Mortal Kombat 11

Mortal Kombat 11

View Stats:
Arashenstein Sep 21, 2020 @ 9:54am
6 Reasons why MK9 is better than MK X and MK 11
1. It is only 8GB and it offers more gameplay than cosmetics

2. No microtransactions

3. Great storyline that is classic

4. Only one guest character

5. It has MK identity and soul not hollywood heroic action

6. Fatalities match the character identity

I understand a lot of people love MK X and MK 11 but I honestly hated MK X because of its super 50 50 and Kombat Kids. But still that game had MK soul in it somehow. However, MK 11 is just so empty, I don't feel like any of these characters are the ones I used to play back in 1990s and later on. Too many costumisation options it just ruining it. And 89% of the roster is using guns in a fighting game.

I dunno it is just me, I really don't feel like I am playing Sub-Zero or Scorpion, they just seem like some manekin that I can change colour and moves for...
< >
Showing 1-15 of 37 comments
Kuriishi Sep 21, 2020 @ 10:10am 
It's got neat details like battle damage too
Arashenstein Sep 21, 2020 @ 10:26am 
Originally posted by Kuriishi:
It's got neat details like battle damage too
Actually I didn't like that one cause it was over the top but yea you got a point.
Kuriishi Sep 21, 2020 @ 10:29am 
Originally posted by Arashenstein:
Originally posted by Kuriishi:
It's got neat details like battle damage too
Actually I didn't like that one cause it was over the top but yea you got a point.
In some cases, yeah.

If you really wanna add to the list, MK9 doesn't have online requirements for offline content like MK11 (all the towers can be done offline etc.), No server requirements
Arashenstein Sep 21, 2020 @ 10:41am 
Originally posted by Kuriishi:
Originally posted by Arashenstein:
Actually I didn't like that one cause it was over the top but yea you got a point.
In some cases, yeah.

If you really wanna add to the list, MK9 doesn't have online requirements for offline content like MK11 (all the towers can be done offline etc.), No server requirements
or time events
ReBootXD Sep 21, 2020 @ 10:46am 
I didn’t play mk9 much but I remember playing Test your Luck with friends. I really miss that, ToT is like a worse version of that
M4N Sep 21, 2020 @ 11:11am 
Reason #1: boobs.
keihtg Sep 21, 2020 @ 11:17am 
The tag team mode was fun too. Lots of memories going online with a buddy and losing against two other people, lol. That's probably the main thing I wish they'd add into MK11.
Buhoy Alkash Sep 21, 2020 @ 11:28am 
MK9 had its own problems (garbage netcode, terrible balance), MK11 has its own.
The only thing I really miss from MK9 is tag mode.
One thing I agree with you is that there are too many guests and I especially don't like that NRS is constantly choosing guest characters with guns and without martial arts knowledge which don't fit a fighting game.
But microtransations here are purely optional, game size on a disk hardly matters and all the points about story, fatalities and heart and soul are really subjective.
♪ Mr.Dark82 ♪ Sep 21, 2020 @ 11:49am 
I miss really good combo strings. : )
Arashenstein Sep 21, 2020 @ 12:08pm 
Originally posted by Evil Krab:
MK9 had its own problems (garbage netcode, terrible balance), MK11 has its own.
The only thing I really miss from MK9 is tag mode.
One thing I agree with you is that there are too many guests and I especially don't like that NRS is constantly choosing guest characters with guns and without martial arts knowledge which don't fit a fighting game.
But microtransations here are purely optional, game size on a disk hardly matters and all the points about story, fatalities and heart and soul are really subjective.
For me it is not, because I prefer classic looks of each character and to get Kabal's classic mask I need to wait for a specific tower of time to appear in a specific time based on my luck and then complete it to see maybe RNG lets me have that mask.

Besides netcode and balance are not the parameters when I am speaking about the identity of the game. MK 11 has no identity, it does not feel or play like an MK game. There are too many weapons and almost each character is defined by two weapons. In the past sub-zero was known as the ice guy and now you can call him "the guy with axe" (THEY EVEN REMOVED HIS ICE CLONE) and Scorpion "the guy with katanas" and Sonya the woman with drone (God they even removed her iconic move leg grab).

And almost same goes for every other character they are just defined by weapons nothing else.
Kuriishi Sep 21, 2020 @ 12:29pm 
In a way I like the weapons because they harken back to the 3D era where each character had their own weapon. It's neat to see them reference that
Buhoy Alkash Sep 21, 2020 @ 3:16pm 
Originally posted by Arashenstein:
Originally posted by Evil Krab:
MK9 had its own problems (garbage netcode, terrible balance), MK11 has its own.
The only thing I really miss from MK9 is tag mode.
One thing I agree with you is that there are too many guests and I especially don't like that NRS is constantly choosing guest characters with guns and without martial arts knowledge which don't fit a fighting game.
But microtransations here are purely optional, game size on a disk hardly matters and all the points about story, fatalities and heart and soul are really subjective.
For me it is not, because I prefer classic looks of each character and to get Kabal's classic mask I need to wait for a specific tower of time to appear in a specific time based on my luck and then complete it to see maybe RNG lets me have that mask.

Besides netcode and balance are not the parameters when I am speaking about the identity of the game. MK 11 has no identity, it does not feel or play like an MK game. There are too many weapons and almost each character is defined by two weapons. In the past sub-zero was known as the ice guy and now you can call him "the guy with axe" (THEY EVEN REMOVED HIS ICE CLONE) and Scorpion "the guy with katanas" and Sonya the woman with drone (God they even removed her iconic move leg grab).

And almost same goes for every other character they are just defined by weapons nothing else.
Well, if you don't care about netplay and balance then you probably don't play online much. And if you don't what is there to do besides towers anyway.
Classic looks don't matter that much to me as I often like to wear some new skins.

Your argument about weapons seems weird to me.
Scorpion had various kinds of swords in every single MK games starting with MK4 (except for MKvsDC). He had them in MK9 and MKX as well. He still has his signature moves in spear and teleport and is easily recognisable.
Sub-Zero had various ice weapons since MK Deadly Alliance. He had a whole variation dedicated to that in MKX which had swords, daggers and hammers. This time there are axes and I don't see a problems with that. He's still an ice guy and has some classic moves in slide and iceball. Yes, the clone is gone and good riddance. Sub-Zeros spamming iceballs behind a clone were extremely boring to fight against and definitely are not something I'll miss.
In Sonya's case I'll agree that they went too far with changing her but to me she feels better to use here than in MKX.
Also plenty of MK characters are "defined" by their weapons - Kano, Kitana, Jade, Baraka, Shao Kahn, Kabal. It's not something new.

Generally speaking it's just difficult to me to understand what do you mean by MK's identity because MK11 feels nothing like MKX, MKX felt nothing like MK9, MK9 was nothing like the previous games. Even MK3 is very different from MK2. Drastic changes are a common thing within MK series and are to be expected.
I guess MK11 simply doesn't give you some nostalgic feeling that MK9 did but that once again is very much subjective.
Arashenstein Sep 21, 2020 @ 3:41pm 
Originally posted by Evil Krab:
Originally posted by Arashenstein:
For me it is not, because I prefer classic looks of each character and to get Kabal's classic mask I need to wait for a specific tower of time to appear in a specific time based on my luck and then complete it to see maybe RNG lets me have that mask.

Besides netcode and balance are not the parameters when I am speaking about the identity of the game. MK 11 has no identity, it does not feel or play like an MK game. There are too many weapons and almost each character is defined by two weapons. In the past sub-zero was known as the ice guy and now you can call him "the guy with axe" (THEY EVEN REMOVED HIS ICE CLONE) and Scorpion "the guy with katanas" and Sonya the woman with drone (God they even removed her iconic move leg grab).

And almost same goes for every other character they are just defined by weapons nothing else.
Well, if you don't care about netplay and balance then you probably don't play online much. And if you don't what is there to do besides towers anyway.
Classic looks don't matter that much to me as I often like to wear some new skins.

Your argument about weapons seems weird to me.
Scorpion had various kinds of swords in every single MK games starting with MK4 (except for MKvsDC). He had them in MK9 and MKX as well. He still has his signature moves in spear and teleport and is easily recognisable.
Sub-Zero had various ice weapons since MK Deadly Alliance. He had a whole variation dedicated to that in MKX which had swords, daggers and hammers. This time there are axes and I don't see a problems with that. He's still an ice guy and has some classic moves in slide and iceball. Yes, the clone is gone and good riddance. Sub-Zeros spamming iceballs behind a clone were extremely boring to fight against and definitely are not something I'll miss.
In Sonya's case I'll agree that they went too far with changing her but to me she feels better to use here than in MKX.
Also plenty of MK characters are "defined" by their weapons - Kano, Kitana, Jade, Baraka, Shao Kahn, Kabal. It's not something new.

Generally speaking it's just difficult to me to understand what do you mean by MK's identity because MK11 feels nothing like MKX, MKX felt nothing like MK9, MK9 was nothing like the previous games. Even MK3 is very different from MK2. Drastic changes are a common thing within MK series and are to be expected.
I guess MK11 simply doesn't give you some nostalgic feeling that MK9 did but that once again is very much subjective.
Just because the ice clone was broken in MK X it doesn't mean it should be removed. I want the MK9 and previous MK ice clones back not the MK X style which was a joke. And rest of your argument I don't even care what you wrote.
jewkayje Sep 21, 2020 @ 3:58pm 
89%! That tells me everything I need to know. And on top of those horrible points.
Neon Triangle Sep 21, 2020 @ 4:11pm 
Originally posted by Sam O'Gone:
Reason #1: boobs.

A good counterpoint against that is the fact that NRS clearly didn't know how to model women's faces back then. Also the fact that most of the women looked like roid freaks with their excessive muscles.

With that said I missed Sonya's old gameplay, she had some cool combos that only existed in MK9. They took that all away in MK11. Also Erron Black was no substitute for Stryker.

Originally posted by Arashenstein:
4. Only one guest character

Except on Playstation where they also had Kratos, and he SUCKED because of Sony's garbage restrictions on the character (and was probably the reason they wisely stopped doing system exclusives). One of the biggest cases of wasted potential.


Originally posted by Arashenstein:
1. It is only 8GB and it offers more gameplay than cosmetics

This is one of the best points IMO. Guilty Gear XRD, DBFighterZ, and Blazblue Cross Tag Battle all are under 10GB in terms of HDD space on console (probably PC too but I didn't check). Can we go back to those days? And also get rid of crappy uncompressed cutscenes?
< >
Showing 1-15 of 37 comments
Per page: 1530 50

Date Posted: Sep 21, 2020 @ 9:54am
Posts: 37