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In the case of Sindel there's a kick right after a jump so if you just press the buttons you will jump and that will cancel the fatality even though the requirements were met. The solution to this in every MK game is to simply just hold the block button, start inputting the fatality and let go of the block button after you inputted the jump. That way you won't jump and the fatality will come out, you don't have to time two button presses.