Mortal Kombat 11

Mortal Kombat 11

ReShade SMAA? (Anti-Aliasing)
Has anyone here seen mention of reShade SMAA? Someone mentioned it to me in another post as a good method for Anti-Aliasing but I can't find it in game. Please help!
Legutóbb szerkesztette: ZefpheX; 2019. ápr. 23., 18:05
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yesterday i installed Reshade with SMAA and the game looks ♥♥♥♥♥♥♥ AMAZING , a lot better
Legutóbb szerkesztette: Dark Knight; 2019. ápr. 26., 11:05
Juuken eredeti hozzászólása:
What exactly was broken about TAA?

It caused blurriness.
Dark Knight eredeti hozzászólása:
yesterday i installed Reshade with SMAA and the game looks ♥♥♥♥♥♥♥ AMAZING , a lot better
so you sugest we all install that thing and turn off AA inside game ? whats your experience with that ReShade stuff ? im just curious about fps performance or if you can see the game motions and all more clear.
SMAA and Adaptive Sharpen barely impact performance in my experience. Adaptive Sharpen really makes a difference, sharpens the detail on the beautiful models while SMAA makes the grey edges from the lack of AA less bright and annoying.

Make sure you load Adaptive Sharpen after SMAA for best results.
ZefpheX eredeti hozzászólása:
Juuken eredeti hozzászólása:
What exactly was broken about TAA?

It caused blurriness.

I'm afraid that's exactly what TAA does. It's the most blurry AA method out there - in any game. Which is why I don't get why NRS opted to give us an option to put FXAA on top. That's honestly nonsensical and a bit baffling. I guess they just wanted the image to be extra extra blurry, for whatever reason ...
Legutóbb szerkesztette: Juuken; 2019. ápr. 26., 11:32
Juuken eredeti hozzászólása:
ES Khurisu eredeti hozzászólása:

i have 144hz screen and my game looked blurry and not fluid even if i have good PC build and 60fps with no drops so i was messing arround and turned AA off , bloom off , motion blur off , leaved there ambient oclusion on yes , no the ultra thing and all stuff mostly maxed and started to look better when i used nvidia control panel to just add FXAA forced with x8 , but i want to know if Reshade looks better then nvidia thing.

There is no FXAA x8. You're reading the NVIDIA control panel the wrong way. FXAA is a so called post processing method. Meaning, AFTER the picture is rendered by the graphics card a filter is applied on top of it. It's as if you take a photo and then put translucent drawing paper in front of it. No extra calculating is done, that's why there is no 2x, 4x, 8x and so on.

What FXAA is doing is, it blurrs the whole image to get rid of jaggies. Imagine a rough pencil drawing. You rub your finger over some edges to make it look smoother. That's basically FXAA. Of course this leads to an overall blurred image. If you switch back and forth between FXAA and AA off, you can see it very well.

Your NVIDIA FXAA does nothing else as the game's FXAA, so you don't need to activate it there. As for SMAA: this too is a post processing method that works almost like FXAA, but is much more "intelligent", since it does not blurr the whole image, but "scans" for jaggies and then only blurrs them. The overall result is a much clearer image than you get with FXAA, while being very non-taxing on the hardware.

So the answer to whether reshade's SMAA is better than FXAA is: ... It depends. Do you like clear images or do you like blurry images?

While what you say is right, I disagree about FXAA leading to an overall blurred image. FXAA is post processing yes, but it is selective and uses contrast to smooth isolated pixels. And I have to say, it actually makes a lot of difference by forcing it thro Nvidia, since MK11 FXAA isn't working at all. Edges are as jagged with in-game FXAA or AA off.

All AA methods are broken in this port. FXAA does not make any difference. TAA's problem is not blurrines, while it tries to correct shimmering, it's causing ghosting and artifacts.

Thats the only reason why I'm defending FXAA (nvidia). Currently, you have two official options, which are broken TAA or nothing.
Juuken eredeti hozzászólása:
ZefpheX eredeti hozzászólása:

It caused blurriness.

I'm afraid that's exactly what TAA does. It's the most blurry AA method out there - in any game. Which is why I don't get why NRS opted to give us an option to put FXAA on top. That's honestly nonsensical and a bit baffling. I guess they just wanted the image to be extra extra blurry, for whatever reason ...

It's fixed now. As I said, issue with TAA wasn't blurrines at all, it was ghosting and artifacts caused by it. Now it's working the way is supposed to. Prob people using SMAA reshade should keep that way. But for people who doesn't want to bother, it's good to go now.
Never used ReShade before; is there a chance of catching a ban?
ZefpheX eredeti hozzászólása:
I've heard that TAA is fixed in the new patch. Can anyone verify this?

Is perfect now.
ES Khurisu eredeti hozzászólása:
Dark Knight eredeti hozzászólása:
yesterday i installed Reshade with SMAA and the game looks ♥♥♥♥♥♥♥ AMAZING , a lot better
so you sugest we all install that thing and turn off AA inside game ? whats your experience with that ReShade stuff ? im just curious about fps performance or if you can see the game motions and all more clear.
Personally i recommend install SMAA instead in-game AA. Looks so much better , and you have the advantage of not having TAA ghosting. In terms of performance , i didnt notice any drop, i have the same smooth 60 fps
Legutóbb szerkesztette: Dark Knight; 2019. ápr. 26., 12:02
ZefpheX eredeti hozzászólása:
I've heard that TAA is fixed in the new patch. Can anyone verify this?
I confirm, they fixed the bug. it's not perfect but much better. 🎉
Dangelo, o biscoito de trigo eredeti hozzászólása:
Juuken eredeti hozzászólása:

There is no FXAA x8. You're reading the NVIDIA control panel the wrong way. FXAA is a so called post processing method. Meaning, AFTER the picture is rendered by the graphics card a filter is applied on top of it. It's as if you take a photo and then put translucent drawing paper in front of it. No extra calculating is done, that's why there is no 2x, 4x, 8x and so on.

What FXAA is doing is, it blurrs the whole image to get rid of jaggies. Imagine a rough pencil drawing. You rub your finger over some edges to make it look smoother. That's basically FXAA. Of course this leads to an overall blurred image. If you switch back and forth between FXAA and AA off, you can see it very well.

Your NVIDIA FXAA does nothing else as the game's FXAA, so you don't need to activate it there. As for SMAA: this too is a post processing method that works almost like FXAA, but is much more "intelligent", since it does not blurr the whole image, but "scans" for jaggies and then only blurrs them. The overall result is a much clearer image than you get with FXAA, while being very non-taxing on the hardware.

So the answer to whether reshade's SMAA is better than FXAA is: ... It depends. Do you like clear images or do you like blurry images?

While what you say is right, I disagree about FXAA leading to an overall blurred image. FXAA is post processing yes, but it is selective and uses contrast to smooth isolated pixels. And I have to say, it actually makes a lot of difference by forcing it thro Nvidia, since MK11 FXAA isn't working at all. Edges are as jagged with in-game FXAA or AA off.

All AA methods are broken in this port. FXAA does not make any difference. TAA's problem is not blurrines, while it tries to correct shimmering, it's causing ghosting and artifacts.

Thats the only reason why I'm defending FXAA (nvidia). Currently, you have two official options, which are broken TAA or nothing.

I'm sorry, but this is not a matter of opinion. You can check it for yourself in ANY game. Do quick switches between FXAA and no anti aliasing at all, or do a side by side comparison. You can clearly see how FXAA always blurs the whole image. It takes away details from textures. Leaves on trees get washy and any metallic or plastic effect will lose a lot of its shininess. So, it does not just look for jaggies and smoothes them over. It's not selective, no, it does smudge the whole picture, hence the term Fast approXimate Anti Aliasing. It's just cheaply (non-taxing) smearing vaseline over the already computed image.

What you describe is done by SMAA - Subpixel Morphological Anti Aliasing, which produces a much crisper result. http://www.iryoku.com/smaa/

What IS however subject to opinion is whether you like the image more blurry or more clear. I've heard people say a blurry image looks much better than a crisp one. That's totally dependant on taste.

And while you might not consider TAAs even more blur to be a problem, it's still the most blurry AA method out there. That's not disputable, but intirely subject to taste.

But don't take my word for it, make your own comparisons, or take comparisons from the internet, or look it up in white papers. Even better, post your own screenshots of a scene, one with TAA (or FXAA) and one with no AA at all. Then show me where exactly TAA/FXAA is not blurry in comparison to non-AA.
Legutóbb szerkesztette: Juuken; 2019. ápr. 26., 12:34
ReShade + SMAA + LumanSharpen + FakeHDR and TAA from the game (new patch)...looks very nice now...after the TAA from the game no working.

https://imgur.com/sEY0k4w
Patodevil eredeti hozzászólása:
ReShade + SMAA + LumanSharpen + FakeHDR and TAA from the game (new patch)...looks very nice now...after the TAA from the game no working.

https://imgur.com/sEY0k4w

That does look real good.
Can one get banned from using Reshade??
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3145/60 megjegyzés mutatása
Laponként: 1530 50

Közzétéve: 2019. ápr. 23., 18:03
Hozzászólások: 60