edited by Les Yeux De Ni ni; Nov 20, 2020 @ 8:49am
Storm Nov 20, 2020 @ 10:08am 
FXAA can't fix "pixelated" shadows and objects, that's why you should always use TAA. Slow paced games probably caused by frameskipping set to off. Turn it on, but it can cause major stuttering during some heavy scenes or special moves, and not smooth overall visuals.
hneyra89 Nov 20, 2020 @ 4:22pm 
There is a new "Ultra High" setting which looks like the Old "Very High." Also there is SOFT shadows setting which I see looks the same as "Ultra High" while eating a lot more resources.

Temporal Anti-aliasing is recommended because without it even at 4k the stages have horrible aliasing (Lin Kuei Assembly for example) and the "marching ant" effect on everyone's hair.

Ambient Occlusion does NOTHING but add small shadows in-between certain surfaces including faces but it is barely noticeable. It does consume resources as well.

The game may be optimized for 4k but it is still running on unreal engine 3 from 2006. It has met its limitations as 4K runs well but eventually the engine's buffer tanks slowdowns occur.
Storm Nov 20, 2020 @ 8:01pm 
Originally posted by hneyra89:
SOFT shadows setting which I see looks the same as "Ultra High" while eating a lot more resources.
Not exactly. Soft blurs shadows edges you can see at arenas backgrounds and floors to hide low resolution of shadows. The problem is it can be (and was) easily applied to every shadow setting.
Originally posted by hneyra89:
Ambient Occlusion does NOTHING but add small shadows in-between certain surfaces including faces but it is barely noticeable. It does consume resources as well.
Actually ultra high ambient occlusion doing great job on MK11 with small performance tax, but this is mostly Unreal Engine 3 benefit.
Originally posted by hneyra89:
The game may be optimized for 4k but it is still running on unreal engine 3 from 2006. It has met its limitations as 4K runs well but eventually the engine's buffer tanks slowdowns occur.
Even worse, this is highly customized UE3 with a lots of additional problems. It's growing like a rolling snowball with every update.
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Date Posted: Nov 20, 2020 @ 2:14am
Posts: 5