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offline mk11 pc is dead for me now ... good job QLOC?
so far i enjoy the game tho, dont get me wrong
(league=fun towers=fun collecting brutals=amazing etc.)
note: brutals are the most fun feature as a "cosmetic" gameplay element
is it realy so hard to "mirror" what the "main" account has unlocked?
(at least no one can say its impossible, see tekken7 outfits)
maybe one day QLOC handles MK11 PC edition as it should
- for shao kahn
ps: please correct me if this is addressed for the future
1) The issue is apparently on the Microsoft / Windows end -- something about the lack of a provision for two save profiles... Which sounds sketchy -- I know... However, after researching some issues regarding split-screen modes in game like Gears of War: Ultimate Edition, I kept arriving at this or similar explanations for the lack of certain local 2-player modes or content related elements.
2) Injustice 2 didn't even have the provision for player-2 to use ANY unlocked content -- PERIOD -- which MK11 at least does have (*I would have refunded the game if it didn't... and I even back up the game before each update -- in case they kill player-2 customisation use, as it already is on consoles). So, it's not likely such a seemingly core coding and design related element will be altered. That, and too few have real life friends nowadays, that would goad them into complaining about such local-centric missing features... As well as the fact that NRS game's die long before a normal fighting game's 'use by' date (i.e., people will move on / forget). I'd go as far as to suggest that the provision for both players to use the custom characters offline was only allowed for PC, because Steam cannot use a secondary profile by default; whereas console players can at least bring their save profiles over to another console (...I assume).
3) The inability to use finishers for player-2 surely has to a semi-deliberate design choice, because the consoles cannot share anything -- no gear, skins, abilities (load-outs) -- unlike on PC. Which means that they likely did it this way to try to force more people to buy the game, in order to grind the content out on their own profiles (particularly: spend real-world money on "Time Krystals" to acquire the stuff); thus, grub more money.
For mine, I'm just happy that both players can use the custom abilities and gear. After the IJ2 debacle, I was half-expecting all but inoperable offline PvP functionality...🙄 Irrespective, it's utterly idiotic for them to not allow both players to share profiles -- that's how it worked in Injustice(1), FFS! Or, for their to be two profiles saved to the one save file... It's 2019, isn't it?! How hard could that be to code?... Even modders do more complex save-related stuff than that! 🤨
Then again, given all the other inane design choices NRS made with this game, locking non default finishers to player-1 only, is a mere drop in the ocean for them... 😒
That's not 100% accurate: As I broached, player-2 CAN use all abilities, gear and skin customisation. That is, when you play "Local", whatever saved customs are present, player-2 can select and use. Indeed, the player-2 controller can also customise characters from the menu (...albeit, the controller configuration does not save for player-2🙄). Oddly, it's only the "extra" finishers (and intros/outros) that do not unlock for P2 (*it can be checked in the in-game moves list, where all but default finishers are present).
This is important because, for consoles, even the customisation is locked to the player-1 side -- player-2 cannot use anything but the cruddy developer "presets" -- no matter how the characters are made up -- including skins!