Mortal Kombat 11

Mortal Kombat 11

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Film grain efect in the game?
I really dont like the film grain efect in games, mk11 have it, i dont see in the game settings how to remove it, is there a way?
Originally posted by Creed Bratton:
I'm currently using some nvidia shadowplay filters

I tweaked the bloom, sharpness, blur and color palette a bit

If you have an nvidia card you can activte shadowplay in game pressing alt+f3 and try some filters, the one i'm using is called "details" (i have one more to tweak the sharpness but i can't remember the name)

Try messing around with those and see if you can get the image you want

As far as i know it doesn't affect performance at all

Btw, shadowplay doesn't work with the dx12 version (it says is not compatible for some reason)
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Showing 1-7 of 7 comments
Jeff Stephen Mar 5, 2020 @ 2:07am 
Same as IJ2 there's no adjustable setting unfortunately.
7Robocod7 |GBR| Mar 5, 2020 @ 10:12am 
Ive been asking for a fix for this since day one... The console has better TAA and its less apparent on consoles.... Some levels are noisy and lots of static. I suffer this aswell.
Johnny Bermuda Mar 5, 2020 @ 2:04pm 
I found a sweet spot in in-game sharpening 0.8, nvidia control panel image sharpening set to 0.35, film grain ignore to 0.0 and MFAA set to on. I don't like bloom effect, but without it, the colours become oversaturated that it looks unnatural.

Too bad they didn't implement DSR in game so if you want a higher resolution on lower res screen, you have to set it first in windows then in the game. But if you have the resources, playing the game set to 1440p or more on 1080p is absolutely amazing...:lunar2020hearteyesrabbit:
Johnny Bermuda Mar 6, 2020 @ 6:05pm 
Originally posted by Thunder Good:
Originally posted by Johnny Bermuda:
I found a sweet spot in in-game sharpening 0.8, nvidia control panel image sharpening set to 0.35, film grain ignore to 0.0 and MFAA set to on
0.35 in control panel is already too much, for me 0.2 is already too pixelated even with soapy TAA+FXAA enabled. And if you add 0.8 ingame CAS, that should make it even worse. With 0.0 ignore filtering film grain should be multiplied like it wasn't enough by default like OP said. And MFAA: a) has limited support for games, b) works only to enhance FSAA, so 50/50 it has little to no effect with specific MK11 custom UE3 engine, or if it works FSAA+MFAA should be a performance hog...

P.S. I'm affraid to ask, but can you upload screenshot, because I'm just wondering how all this overshapen settings looks like...

Do not forget that the image quality depends on the monitor settings too. I prefer smoother mild cold configuration so that's why it's probably too sharp for you. I got some presets (one of them is called "game") built in monitor and they look awfully pixelated, warm and oversaturated and adding this before mentioned configuration would mean like you're looking the sun without sunglasses. I could post some pictures but our monitors would generate different image quality.
The author of this thread has indicated that this post answers the original topic.
Creed Bratton Mar 6, 2020 @ 6:14pm 
I'm currently using some nvidia shadowplay filters

I tweaked the bloom, sharpness, blur and color palette a bit

If you have an nvidia card you can activte shadowplay in game pressing alt+f3 and try some filters, the one i'm using is called "details" (i have one more to tweak the sharpness but i can't remember the name)

Try messing around with those and see if you can get the image you want

As far as i know it doesn't affect performance at all

Btw, shadowplay doesn't work with the dx12 version (it says is not compatible for some reason)
Last edited by Creed Bratton; Mar 6, 2020 @ 6:15pm
Morning Orpheian Mar 6, 2020 @ 9:25pm 
ok i will try the filters yeah
7Robocod7 |GBR| Mar 7, 2020 @ 7:31am 
Same here will try thanks
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Showing 1-7 of 7 comments
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Date Posted: Mar 5, 2020 @ 1:26am
Posts: 7