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Prior to the patch, FXAA and shadow issues have gradually increased ruining hair and certain parts of the outfit, gear.
Since the KP2 patch, FXAA brought marching ants appearance on hair and stormed the body parts such as between the twins and around thighs on female characters.
My rig is MSI GL65-9SC. It contains Nvidia GTX 1650 4 GB video card.
I also played with any setting to get rid of it though only marching ants disappeared as i switched to TAA. Shadowy lines truly frustrate me.
Temporal Anti-aliasing is recommended because without it even at 4k the stages have horrible aliasing (Lin Kuei Assembly for example) and the "marching ant" effect on everyone's hair.
Ambient Occlusion does NOTHING but add small shadows in-between certain surfaces including faces but it is barely noticeable. It does consume resources as well.
The game may be optimized for 4k but it is still running on unreal engine 3 from 2006. It has met its limitations as 4K runs well but eventually the engine's buffer tanks slowdowns occur.
Actually ultra high ambient occlusion doing great job on MK11 with small performance tax, but this is mostly Unreal Engine 3 benefit.
Even worse, this is highly customized UE3 with a lots of additional problems. It's growing like a rolling snowball with every update.