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Fordítási probléma jelentése
It caused blurriness.
Make sure you load Adaptive Sharpen after SMAA for best results.
I'm afraid that's exactly what TAA does. It's the most blurry AA method out there - in any game. Which is why I don't get why NRS opted to give us an option to put FXAA on top. That's honestly nonsensical and a bit baffling. I guess they just wanted the image to be extra extra blurry, for whatever reason ...
While what you say is right, I disagree about FXAA leading to an overall blurred image. FXAA is post processing yes, but it is selective and uses contrast to smooth isolated pixels. And I have to say, it actually makes a lot of difference by forcing it thro Nvidia, since MK11 FXAA isn't working at all. Edges are as jagged with in-game FXAA or AA off.
All AA methods are broken in this port. FXAA does not make any difference. TAA's problem is not blurrines, while it tries to correct shimmering, it's causing ghosting and artifacts.
Thats the only reason why I'm defending FXAA (nvidia). Currently, you have two official options, which are broken TAA or nothing.
It's fixed now. As I said, issue with TAA wasn't blurrines at all, it was ghosting and artifacts caused by it. Now it's working the way is supposed to. Prob people using SMAA reshade should keep that way. But for people who doesn't want to bother, it's good to go now.
Is perfect now.
I'm sorry, but this is not a matter of opinion. You can check it for yourself in ANY game. Do quick switches between FXAA and no anti aliasing at all, or do a side by side comparison. You can clearly see how FXAA always blurs the whole image. It takes away details from textures. Leaves on trees get washy and any metallic or plastic effect will lose a lot of its shininess. So, it does not just look for jaggies and smoothes them over. It's not selective, no, it does smudge the whole picture, hence the term Fast approXimate Anti Aliasing. It's just cheaply (non-taxing) smearing vaseline over the already computed image.
What you describe is done by SMAA - Subpixel Morphological Anti Aliasing, which produces a much crisper result. http://www.iryoku.com/smaa/
What IS however subject to opinion is whether you like the image more blurry or more clear. I've heard people say a blurry image looks much better than a crisp one. That's totally dependant on taste.
And while you might not consider TAAs even more blur to be a problem, it's still the most blurry AA method out there. That's not disputable, but intirely subject to taste.
But don't take my word for it, make your own comparisons, or take comparisons from the internet, or look it up in white papers. Even better, post your own screenshots of a scene, one with TAA (or FXAA) and one with no AA at all. Then show me where exactly TAA/FXAA is not blurry in comparison to non-AA.
https://imgur.com/sEY0k4w
That does look real good.