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Yea but she could actually juggle in MK9 and she could actually juggle better with the fans in MKX. Overall she was/is a better character in terms of combat in previous titles. Now she's basically a slow character and nothing ever connects, she feels dumbed down. There's something wrong with the hit boxes in this game.
There is some weird pause or delay or something after her fans hit. It's not just the fans, it feels that way for almost all characters.
Are these changes being implemented in the console versions or are they already live? PS4/Pro gameplay seems to be a lot smoother. I understand dropping a few combos here and there but it feels like NRS is trying to say, "♥♥♥♥ your fun combos and your corner juggling".
Well there is still some corner juggling. Some people just wreck it. I think they're using macro's though. You can usually tell. Maybe I'm just not use to it because of previous titles. I don't know I just feel like the combat is totally different. I'm 28 hours in and I barely have Kitana's moves down. I'm getting the hang of it better now but like, my god. If this system was designed for casuals then it failed, if it was made for competitiveness it also failed.
Before this patch we had more pathways in corner juggling but now with the weird pause/delay, the game is more picky in what can connect. I like the new gameplay system but hit-boxes need some work.
Well, ♥♥♥♥. Those combos were fun while they lasted. Time to hit the lab and come up with some new ones.
What are you talking about? I could do 47% corner combos consistently with Kitana in MKX and 41% midscreen online using a single bar. Kitana have been a huge combo character in MKX.
Yes the fan nerf is painfulI after I have been practicing the wrong combos for a whole week because i have checked the patch note and there was nothing about recovery frame changes so I thought the same combos will work. But on the bright side at least most of her string are safe now while before most of these were unsafe.
Sure Its stange that we can't connect combos in midscreen with fans any more what was always the signiture move of any kitana combo. The max damage corner combos became very hard with the fan now and this change cut the variation of combos about the half what we could do before but still I can live with the changes because fighting games are all about adaptation . Maybe int he next patch they will buff the fan again . Who knows. :D
And why does the fan even stun them if they weren’t planning on letting you combo off it? At least make the meterburn version able to combo.
Yes I agree the meter burn version should have faster recovery and plus on hit. Than it would be perfectly fine. It strange that something is minus on hit. LOL
You can do more damage with J2 as a jump in than two times J2 again after the lift but it needs a lot of practice. In corners I found that after the b231 you can do an other b231 after a jump kick and fan than d1 or d3 and square boost or how its called( the butt attack ehh) enhanced thats one the most damaging corner combo atm I think. But on gamepad is almost imposible for me to do a d1 bf3 cancel so I use a df2 as an ender or the 2nd d231 with the 343 extension if I want the opponent stay in the corner.
https://www.twitch.tv/kitana_prime