Mortal Kombat 11

Mortal Kombat 11

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Jae Sambo May 14, 2019 @ 1:17pm
Can't view replays
Keep saying recording was made with a previous version of the game and can't be viewed. What's the point of saving replays if you can't ♥♥♥♥♥♥♥ view them!?
Last edited by Jae Sambo; May 14, 2019 @ 1:19pm
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Showing 1-11 of 11 comments
Jae Sambo May 14, 2019 @ 1:34pm 
I did some crazy liu combos today and I was getting ready to record the replays for a video and only my last 2 matches out of 15 are viewable. 😑
r3d_belmont456 May 14, 2019 @ 1:38pm 
where do you even go to view replays? I don't see the options anywhere...
Jae Sambo May 14, 2019 @ 1:39pm 
Originally posted by r3d_belmont456:
where do you even go to view replays? I don't see the options anywhere...
On your player card (Lt L2 on controller) Scroll over to history then go down to match replays.
r3d_belmont456 May 14, 2019 @ 1:51pm 
Originally posted by Jae Sambo:
Originally posted by r3d_belmont456:
where do you even go to view replays? I don't see the options anywhere...
On your player card (Lt L2 on controller) Scroll over to history then go down to match replays.

Ah thanks... people have been saying that leaving replays on would cause online games to desync for em so I figured I'd turn them off since I didn't know where you went before to watch em... but now I might see if replays are what is causing desyncs or if something else...
OrigamiKingdom May 14, 2019 @ 2:16pm 
Replays actually just play back the button inputs it records during a saved match. The playback result ends up being the same as your match because everything from the stage, characters, and a bunch of stuff like random seeding you never see is all identical.

If the game changes, the results of pushing the same buttons at the same times no longer guarantees the same end result.

That's probably only a major issue when balance changes to characters are made, so maybe they would technically work between today's and yesterdays version, but then maybe tower difficulty adjustments could also impact results.

At any rate, that's why they disallow playbacks across versions. It has been that way for past games as well. There is probably room for a game to handle version changes better, but the NRS games just don't try to cope.
IlyaMerian May 14, 2019 @ 2:18pm 
Yeah, it's probably because of the update. Calm down.
Jae Sambo May 14, 2019 @ 3:57pm 
I guess that confirms my theory of combo timings changing randomly for some characters every few days.
IlyaMerian May 14, 2019 @ 3:59pm 
Originally posted by Jae Sambo:
I guess that confirms my theory of combo timings changing randomly for some characters every few days.
.... I don't see how that follows.
They just don't allow you to view replays if the version number doesn't match up with the current one to prevent things from being screwy.
Jae Sambo May 14, 2019 @ 4:01pm 
Originally posted by IlyaMerian:
Originally posted by Jae Sambo:
I guess that confirms my theory of combo timings changing randomly for some characters every few days.
.... I don't see how that follows.
They just don't allow you to view replays if the version number doesn't match up with the current one to prevent things from being screwy.
If button inputs are set on a timer than they change the timing of some combos then the match replay would then be different and would no longer work. Still feel like the replays could be saved to the version of the game so replays could still work.
IlyaMerian May 14, 2019 @ 4:07pm 
No, that's not how it works.

The replay simply records exactly the inputs and their timing of both players, and then basically replays that in real-time when you watch the replay. It's not a 'video recording'.
The only way to make the replays be screwy is if they change frame data on moves (which this update didn't). Literally a move changed by 2 frames can make the replay look really really weird.
They don't want the replays to be screwy, so to prevent that, they just decided 'Old version replays get disabled'. It's just easier than having to check a box on every update whether this update changed frame data or not, and prevents the problem from ever being there.

I don't see where you get the idea that 'combo timings' (I assume you mean cancel windows) are changing randomly.
Jae Sambo May 14, 2019 @ 4:20pm 
Originally posted by IlyaMerian:
No, that's not how it works.

The replay simply records exactly the inputs and their timing of both players, and then basically replays that in real-time when you watch the replay. It's not a 'video recording'.
The only way to make the replays be screwy is if they change frame data on moves (which this update didn't). Literally a move changed by 2 frames can make the replay look really really weird.
They don't want the replays to be screwy, so to prevent that, they just decided 'Old version replays get disabled'. It's just easier than having to check a box on every update whether this update changed frame data or not, and prevents the problem from ever being there.

I don't see where you get the idea that 'combo timings' (I assume you mean cancel windows) are changing randomly.
Frame data is the same but the window between linking combos has changed and other people can vouch for that. Some combos now only fully connect in the corner. For example liu kang f3 333 used to connect with f3 u3 3 no matter where you stand on the map and all hits would land. Now only 7 hits land and 8 in the corner. If this change then the playback of inputs will not create the same video anymore.
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Date Posted: May 14, 2019 @ 1:17pm
Posts: 11