Mortal Kombat 11

Mortal Kombat 11

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GuRu Asaki Feb 9, 2020 @ 9:49am
Fighting Games: MK Vs. Others (Fight Formula)?
What are some peoples thoughts?

Compare MK to other Games, as well as
Comparing MK between each MK Installment...

Here is my thought or Opinion:

Street Fighter = Ryu does a corkscrew 3 Button Hadoken or something
Street Fighter = Has some Grab throws...
Street Fighter 4 / 5 = Introduced a New Ultra which has different Effects or Strengths?

Tekken = Martial Law = Backwards Corkscrew H Kick or something
Tekken = Has some Grab Throws...
Tekken = Transformation Power Moves = Some kind of Combo-ed Keys...

DOA = Has some Grab Throws...
DOA = Has some Quick Jabbs combo-ed into a Special technique

BlazBlue = Has various different Styles, not really unique to each other,
some are goofy, some are more mature, & some are more complicated...

Killter Instinct = Lightning Fast Combos that require quick use of the key inputs...

Then you have MK, which has a much more stiff, but yet more complicated formula...

MK 1-3 = Down Back Forward + Button Is an Example of an Attack
MK 1-3 = Fatalities or Finishers Huge long complex key process you had to learn
MK 4 = I think some Shifting Dodging Maneuvers along with some combos
MK 4 = Fatalities I think were lighter this time around
MK DA & Deception = Added & Improved Styles of Combat each unique from another
MK DA & Deception = More Complex Combos with really long complicated strings
MK Armageddon = Shorter Attack Buttons
Combo-ed into Longer more Complex Combo Strings
MK Armageddon = Longer Fatalities, or Finishers, but
they were very simple to pull off, because you could make your own now
MK 9 = Attacks are harder now, & can be combo-ed
into a new Crushing Blow with more complex strings of buttons
MK 9 = Fatalities or Finishers are somewhat ok to do,
but normal Attacks now have different level strengths to them
MK 10 = You go back to a lighter version of the Style Switching,
but now with Crushing Blows, & some decently put together Fatalities or Finishers
MK 11 = Takes Formulas from each of the previous Games, further improves them,
& adds in some Math Statistics, complex formulas, adds getup & fall down timings,
includes things like the exact moment of impact is brought in now, & Fatalities or Finishers,
are about easy to medium to pull off...

It seems to me, that between all these Franchises here is where MK sets it's self
from the rest of the Fighting Games? It has a much more complex Fight System,
it's a lot more mature over the others.

Then you have the fact that the difference between MK 1 - MK 11, is that it's
constantly changing it's Formula up, changing up what does work, & what doesn't
work, fixing things, & further tries to keep the Formula fresh, but yet also constantly
improves it to be a better game... The Formula has gotten better between each
of MK 1 - MK 11, & that is where MK Excells, & ultimately why it's Game Of The
Year For Amazing Games You Suck At, lOl...


Any thoughts? Opinions? Do you have a different view?
What is your take on the fighting genre?
Last edited by GuRu Asaki; Feb 9, 2020 @ 10:30am
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Showing 1-15 of 92 comments
Batman Feb 9, 2020 @ 10:09am 
Did you play all those games you are referring to?
GuRu Asaki Feb 9, 2020 @ 10:20am 
I did play Games from each Franchise.

However, I haven't played Tekken 4, 5 & 7...
I only played DOA2 & 5, I think
Prob KI 1 & the new one?

But ya, I stuck to the basic Main Games of the franchise in this topic,
did not go out with sub games, or cross overs...

I listed each Game, & tried to simply stick to few points
per Game, & list how each game works, & then afterwards
I specified my Opinion below near the bottom...

Why did you say it was a mess?

BlazBlue was too hard to add input for, so I had to leave it as that...
Last edited by GuRu Asaki; Feb 9, 2020 @ 10:25am
Batman Feb 9, 2020 @ 10:42am 
the way you are referring to the different mechanismus of each game, makes it look like you played them a bit too casually (i do too) and you don't pick equally from each game (this game has grabs this game has command normals). Also many different versions of the same franchise are not better or worse but different, making older games not obsolete gameplay wise. You just don't see the full depth each game has to provide.
Last edited by Batman; Feb 9, 2020 @ 10:45am
Uncle Ruckus Feb 9, 2020 @ 10:44am 
If you spent below 1 hour in each game and only learned what each button does, then i can see how you came to this conclusion. These games you mentioned are a bit more complex than you think. Your description is about Brawlhalla.
mk is still the best fightin game
EL KPuBoPyKoe_DHO Feb 9, 2020 @ 11:39am 
My personal view:

- Street Fighter: ugly as hell classic fighting game. Characters are ugly, animation is ugly, gameplay - you are moving ugly characters with ugly animation and fighting ugly opponents. blah.

- Tekken Graphics is OK. But with some kind of... i donno how to say it... rubber moves. i dont *feel* the game sometimes. But it is decent, interesting, VERY hard for begginer, not noob friendly. and.. it selling frame data... really? i mean... really?

-DOA - it is all about boobs, and how you dress boobs, then you fight with boobs aganist boobs and it is all sexy and beautifull, get there kittens DLC and it will be a top seller. You just cant beat boobs PLUS kittens. Surprisely noob friendly enough. But i was Alpha-152 spammer so other noobs will hate me.

Soul Kalibur - Very interesting, very nice graph, beautefull not noob friendly game with worst rank-parring system 've ever met. Played comps - went online and with zero rating you are fight 40-50k point characters. Flawless deaths, for days. then training, then repeat. errr... I really LIKE hardcore but you need to be a fan allready or be not totall newcomer to not quit it. not noob friendly, but very interesting gameplay. liked it, despite of my failures.

Mortal Kombat- very good animations, brutal, bloody game, where you can understand basics fast enough. Block key is awesome! To master game - it will take years, as any fighting game. really any. but to play and begin to win... i will name it noob friendly enough for me. And this is THE mortal kombat. from my long long long past with win 3.11 computer, modern animations, like movie characters, they have emotions at faces now! detalization is just - wow! and blood, and brutalities, and more blood! and it is not about boobs, or kittens, or pokemons!

I guess i defenitly become a fan of MK game. Surely will try INjustice 3 and will be watching for Netherrealms other products if they will do anything.

PS. I can compare MK 9- XL - 11 no point of going 20 years back to win 3.11 platforms...
MK11 is better balanced more tactc oriented, better visualised, and more interesting, than all previous versions. A lot of options, movements, and, as syrax MK9 player i can see balance improvements with each next MK. 82% reset was trully lame.

It is *one touch win* (9) - run, guess my mix or die(XL) - lets play a game (11) evolution
Last edited by EL KPuBoPyKoe_DHO; Feb 9, 2020 @ 11:49am
GuRu Asaki Feb 10, 2020 @ 2:19am 
the way you are referring to the different mechanismus of each game, makes it look like you played them a bit too casually (i do too) and you don't pick equally from each game (this game has grabs this game has command normals). Also many different versions of the same franchise are not better or worse but different, making older games not obsolete gameplay wise. You just don't see the full depth each game has to provide.


I actually was not stating anything about any of these Games being Bad,
I didn't say anything wrong with any of them... I only specified that MK's Fight
Mechanics got better the more we got to MK11 from MK1...

But I never said MK1 was bad, or any others... & I only talked about Fight Mechanics,
nothing else... So I didn't talk about Visuals, or other things, like Music, & all...



Ah, ok...

Btw, what happened to

I can compare MK 9- XL - 11

XL? What did you have to say about that one?
Last edited by GuRu Asaki; Feb 10, 2020 @ 2:26am
Originally posted by KpuBopykoe_DHO:
My personal view:

- Street Fighter: ugly as hell classic fighting game. Characters are ugly, animation is ugly, gameplay - you are moving ugly characters with ugly animation and fighting ugly opponents. blah.

- Tekken Graphics is OK. But with some kind of... i donno how to say it... rubber moves. i dont *feel* the game sometimes. But it is decent, interesting, VERY hard for begginer, not noob friendly. and.. it selling frame data... really? i mean... really?

-DOA - it is all about boobs, and how you dress boobs, then you fight with boobs aganist boobs and it is all sexy and beautifull, get there kittens DLC and it will be a top seller. You just cant beat boobs PLUS kittens. Surprisely noob friendly enough. But i was Alpha-152 spammer so other noobs will hate me.

Soul Kalibur - Very interesting, very nice graph, beautefull not noob friendly game with worst rank-parring system 've ever met. Played comps - went online and with zero rating you are fight 40-50k point characters. Flawless deaths, for days. then training, then repeat. errr... I really LIKE hardcore but you need to be a fan allready or be not totall newcomer to not quit it. not noob friendly, but very interesting gameplay. liked it, despite of my failures.

Mortal Kombat- very good animations, brutal, bloody game, where you can understand basics fast enough. Block key is awesome! To master game - it will take years, as any fighting game. really any. but to play and begin to win... i will name it noob friendly enough for me. And this is THE mortal kombat. from my long long long past with win 3.11 computer, modern animations, like movie characters, they have emotions at faces now! detalization is just - wow! and blood, and brutalities, and more blood! and it is not about boobs, or kittens, or pokemons!

I guess i defenitly become a fan of MK game. Surely will try INjustice 3 and will be watching for Netherrealms other products if they will do anything.

PS. I can compare MK 9- XL - 11 no point of going 20 years back to win 3.11 platforms...
MK11 is better balanced more tactc oriented, better visualised, and more interesting, than all previous versions. A lot of options, movements, and, as syrax MK9 player i can see balance improvements with each next MK. 82% reset was trully lame.

It is *one touch win* (9) - run, guess my mix or die(XL) - lets play a game (11) evolution
i agree
HotBurritoInColdRoom (Banned) Feb 10, 2020 @ 2:54am 
Originally posted by Fifty Shades of Hacks:
Originally posted by KpuBopykoe_DHO:
My personal view:

- Street Fighter: ugly as hell classic fighting game. Characters are ugly, animation is ugly, gameplay - you are moving ugly characters with ugly animation and fighting ugly opponents. blah.

- Tekken Graphics is OK. But with some kind of... i donno how to say it... rubber moves. i dont *feel* the game sometimes. But it is decent, interesting, VERY hard for begginer, not noob friendly. and.. it selling frame data... really? i mean... really?

-DOA - it is all about boobs, and how you dress boobs, then you fight with boobs aganist boobs and it is all sexy and beautifull, get there kittens DLC and it will be a top seller. You just cant beat boobs PLUS kittens. Surprisely noob friendly enough. But i was Alpha-152 spammer so other noobs will hate me.

Soul Kalibur - Very interesting, very nice graph, beautefull not noob friendly game with worst rank-parring system 've ever met. Played comps - went online and with zero rating you are fight 40-50k point characters. Flawless deaths, for days. then training, then repeat. errr... I really LIKE hardcore but you need to be a fan allready or be not totall newcomer to not quit it. not noob friendly, but very interesting gameplay. liked it, despite of my failures.

Mortal Kombat- very good animations, brutal, bloody game, where you can understand basics fast enough. Block key is awesome! To master game - it will take years, as any fighting game. really any. but to play and begin to win... i will name it noob friendly enough for me. And this is THE mortal kombat. from my long long long past with win 3.11 computer, modern animations, like movie characters, they have emotions at faces now! detalization is just - wow! and blood, and brutalities, and more blood! and it is not about boobs, or kittens, or pokemons!

I guess i defenitly become a fan of MK game. Surely will try INjustice 3 and will be watching for Netherrealms other products if they will do anything.

PS. I can compare MK 9- XL - 11 no point of going 20 years back to win 3.11 platforms...
MK11 is better balanced more tactc oriented, better visualised, and more interesting, than all previous versions. A lot of options, movements, and, as syrax MK9 player i can see balance improvements with each next MK. 82% reset was trully lame.

It is *one touch win* (9) - run, guess my mix or die(XL) - lets play a game (11) evolution
i agree
yeah +1
Buhoy Alkash Feb 10, 2020 @ 4:21am 
The big difference is that MK changes a lot of mechanics with every game and even the core mechanics were completely overhauled several times while most other fighting games have the same core but with some mechanics added with each sequel.

Whatever you like more is up to you.
popsicle Feb 10, 2020 @ 4:52pm 
Originally posted by DrunkZombie:
The big difference is that MK changes a lot of mechanics with every game and even the core mechanics were completely overhauled several times while most other fighting games have the same core but with some mechanics added with each sequel.

Not sure what you mean by this. D2 is always an uppercut move. Back4 is always a sweep move. These are MK mechanics since MK1. Kitana doing an uppercut with a blade looks different than Kotals uppercut punch. But is still the same mechanics.
VandalVortex Feb 10, 2020 @ 8:16pm 
Originally posted by popsicle:
Originally posted by DrunkZombie:
The big difference is that MK changes a lot of mechanics with every game and even the core mechanics were completely overhauled several times while most other fighting games have the same core but with some mechanics added with each sequel.

Not sure what you mean by this. D2 is always an uppercut move. Back4 is always a sweep move. These are MK mechanics since MK1. Kitana doing an uppercut with a blade looks different than Kotals uppercut punch. But is still the same mechanics.

My thinking is that he meant MK's mechanics are far more transformative than the other fighters. Mortal Kombat titles are often far more different from each other, whereas tekken has pretty much been the same game from Tekken 1 with added mechanics.
Schizm Feb 10, 2020 @ 9:42pm 
Originally posted by KpuBopykoe_DHO:
Mortal Kombat- very good animations


Yes, but actually no.... MK and NRS games in general have some of the worst animation in the business. It is neither realistic, nor well animated. Judging any of the games you listed in any objective manner possible and MK is beaten handily by them all. The animations have poor fallow through, poor posing, and just down right horrific contortion. Don’t get me started on a lot of the Idle animations and their weird gyration that obeys some alternate reality physics where the center of mass on the character is somewhere out in space.

MK11 is probably the best animated NRS game but its still light years behind everyone else.

PS I'm talking about the gameplay animations and not the cut-scenes, the actual punches and kicks you see the majority of the time they are objectively bad and would net you a f- in an animation class.
Last edited by Schizm; Feb 10, 2020 @ 9:53pm
HotBurritoInColdRoom (Banned) Feb 10, 2020 @ 10:58pm 
Originally posted by Schizm:
Yes, but actually no.... MK and NRS games in general have some of the worst animation in the business. It is neither realistic, nor well animated. Judging any of the games you listed in any objective manner possible and MK is beaten handily by them all. The animations have poor fallow through, poor posing, and just down right horrific contortion. Don’t get me started on a lot of the Idle animations and their weird gyration that obeys some alternate reality physics where the center of mass on the character is somewhere out in space.

MK11 is probably the best animated NRS game but its still light years behind everyone else.

PS I'm talking about the gameplay animations and not the cut-scenes, the actual punches and kicks you see the majority of the time they are objectively bad and would net you a f- in an animation class.
Mb because MK has a lot of transitions in it? And sometimes this transitions looks not smooth enough, true, but this is trifle. "It is neither realistic, nor well animated" you can easily say about Tekken. Not realistic at all and same jab animation for half of the roaster. And animations in SFV may be smooth, but they are simple. MK from other side, has good and uniq animation for nearly every fighter and this combo can be connected with specials and it's not looking bad nor torn. If your opinion is that Tekken and SFV animation is light years forward than MK's then I am better stay in fcking era of Cro-Magnon with MK.
MonkeyBone Feb 10, 2020 @ 11:13pm 
Tekken plays the best and has the best customisation
DoA and SFV are tied for best story mode structure
DoA has the best looking girls
MK11 has the best graphic fidelity and most to do
MK11 is inferior to MK9

This is how I honestly feel.
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Date Posted: Feb 9, 2020 @ 9:49am
Posts: 92