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• 3-slot ability customisation too restrictive and utterly pointless to persist with, given customisation is already barred from "tournament" play, and that many abilities already have "overlapping" restrictions inherent in them (which supersedes the slot system)
• the way that abilities have been apportioned, smacks of NRS running out of ideas -- instead of coming up with new, unique abilities, they take what should be default moves and make them equippable (example: Shao Kahn's taunt buffs or horizontal hammer toss)
• annoying, incongruous red tape over combo strings -- example: forward 3, 4 for Kahn can only link into his 1+3 (throw / KB)
• no so-called "footsies" anywhere to be seen, with the general flow of the game being projectile spamming, teleportation and guessing game combo string spams (kind of like MKX, only with shallower overall gameplay)
• augments cannot be used for anything but versus-CPU grinding, making them all but a pointless mechanic (...did they say augments could be used in LOCAL and KASUAL modes??)
• no way to enable BEST OF THREE(3) (or five) rounds for versus play
• game does not remember A) training mode options, or B) Player-2's controller preferences
• currently, the roster is mediocre -- both because of those present, but, also compounded by fact that some of the characters as so horribly shallow (Skarlet, Baraka, Jade...)
Having said all that, MK has never been a really deep fighting game franchise -- only garnering any respect whatsoever, since MKX. As such, for a knock-about fighter for those mainly playing with like-minded friends, it's okay. For online and competitive play, however, I'd imagine (and if they don't make major changes down the track) it will prove to be very meh game indeed...
there is the option in training to set the options to save so they stay the same
So, unless you're referring to some other method, I don't know what you mean... Perhaps doing it outside of the actual match, and in the main menu...? 🤔
that's not what you said in your original post
• game does not remember A) training mode options, or B) Player-2's controller preferences
you didnt say game does not remember P2's training mode options..
I just checked the former in the main menu, which confirmed the presence of a: the controller options in the main menu do no reflect what is loaded in-game, even though it clearly states "Xbox One (1)" and "Xbox One (2)" and the respective controller configuration choices. Player-2 always starts with, Krushing Blow Held Check: OFF, Release Check: ON, Alternate Controls: OFF, Input Shortcuts: ON, and Button Shortcuts: ON... Which are mostly what I do NOT want in-game. 😒
I just more than I complain about this -- given most people no longer have real life friends and just lagline only, which means it won't get fixed (much like how no player-2 load-outs were never fixed in Injustice 2).
well i just gotta say thanks for letting me know about noobs weakness :) but in all honesty you'd be surprised at how many other characters only have 1 overhead string or 1 low string too.. it's not just noob who's alone at this, most of the cast are
Also, I'm referring to NON-TOURNAMENT PLAY MODES -- i.e., the meme of "perfect balance" is irrelevant here, and if some abilities did prove to be broken (when used in conjunction with others), the extant overlapping restriction could still be applied where necessary. If nothing else, simply disallowing certain combinations of abilities is a FAR easier way to balance proceedings, than having to tweak the abilities themselves.
If you cannot see the asset-flipping taking place in MK11, and the laughable Injustice 2-iness of the game, then I cannot help you. Perhaps an optometrist could... dunno.
If Kahn is a corner-only character, he's dead in the water already (in a competitive sense) -- in a game replete with teleporters and projectile spammers... Which also raises an irony of the character's design: the king of sorcerers conspicuously lacking a teleport! 🙄
Yeah... Okay. Now you're just being a shill. I won't bother arguing you on this point. I'll leave the spam jamboree e-sports types to clarify your delusions for you.
What's that got to do with the price of tea in Swaziland?.. I was talking about ALLOWING THE OPTION FOR AUGMENTS IN LOCAL PvP / CASUAL ONLINE MODES. You're just being dense now...
You must have the 'magical' MK11... 'Cause I just tested it and the game categorically does NOT save player-2's controller preferences, even despite the main menu options displaying them as being saved.
Pfffft... I'm done. You're clearly just a shill who'll praise a dried dog turd with "NRS" or "MK" embossed into it. I'll leave you to shill for the game, as it your kinds' wont. I've got better things to do than to argue the veracity of facts with those who exist in Trumpian Twilight zone.
For you:💩
But it's still an NRS fighting system that still has all the same old issues that is ironic for a fighter that is meant to be more casual like. And then it's shoveled online at the mercy of online qualities.
Injustice 2 at least had real universal launchers and overheads.
Who knows maybe the the Day 1 patch and other patches will help frame-wise with stuff.
But geez, whole game seems to be about hitting D1, seeing whose advancing mixup hits first or best, fishing for 10 hit combos, and using things like teleports and teleport 50/50's.