Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
While some characters can punish some strings on block with a string of their own, most of the time that situation is not gonna arise. That's where the D1 comes in.
Really being defensive with blocking in this can be an iffy, touchy thing...and that's before the various 50/50 situations that can happen on block.
If D1 is not working, if possible you will want to create space somehow. If one has to take the hits then take them and take whatever space you end up with. If they crowd you on wakeup, try to use one of the universal wakeup moves.
Here's a key:
https://testyourmight.com/threads/mk11-notation-guide.67676/
D3 is also a move to keep in mind, but D1 tends to be the go-to.
On Xbox controls it's Down X.