Mortal Kombat 11

Mortal Kombat 11

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Icedcooled May 9, 2019 @ 8:23am
Combo System
I am comming from Tekken 7 and this is my first MK game. My problem is the combo system.

It feels so stiff to me that i dont feel the "flow". This throws my concentration out of the window. I am playing currently as Sub-Zero. Is it only the char or do you also experience not feeling the "flow"?

With "flow" I mean control and timing what to do and react to the opponent.
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Showing 1-13 of 13 comments
Gaming Lax May 9, 2019 @ 8:25am 
welcome fellow tekken player, yea its going to take a while, there isnt a buffer system, and there is a dial system so you have to input your buttons ahead of time, unless your punishing, you need to hit buttons after block stuns and the likes
It's gonna take some time to adjust i came from tekken 7 too and the "dial-up" combo system threw me off.
In this game you need to press buttons as fast as possible, not when you think you need to hit the next hit. For example (Xbox controller) an Y X Y X Y B combo I simply do by sort of swiping over my buttons really fast.... when the first hit actually it's I'm done pushing buttons and for 2 seconds it wil combo.... leaving my controller just laying in my hands. So yeah combo system in this game is stuff and not intuitive
Spirit May 9, 2019 @ 8:32am 
hey short question, can i play mk11 with xbox 360 controller ? can´t switch the imput ingame :(
r3d_belmont456 May 9, 2019 @ 9:33am 
The best thing I can compare the way combos work in this is the Tekken 7 Command grabs (like Paul's ultimate punishment). You pretty much have to input every command in a combo within a very strict timeframe or else the combo will drop. With a bit of practice it will get much easier, but just make sure you have your input timing window set to Long (or Medium if you want a stricter but better response time) and turn every additional option except button shortcuts off (since you're a Tekken player). This should help you out a lot...
HighLanderPony May 9, 2019 @ 9:35am 
There's no flow, you just input the moves in a dial-in style. As in you 99% of the time don't wait for moves to finish or have any rythm, you just mash in the string inputs asap.

Also try disabling release check in the options for better cancelling (it's a fancy name for negative edge, and leaving that on usually sucks).
Last edited by HighLanderPony; May 9, 2019 @ 9:35am
HighLanderPony May 9, 2019 @ 9:36am 
Originally posted by Spirit:
hey short question, can i play mk11 with xbox 360 controller ? can´t switch the imput ingame :(

A 360 pad should work plug and play, just start using it once you're in the game. Works fine for me, anyway.
Darth Cervantes May 9, 2019 @ 1:21pm 
I hear you..it's rough coming from soul caliber 6 to this.
Tenshu May 9, 2019 @ 1:23pm 
It's like "hit confirming? Pfft!!"
I dunno, I find this game very fluid compared to Tekken 7. Granted, I'm no Fighting Game expert, but this game seems considerably easier to pick up and play than Tekken.

Just a quick glance at the move list reveals this game is extremely simple in comparison.
Gaxkang May 9, 2019 @ 1:28pm 
Yeah it uses a dial combo system, which I wish they'd ditched. Dial combo I feel is unintuitive and encourages rushing inputs.
The way it should be is inputting as each move connects, but eh.

But yeah you wanna turn off release check, and you may want to switch input timing window in options to medium rather than long, but you can check that out yeah.

If you wanna special cancel off of one hit in this that typically means no confirm and you just commit to the special being done and hope it all hits.

Satosa May 9, 2019 @ 1:40pm 
Like everyone else is saying, you should definitely know that while the cancels are responsive, the combos will have to be cranked out quick.. for example, your 1,2,4 string.. you must press all inputs pretty much before the first hit lands or around there.. and if you want to cancel after the 2, youll have to wait until the 2 hits or you'll cancel early lol... its kinda wierd.. or at least thats how it plays out for me.. also check the tutorial mode, its quite lovely.. and find a buddy to churn out some matches with to get used to it
showtimebasti May 14, 2019 @ 5:09am 
i have to say its my first newer mk game for me also and i have to adjust.
but i also feel like this sort of combo system is alot easyier to learn for realy newcomers
and not someone playing street fighter or tekken the like before.

u just do your 3-5 wired imputs then special move.
dont have to hit frames once the initial move hits.
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Date Posted: May 9, 2019 @ 8:23am
Posts: 13