Mortal Kombat 11

Mortal Kombat 11

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DirectX 12 Beta Feedback
All I have to say is....outstanding job in adding DirectX 12. The slight stutter on the DirectX 11 version with the 2060 8 GB Super is history, especially when executing Scarlett and Sonya's helicopter fatality.
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Showing 1-14 of 14 comments
popsicle Feb 7, 2020 @ 5:03pm 
I think the special effects area was much improved with directx12. But you need alot of hardware to use directx12. Like Jokers confetti or anything such as flashes, lasers, bright lights etc. The system knows how to use more RAM and CPU. On SLI cards It knows how to utilize ram on both cards.
NERVA Feb 7, 2020 @ 8:23pm 
I have a regular RTX 2060 and I am having a terrible time with it. With DX12 it stutters and the fps goes from 40-60. With DX11 I get a constant 60 fps without any stutters.
Nightmare Feb 8, 2020 @ 10:56am 
I noticed any performance problems seem to have gone, and some of the random crashes too. Heck, I'd dare say even the dithering issues seem almost gone.

So far so good here, but I'll keep an eye out still.
dcba85 Feb 8, 2020 @ 11:14am 
I had a smooth 60 fps on dx12 everything maxed out, but loading times were annoyingly long, also to load custom skins are took quite a long time, on the Kombat League level I had some sudden FPS drops, however all the weird green flashing are gone, so I would say for a beta it's not bad, but deffo not good, it must have some improvements as I have no issue on dx11 apart from the green flashes on Goro's lair

I have MSI Nvidia 1080
i7 7700K
16gb
SSD
7Robocod7 |GBR| Feb 8, 2020 @ 11:37am 
Im gonna the D12 tonight aswell for first time.
GuRu Asaki Feb 8, 2020 @ 1:13pm 
& here I thought DX11 was the worst Direct X.

Because when it first launched, even the top Cards were
having trouble using it without studders, & lagg issues.

DX9 was so fluidly stable at that time, that DX11 just
was not worth it. DX10 was fine to, but somehow DX11,
made DX10 slightly non-fluid.

Now we have DX12, which is suppose to be a better alternative,
over the others, including DX11. But the only way to take full
Advantage of DX12, was through the top GPU's, because those
GPU's utilize the DX12 Support.

Vulcan, I thought was the Alternative to DX12 on older GPU's,
at least that is what I thought.

Maybe, both of these have met with problems, such as bad Optimizations,
& such that ended up not doing what they were meant to be doing?
gnosticone Feb 9, 2020 @ 4:14pm 
Vulcan is the AMD/Khronos Group standard for openGPU computing and shading. It is a full feature-rich alternative to DirectX and as of 2018 it has out-performed DirectX on most titles it has been implemented in (if not all), It even has Raytracing and other advanced gpu techniques.

The DX12 variant does not work on my CPU. Every time I run it, splash comes up, then the process dies. When I click on it again I am told the dx12.exe does not exist and I have to re-download it. I am really really unimpressed with how this performs, gives me flashbacks of Arkham Knight et al.
Rain Feb 11, 2020 @ 4:27am 
Works fine , just set everything to high besides partciles. Set those to medium and TAA off at 1440p on dx12 and runs 60fps. Runs fine on gtx 1660, dx11 runs with everything maxed at 60fps though at 1440p
Last edited by Rain; Feb 11, 2020 @ 4:28am
Jeff Stephen Feb 11, 2020 @ 11:25am 
Significantly longer load times than DX11 especially first boot and I haven't tested this thoroughly but input lag seems higher than DX11 using the same visual settings.
Aramet Feb 11, 2020 @ 12:42pm 
To those experiencing issues with running the game in DX12 while meeting the requirements: it's still in beta so it's definitely prone to problems between various hardware. If it's a consistent issue, you might file a ticket to WB Support to give them feedback on how it's performing with your specific specs.
TagYrIt Feb 11, 2020 @ 12:53pm 
i have a amd 1800x , 16gb 3200mhz ram , asus rog hero vi and a vega 64 and it runs like butter now on dx12. Still fast load times as i use a ssd , great job :)
Last edited by TagYrIt; Feb 11, 2020 @ 12:54pm
ShadowsCreed Feb 12, 2020 @ 5:20pm 
now i can run everything on ultra without any problems with frame per second. i got a 970.
LanceCR1T Feb 15, 2020 @ 1:11am 
i7 6700k, GTX 1080, RAM 16 GB. I don't see any difference in the gameplay (?input lag increased?). Loadings have become longer (game is installed on ssd). Checked in MSI AFTERBURNER. The RAM usage increased almost 2 times.
Last edited by LanceCR1T; Feb 15, 2020 @ 1:26am
Bury The Light Feb 15, 2020 @ 1:57am 
Mobo msi z170a krait gaming .Cpu I7 6700k 4.5 gh oc air cooled tops at 60C in gaming. Asus rog strix gtx 1080 ti factory clocks on both memory and core. Ram 2x8 ddr4 corsair 2133 mhz. Windows 10 1909 fully updated. All the latest drivers installed. Nvidia driver 442.19. Monitor acer predator 165hz g-sync 1440p. The game is installed on a samsung qvo 970 1TB (i also ran it from 250gb samsung 970 evo) I play the game from day 1 at 2560 x 1440 completely maxed out and the only issue i ever had was the online desyncs. After dx12 my performance is exacly the same. It's also worth mentioning that i use low latency mod set to lutra in nvidia's control panel and also since the game launched april 2019 i've been through different nvidia drivers.
Last edited by Bury The Light; Feb 15, 2020 @ 2:09am
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Date Posted: Feb 7, 2020 @ 3:44pm
Posts: 14