Mortal Kombat 11

Mortal Kombat 11

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Shaoh_Kahn Mar 8, 2019 @ 12:00am
Even casuals are concerned about MK11's potentially "boring" and "limited" gameplay
Relevant spiel starts @ ~9:30
https://youtu.be/dmi9KPEG_QY

tl;dw version --
After 4~5 hours of hands-on with the game, including with the most recent reveals, he's concerned that game seems distinctly 'watered-down' from MKX -- with limited combo opportunities; abilities that look "cool" when just thrown out in controlled "Kombat Kasts", but, that are rahter lacking in versatility; and overall gameplay that's less than inspired.

NB: I normally pay scant attention to 'tubers who are sponsored by the games they promote; much less, notorious casuals, like "Maximilion Dude". However, in this case, these facts actually cause me to worry: if even a casually orientated presenter who has an admitted vested interest in the product (through Warn-a-Brother / NRS), is ripping on a game, and before it has even launched -- nowadays, the 'noli me tangere' period for "AAA" games (see: review embargoes etc.) -- then it does not bode well for those of us who actually care about our fighting games being more that just gore porn parades and a one-hit wonder story mode. Moreover, seeing as how soon after the recent story trailer reveal "hype" he felt he needed to post this critique, it only serves to further compound my fears... ⚠
Last edited by Shaoh_Kahn; Mar 8, 2019 @ 12:04am
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Showing 1-15 of 38 comments
xenon Mar 8, 2019 @ 12:05am 
I wonder if this game is going to do better than Tekken7 or SFV...
Shaoh_Kahn Mar 8, 2019 @ 12:10am 
^ It will almost certainly $ell better -- the recent NRS games all have.

The thing is, if the game proves to be some SFIV-to-SFV-esque dumbing-down of its gameplay -- gameplay that, being honest, has never lit the world on fire -- and the game nevertheless moves 5M units, MKXII (even IJ3) will likely be even MORE dumbed-down.

...And I don't think I need to elaborate on where such a train to nowhere would be headed ⚠
Last edited by Shaoh_Kahn; Mar 8, 2019 @ 12:11am
xenon Mar 8, 2019 @ 12:17am 
I'm not sure about that. This game has a lot of negativity surrounding it. MKX was riding on pure hype, especially after the hit MK9.

Right now the PC MK11 is doing terrible:
https://steamspy.com/app/976310
This is with a massive pre-order window and a bunch of media reveals. Meanwhile even DOA6 with its ♥♥♥♥♥♥ marketing and 0 pre-order time is doing better.

Just for reference, T7 has sold 3.5 units worldwide, and is the most played fighter on Steam now (2k players average), years after release.

As for dumbing down the gameplay, I wouldn't take Scrubillian's word at a face value. Lots of NRS "pro gamers" stated the game is very deep. Personally? I like the more MK9 style gameplay myself. MKX was a massive ♥♥♥♥ show IMO, with garbage-tier animations and 50/50 rushdown left and right.
Shaoh_Kahn Mar 8, 2019 @ 12:28am 
^ MKX was crap -- to be sure -- and MK9 was much more an "MK game" than 'X'.

However, with meters being of the auto-regen variety (still a better idea than divvying meter to the punching bag, admittedly); Fatal Blows (erst. "X-Rays") having no proper input commands (again) and now being given away for free at 30% HP (and YOLO-able every "4 to 5 seconds" -dev), and with even the proposed "Amplify" evolution of the "Burn" (EX) mechanic being back-pedalled upon, due to brain-dead casuals' hew and cries, I'm having difficulty seeing WHERE, exactly, the depth is going to come from... =/
xenon Mar 8, 2019 @ 12:33am 
Yeah I see where you're coming from. It really is a mixed bag.
Jacowboy Mar 8, 2019 @ 12:49am 
Originally posted by Shaoh_Kahn:
^ MKX was crap -- to be sure -- and MK9 was much more an "MK game" than 'X'.

However, with meters being of the auto-regen variety (still a better idea than divvying meter to the punching bag, admittedly); Fatal Blows (erst. "X-Rays") having no proper input commands (again) and now being given away for free at 30% HP (and YOLO-able every "4 to 5 seconds" -dev), and with even the proposed "Amplify" evolution of the "Burn" (EX) mechanic being back-pedalled upon, due to brain-dead casuals' hew and cries, I'm having difficulty seeing WHERE, exactly, the depth is going to come from... =/

Dude no offense but I don't think you understand what "depth" is in terms of FGs... =/
Shaoh_Kahn Mar 8, 2019 @ 12:58am 
^ If you're implying "footsies" (lit., pressing buttons), "zoning" (lit., projectile spamming) and "meta" (lit., 50-50 rolls of the die and throw loop mix-ups) = "depth", I'm afraid I'm of a different fighting game era and mindset than you (...and have, in fact, read the 'Fighting Game Lexicon of Euphemisms', by Sirlin the Vermin).

That is to say, to me, watching Diago Umehara "fully parry" = "hype", a demonstration of skill and is an example of what gameplay depth can yield; while, conversely, SonicFurry spamming caltrops ad nauseum = yeah... nah -- got better things to do with my finite life. ¯\_(v_v)_/¯
Last edited by Shaoh_Kahn; Mar 8, 2019 @ 12:59am
Jacowboy Mar 8, 2019 @ 1:11am 
Yeah, so I was right and you actually don't.

Depth is not the same as complexity.

Also, bi tch please I'm from all the fighting game eras... I actually played SF1 in arcades, so don't try to pull that age crap with me.
Last edited by Jacowboy; Mar 8, 2019 @ 1:12am
Black Oozaru Mar 8, 2019 @ 2:09am 
Shao Kahn use to be able to make his own mind, but now he is Max little b!tch, and Kronika's, which was the last fighting game Max really spent sometime playing, none(MvCI?Eww), nowadays he is more like a reaction and multigames channel than everything, dont think me wrong i love him but it is wha it is....

Well this game looks execution wyse much simpler than MKX, but not that MKX was the pinnacle of execution anyway and that game lackys neutral, i mean, doesnt even have one, its just two people rushing at each other nonstop. Im completed in more combos(i have more than 650hrs in DBFZ and still love doing and watching combos in that game) and a bit speed up, and i do think its easier to solve this game "issues" with just a couple changes, all i think it needs is a dash that covers more ground, once the walkspeed is good, and more moves that launch, give the jump 2 the old ground bounch back and the game all of the sudden will have a ton of combos again.

2 other things, Max said the devs commented with him the depth and the combo potencial in this game will be around the krushing blows, and we dont know NOTHING about them, no one had time to lab this ♥♥♥♥ and came up with crazy new combos, another thing is, when i was watching the kombat kast and Tyler did his Kano combo(which was very hype) in the end he finishes the combo with a amplifyable move(that back breaker grab) but he couldnt amplify it because he had used his 2 offensive meters already to do the combo, what if you could spend your 2 deffensive meters for 1 extra offensive? just a crazy idea i had watching, i thing could make sense in terms of resource management this extra "all in" resource.

Another thing, Ed said he and the dev team wanted a game where WHAT to do and WHEN be more important than long combos and crazy executions, and i do agree, in the very end fighting games are like chess, i like this "strategic" approuch a lot. Frauds are already shaking with the possibility to have to play neutral AUehauhea.
Last edited by Black Oozaru; Mar 8, 2019 @ 2:14am
arjunratnadev Mar 8, 2019 @ 3:15am 
I love campaign mode and a lot of side content, donno how long the campaign mode is ganna be here in this game, its the very reason why I preordered in the first place, I mean I would also love a lot of side content and imagine an hour or so more campaign with every additional dlc? wouldn't that be nice? but, if this is gonna be like 5 hrs or so then, I am done. I won't preorder products in the future ever again. Moreover I see no PC population for online multiplayer anyways.
Last edited by arjunratnadev; Mar 8, 2019 @ 3:17am
Black Oozaru Mar 8, 2019 @ 3:34am 
story mode will have 8hrs or more, but not confirmed yet, just what a dev said in a interview, and there is a lot of people to play pretty much every fighting game online i guess will be the same with MK11
A X I Mar 8, 2019 @ 3:52am 
I think MK11 looks better than X and but different than 9. Personally I like it, MKX was basically a competition to see who could land their juggle first. This game keeps things more centered.
Valerie C. Mar 8, 2019 @ 5:23am 
I am looking forward to play MK11 and I gonna try to be unbiased.
A X I Mar 8, 2019 @ 5:55am 
Originally posted by Maxy:
I am looking forward to play MK11 and I gonna try to be unbiased.
My 1080 is going to eat MK11 and ♥♥♥♥ out magic. I can't wait.
Nuka-Cola Zero Mar 8, 2019 @ 7:02am 
lol calling Max a casual. He could probably mop the floor in any fighting game with 99% of the forum goers.
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Date Posted: Mar 8, 2019 @ 12:00am
Posts: 38