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Ah thanks... people have been saying that leaving replays on would cause online games to desync for em so I figured I'd turn them off since I didn't know where you went before to watch em... but now I might see if replays are what is causing desyncs or if something else...
If the game changes, the results of pushing the same buttons at the same times no longer guarantees the same end result.
That's probably only a major issue when balance changes to characters are made, so maybe they would technically work between today's and yesterdays version, but then maybe tower difficulty adjustments could also impact results.
At any rate, that's why they disallow playbacks across versions. It has been that way for past games as well. There is probably room for a game to handle version changes better, but the NRS games just don't try to cope.
They just don't allow you to view replays if the version number doesn't match up with the current one to prevent things from being screwy.
The replay simply records exactly the inputs and their timing of both players, and then basically replays that in real-time when you watch the replay. It's not a 'video recording'.
The only way to make the replays be screwy is if they change frame data on moves (which this update didn't). Literally a move changed by 2 frames can make the replay look really really weird.
They don't want the replays to be screwy, so to prevent that, they just decided 'Old version replays get disabled'. It's just easier than having to check a box on every update whether this update changed frame data or not, and prevents the problem from ever being there.
I don't see where you get the idea that 'combo timings' (I assume you mean cancel windows) are changing randomly.