Mortal Kombat 11

Mortal Kombat 11

Statistiche:
Remove BRUTALITIES as a reward in the Kombat League
So anti consumer to force people to play your game to unlock things that should already be available in game. Which means, if you miss out on the seasonal Brutality rewards, you never get to own them.
Ultima modifica da Gaboon; 13 ago 2019, ore 13:04
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Visualizzazione di 46-60 commenti su 151
Hearts only unlock cosmetics, so in turn are also cosmetic..... Brutalities giving more hearts does not change that fact.
Messaggio originale di Fell:
Messaggio originale di Troispoint:
They're trying to incentivize people to play Kombat League. They're free DLC put behind a rank wall instead of a paying wall. It's not anticonsumer, it's anti babies like you. Lol

This might be the first time ever where I have actually agreed with you.
Gamers nowdays want everything handed to them without effort. This game has easy to get stuff, grindy to get stuff, and needs skill to get stuff.
Games have almost always had rewards for skilled play, or simply time sinks. This is not different. If you want every single thing like a completionist, well, be prepared to play like a completionist; put in the time and get good enough.

Generic Steam poster; "But waah I want that brutality as easily as I got all of the other ones!"
-You already have countless? Some things have more value because they are harder to get. And once you have them they're a sign of skill, like a badge of honour. Much like ranks.
"Waah but I want that one!!!"
-Then get good enough or put in time enough for it.
"Waah I dont want to!"
-Then enjoy the rest of the 99% of MK11 cosmetics that are much easier to get.
"Waah brutalities aren't cosmetics waaah"
-Yes they are. They have zero effect on a match. They are even listed as "Kosmetics" in game.
"But ... but... I think it's speecciaaaall and want it so bad without earning it!"
-Suck it up, entitled brat.
"Waah you work for EA and is poison and what's ruining gaming!"
-Hardly. I loathe EA and WB and dislike NRS. You're just entitled and the real cause of games getting dumbed down, and had people not been too impatient and entitled to earn things in games the real way micro transactions and DLC wouldn't be as common.
I think it all comes down to the content we're talking about.


I mean(and pay attention). There's the content we get by buying the game : The 2 fatalities, 4-5 intros/victory pose, 7-9 mid round taunts, 7-9 brutalities, +60 skins and +90 pieces of gear that is available for each character.

This is the content we all paid for and should be able to unlock eventually...

The problem is that if some of said content is actually behind this rank system(Kombat League), there's a small chance you'll never get it. Forget about getting good and earning things... This shouldnt happen because then you wouldnt get your 60$ worth of content. That's just unacceptable and there's no way to justify something like that.



Now... all that said, if these brutalities that are rewarded in the Kombat League are in fact extra content(like the Kombat League Skins are) that was never part of the base game(the content I listed above) then there's nothing wrong and we shouldnt even argue if about it.


I think the right thing to do here would be to figure out if it is content that is already in the game or maybe its just extra content they added with the Kombat League seasons to reward the players who play ranked.
The only content unlock complaint worth mentioning is how some of it is behind AI Battles. That mode is a waste of time.
if the brutalities worked like fatalitys that you can do even if don't unlock (but to get the requeriments you have to unlock) i would be fine with the random krypt and the towers for example.

for me a good way to "lock" brutalities could be make each character has a level bar and you get xp by playing the character and each level has a unlock and they can put all the brutalities in those unlocks, that would give a nice replay value and you can get good rewards by just playing the game by your own. also could be one brutality locked in the arcade towers would be fine too.

i know they don't interfere in the gameplay much, but it's good to have way to finish your opponent in a good battle that don't do a cinematic scene like a fatality or victory pose. for me i prefer a lot more doing brutalities than fatalities.
Messaggio originale di Fell:

This might be the first time ever where I have actually agreed with you.
Gamers nowdays want everything handed to them without effort. This game has easy to get stuff, grindy to get stuff, and needs skill to get stuff.
Games have almost always had rewards for skilled play, or simply time sinks. This is not different. If you want every single thing like a completionist, well, be prepared to play like a completionist; put in the time and get good enough.

Generic Steam poster; "But waah I want that brutality as easily as I got all of the other ones!"
-You already have countless? Some things have more value because they are harder to get. And once you have them they're a sign of skill, like a badge of honour. Much like ranks.
"Waah but I want that one!!!"
-Then get good enough or put in time enough for it.
"Waah I dont want to!"
-Then enjoy the rest of the 99% of MK11 cosmetics that are much easier to get.
"Waah brutalities aren't cosmetics waaah"
-Yes they are. They have zero effect on a match. They are even listed as "Kosmetics" in game.
"But ... but... I think it's speecciaaaall and want it so bad without earning it!"
-Suck it up, entitled brat.
"Waah you work for EA and is poison and what's ruining gaming!"
-Hardly. I loathe EA and WB and dislike NRS. You're just entitled and the real cause of games getting dumbed down, and had people not been too impatient and entitled to earn things in games the real way micro transactions and DLC wouldn't be as common.
I think it all comes down to the content we're talking about.


I mean(and pay attention). There's the content we get by buying the game : The 2 fatalities, 4-5 intros/victory pose, 7-9 mid round taunts, 7-9 brutalities, +60 skins and +90 pieces of gear that is available for each character.

This is the content we all paid for and should be able to unlock eventually...

The problem is that if some of said content is actually behind this rank system(Kombat League), there's a small chance you'll never get it. Forget about getting good and earning things... This shouldnt happen because then you wouldnt get your 60$ worth of content. That's just unacceptable and there's no way to justify something like that.



Now... all that said, if these brutalities that are rewarded in the Kombat League are in fact extra content(like the Kombat League Skins are) that was never part of the base game(the content I listed above) then there's nothing wrong and we shouldnt even argue if about it.


I think the right thing to do here would be to figure out if it is content that is already in the game or maybe its just extra content they added with the Kombat League seasons to reward the players who play ranked.

"Pay attention";
Countless games out there throughout gaming history that have had unlockables from doing hard or grindy things have been like that.
Would you demand that you should get Hardcore guild Raiding rewards in MMO's like WoW without earning them, without even raiding?
Would you demand that secret skins/weapons/characters from clearing Ultra Hard levels in action games should be simply given to you, without earning them?
Would you demand that you should get every boss armor/spells/weapons in skill demanding games like Dark Souls, Nioh or Sekiro without beating these bosses enough to get their loot?
Of course not. That would be silly. Whining over a few cosmetics in MK11 is the same thing, just as silly, and devalues the entire point of working towards earning them. And they are also just cosmetics, they change nothing in the game play of a match, they give no advantage or let's you do new special moves or anything like that.

The Brutalities earned from KL (extremely few, 1 each for 2 characters every season) are not behind ranks, but can be earned by simply playing a few matches over a number of days. They don't require skill or rank or actual real grind to get. The OP of this thread is actually crying over having to do a few online pvp matches in an online pvp game in order to unlock 0,1% of the games cosmetics. Never mind that those who prefer playing Ranked and not against AI or running around the Krypt would lose out on 99% of the games cosmetics by that same logic, right?

The rewards from KL did not appear in the game (as locked in your customisation screens, inventory etc) until the KL season in question had started. But even if they had been in the game before this it would still be okay; Games have things like rewards you have to earn by either grind or skill. They are games of skill. And it's not like it's new characters or new special moves to use in matches, no, this is just... a very few cosmetics.

I swear, the crap people complain about these days.... amazing sense of entitlement. Amazing.
Ultima modifica da Fell; 24 ago 2019, ore 14:34
Messaggio originale di Fezudu:
if the brutalities worked like fatalitys that you can do even if don't unlock (but to get the requeriments you have to unlock) i would be fine with the random krypt and the towers for example.

for me a good way to "lock" brutalities could be make each character has a level bar and you get xp by playing the character and each level has a unlock and they can put all the brutalities in those unlocks, that would give a nice replay value and you can get good rewards by just playing the game by your own. also could be one brutality locked in the arcade towers would be fine too.

i know they don't interfere in the gameplay much, but it's good to have way to finish your opponent in a good battle that don't do a cinematic scene like a fatality or victory pose. for me i prefer a lot more doing brutalities than fatalities.

They are just cosmetics. They simply add a different ending screen after a match is over. They change nothing in the match, they are purely cosmetic.
There are countless brutalities in the game, and can be found in several different ways (solo Krypt, AI Towers, pvp KL seasons), so whatever your taste is you can get brutalities and they don't require skill or rank to get, just time.

I think it's a good idea to have you unlock them by a leveling mechanic, but I think it's also nice to have some be a bit more prestigeous; it gives them value, when they truly have no value apart from the cosmetic appeal.
Messaggio originale di Fell:
Messaggio originale di Fezudu:
if the brutalities worked like fatalitys that you can do even if don't unlock (but to get the requeriments you have to unlock) i would be fine with the random krypt and the towers for example.

for me a good way to "lock" brutalities could be make each character has a level bar and you get xp by playing the character and each level has a unlock and they can put all the brutalities in those unlocks, that would give a nice replay value and you can get good rewards by just playing the game by your own. also could be one brutality locked in the arcade towers would be fine too.

i know they don't interfere in the gameplay much, but it's good to have way to finish your opponent in a good battle that don't do a cinematic scene like a fatality or victory pose. for me i prefer a lot more doing brutalities than fatalities.

They are just cosmetics. They simply add a different ending screen after a match is over. They change nothing in the match, they are purely cosmetic.
There are countless brutalities in the game, and can be found in several different ways (solo Krypt, AI Towers, pvp KL seasons), so whatever your taste is you can get brutalities and they don't require skill or rank to get, just time.

I think it's a good idea to have you unlock them by a leveling mechanic, but I think it's also nice to have some be a bit more prestigeous; it gives them value, when they truly have no value apart from the cosmetic appeal.

for me it's who don't play much to be honest, i don't have much time, also i dislike to play online (more a casual player) if they add more ways to unlock at least something nice as brutalities most people would be pleased, also removing the always online to acess some options.

it's a way to make more people happy. for me it's really fun to pull a nice brutality in a match and some klassic fatalities are now brutalities. that's why even it's more cosmetic for me has more appeal than skins.
Messaggio originale di Fezudu:
Messaggio originale di Fell:

They are just cosmetics. They simply add a different ending screen after a match is over. They change nothing in the match, they are purely cosmetic.
There are countless brutalities in the game, and can be found in several different ways (solo Krypt, AI Towers, pvp KL seasons), so whatever your taste is you can get brutalities and they don't require skill or rank to get, just time.

I think it's a good idea to have you unlock them by a leveling mechanic, but I think it's also nice to have some be a bit more prestigeous; it gives them value, when they truly have no value apart from the cosmetic appeal.

for me it's who don't play much to be honest, i don't have much time, also i dislike to play online (more a casual player) if they add more ways to unlock at least something nice as brutalities most people would be pleased, also removing the always online to acess some options.

it's a way to make more people happy. for me it's really fun to pull a nice brutality in a match and some klassic fatalities are now brutalities. that's why even it's more cosmetic for me has more appeal than skins.
I get that, but MK 11 has a ton of content, with or without playing online. If there's one thing NRS didn't skimp on is extra content. Coming from games like SFV, UNIST and Tekken 7, MK 11 is by far the most generous game in terms of content.
Ultima modifica da Troispoint; 24 ago 2019, ore 15:38
They should just have unlocked everything in the game from the start, that way the people that play just to unlock stuff would have gotten bored and left this game already so that we don't have to deal with them and their logic.
These sort of posts and comments are just sad to read.
Oh and Fell I feel that you are going to get yourself an aneurysm responding to everyone; how are brutalities cosmetic man!!! They are a core feature of the game, you have such a huge advantage using them in the middle of fight to get all that extra damage !
Messaggio originale di Fell:
I think it all comes down to the content we're talking about.


I mean(and pay attention). There's the content we get by buying the game : The 2 fatalities, 4-5 intros/victory pose, 7-9 mid round taunts, 7-9 brutalities, +60 skins and +90 pieces of gear that is available for each character.

This is the content we all paid for and should be able to unlock eventually...

The problem is that if some of said content is actually behind this rank system(Kombat League), there's a small chance you'll never get it. Forget about getting good and earning things... This shouldnt happen because then you wouldnt get your 60$ worth of content. That's just unacceptable and there's no way to justify something like that.



Now... all that said, if these brutalities that are rewarded in the Kombat League are in fact extra content(like the Kombat League Skins are) that was never part of the base game(the content I listed above) then there's nothing wrong and we shouldnt even argue if about it.


I think the right thing to do here would be to figure out if it is content that is already in the game or maybe its just extra content they added with the Kombat League seasons to reward the players who play ranked.

"Pay attention";
Countless games out there throughout gaming history that have had unlockables from doing hard or grindy things have been like that.
Would you demand that you should get Hardcore guild Raiding rewards in MMO's like WoW without earning them, without even raiding?
Would you demand that secret skins/weapons/characters from clearing Ultra Hard levels in action games should be simply given to you, without earning them?
Would you demand that you should get every boss armor/spells/weapons in skill demanding games like Dark Souls, Nioh or Sekiro without beating these bosses enough to get their loot?
Of course not. That would be silly. Whining over a few cosmetics in MK11 is the same thing, just as silly, and devalues the entire point of working towards earning them. And they are also just cosmetics, they change nothing in the game play of a match, they give no advantage or let's you do new special moves or anything like that.

The Brutalities earned from KL (extremely few, 1 each for 2 characters every season) are not behind ranks, but can be earned by simply playing a few matches over a number of days. They don't require skill or rank or actual real grind to get. The OP of this thread is actually crying over having to do a few online pvp matches in an online pvp game in order to unlock 0,1% of the games cosmetics. Never mind that those who prefer playing Ranked and not against AI or running around the Krypt would lose out on 99% of the games cosmetics by that same logic, right?

The rewards from KL did not appear in the game (as locked in your customisation screens, inventory etc) until the KL season in question had started. But even if they had been in the game before this it would still be okay; Games have things like rewards you have to earn by either grind or skill. They are games of skill. And it's not like it's new characters or new special moves to use in matches, no, this is just... a very few cosmetics.

I swear, the crap people complain about these days.... amazing sense of entitlement. Amazing.
Please read. Please.


"This is the content we all paid for and should be able to unlock eventually..."

Never said it should be easy. Never said it shouldn't require skill. Never said anything related to how hard one should grind for it. Never said you shouldn't earn stuff. Never said a fricking word about any of these things. All I said is that people should be able to unlock the content eventually. It means exactly what these words means.



"The problem is that if some of said content is actually behind this rank system(Kombat League), there's a small chance you'll never get it. Forget about getting good and earning things... This shouldnt happen because then you wouldnt get your 60$ worth of content. That's just unacceptable and there's no way to justify something like that."

When I said "forget about getting good and earning things" it wasn't to be taken as "don't get good, don't earn things, expect everything to be already unlocked". I was actually trying to say that you would assume that getting good and earning stuff is not really a problem for you, but there's still a small chance you'll miss some rewards anyway.

Kombat League seasons are timed events and if you don't unlock these rewards before it's over you may lose the chance to get that content. Maybe it will be appear some time in the future, but who knows when that could happen. Single player modes won't go away. They're part of the game and you can go and play whenever you feel like. So that's a big difference and the "same logic" does not apply at all.




Maybe I wasn't clear enough when talking about the "git good/earn it" but I wasn't even talking about it. I was talking about the fact that you can actually miss some content because of the Kombat League event.
Ultima modifica da Nïċḵ; 24 ago 2019, ore 16:08
The it might never appear in another form can also be attributed to the ToT, a tower might never appear and it's gear might be locked forever, and if it did appear once it is max for 6-9 hours, KL brutalities are there up for grabs for 30 days and require a max of 2 hours in the span of those 30 days.
They implement systems that are exclusive to PVP in order to get people to PVP.
When you are playing single player you don't need anyone else playing.
The seasonal rewards are meant to add people to the PvP pool, so that PVP players have people to play against.
Many of the KL PvP players stop playing PvP in between seasons.
Ultima modifica da Pazablozo; 24 ago 2019, ore 16:06
Messaggio originale di Pazablozo:
The it might never appear in another form can also be attributed to the ToT, a tower might never appear and it's gear might be locked forever, and if it did appear once it is max for 6-9 hours, KL brutalities are there up for grabs for 30 days and require a max of 2 hours in the span of those 30 days.
They implement systems that are exclusive to PVP in order to get people to PVP.
When you are playing single player you don't need anyone else playing.
The seasonal rewards are meant to add people to the PvP pool, so that PVP players have people to play against.
Many of the KL PvP players stop playing PvP in between seasons.
A game should be good enough for people to just want to play on their own time. I personally think that finishers are a core feature of an MK title and should NOT be exclusive in any way, shape or form. I didn't buy this game to have content locked behind exclusives. There are many other "cosmetic" things that can be earned in the KL without having to put core features as a reward. For the people defending Brutalities being an exclusive, no one cares about exclusives. No one cares about your profiles and exclusive unlocks. No one cares that you think you have some sort of trophy by doing useless objectives online. Everyone deserves every single Brutality in the game and that's a fact. The people that say people cry for having content cut from the game are mostly shills and are the people ruining the gaming industry. And people that think Brutalities are cosmetic are WB and EA shills. :)
Obvious troll is obvious Gaboon.
Messaggio originale di Pazablozo:
Obvious troll is obvious Gaboon.
Sorry, 100% serious.
Messaggio originale di Gaboon:
Messaggio originale di Pazablozo:
The it might never appear in another form can also be attributed to the ToT, a tower might never appear and it's gear might be locked forever, and if it did appear once it is max for 6-9 hours, KL brutalities are there up for grabs for 30 days and require a max of 2 hours in the span of those 30 days.
They implement systems that are exclusive to PVP in order to get people to PVP.
When you are playing single player you don't need anyone else playing.
The seasonal rewards are meant to add people to the PvP pool, so that PVP players have people to play against.
Many of the KL PvP players stop playing PvP in between seasons.
A game should be good enough for people to just want to play on their own time. I personally think that finishers are a core feature of an MK title and should NOT be exclusive in any way, shape or form. I didn't buy this game to have content locked behind exclusives. There are many other "cosmetic" things that can be earned in the KL without having to put core features as a reward. For the people defending Brutalities being an exclusive, no one cares about exclusives. No one cares about your profiles and exclusive unlocks. No one cares that you think you have some sort of trophy by doing useless objectives online. Everyone deserves every single Brutality in the game and that's a fact. The people that say people cry for having content cut from the game are mostly shills and are the people ruining the gaming industry. And people that think Brutalities are cosmetic are WB and EA shills. :)

Wow, that's a lot of hyperbole, ad hominem and straw man in one post. That's almost impressive.

And it's not about people "thinking" Brutalities are cosmetics, it's that they are. Fact. Which has been explained and proven to you over and over. And you have no argument against that fact, except your emotions, feelings and sense of entitlement, sprinkled with random insults and conspiracy theories like people being company shills for simply disagreeing with you.

But feel free to prove how Brutalities aren't cosmetics like even the game itself list them as. Feel free to prove how they aren't simply visuals, but affect game play in matches like giving abilities, or changing strings or frames. I'd love to see you dazzle us with your wit and razor logic.

I'll wait.
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Data di pubblicazione: 13 ago 2019, ore 12:22
Messaggi: 151