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>>> The lesson you should learn is that NetherRealm does not give a damn about the PC version of their games and you shouldn't buy their games anymore.
Some will jump off their chair and shout that NetherRealm is not responsible for the PC version, but QLoc. Oh but yes, NetherRealm is responsible for the PC version as well. Guess who pays QLoc and tells them what to do. I'm pretty sure that QLoc is understaffed for this project just because NetherRealm pays them just a bag of beans.
MK9, MK10, Injustice 1 & 2 and now MK 11. You see the same issues on each new release (to name a few: 30-60 fps lock, audio desync, laggy menu, potato netcode, random crashes, random frame drops, etc.).
Though I own MK9, MK10 and Injustice 1, I've stopped handing them out my money for their lazy job and disrespect towards their customers.
Trust me when I say that I love Mortal Kombat (I've played MK1, 2 and Trilogy when they each released) and I was eager to play MK11, but this is not the treatment a paying customer deserves. 2 months later after the release and the forum is still full of posts regarding the oh so many unresolved issues.
P.S. Remember the following lie the next time you consider buying a game from NetherRealm: "30 fps is a creative choice we made".
i have both version and the game looks better on pc by far. /thread
Possible that with an 8700k and a 2080 I have continuous crashes and frame drops, lag online input. I have so many games, but only on this there are problems.
♥♥♥♥ NetherRealm and ps4.
I would like to see that consoles and PC will have patches in the same time etc., but this game only learn one thing:
If it is game from WB or NRS buy it better on console. You will get better product.
I am not seeing much difference so i am not sure what are you guys talking about. It looks to me like they did AA better on consoles, which is pretty weird. PC version clearly had (and still have some) AA/blur issues. Consoles never had it.
Also game looks the best on XB1X, not PS4 Pro. XB1X is higher in resolution with native 4K most of the time.
GET ANGRY!
Sourcecode wasn't being made with PC in mind, that's what I think.
So the Qloc did their best... and well it's still not 100% identical
Scorpion additional skins are having issues with human skin on his fingers(they're in worse quality than on his default skin), while default skin also seems to be having some issues with asset quality, like a compression of some kind.
Anyway I'm going to pin some images, and here are the annotations to them:
PC Scorpion default skin(pay attention to his fingers)
https://i.imgur.com/QrRBrOH.jpg
Console Scorpion default skin(pay attention to his fingers)
https://i.imgur.com/jL13pDP.jpg
PC Scorpion additional skin (pay attention to his fingers)
https://imgur.com/a/mjIqQju
Console Scorpion additional skin (pay attention to his fingers, huge difference!!!!)
https://imgur.com/a/4oZ2N71
PC Scorpion tail physics issue(it goes through the right leg)
https://imgur.com/a/KEbu2o3
Console Scorpion tail physics(no issue here, it collides properly with the leg)
https://imgur.com/a/ZtFvLrz
Console footage was taken from Youtube.
As you can see there's quite some problems to texture and cloth physics.
That's probably why people are confused.
PC is always the best version Graphically. Always.