Ancient Abyss

Ancient Abyss

lopedo Sep 30, 2020 @ 3:14pm
Demo feedback.
Pretty game. But ultra grindy. Not only that, but combat feels bad. Outside of the enemies with guns, I have no idea what or when is going to happen. I played a few runs and purchased a parry skill.... but without melee attackers having clear tells, what am I parrying? Worse yet, I am meant to attack right as the enemy does. So do I just stand in front of it and mash attack and hope I parry? Sigh.

The grind isn't very appealing to me. I like to improve as a player, not because I put in X amount of hours and got super HP buffs. I understand a lot of games are designed this way these days and people like that, nothing against them, I personally don't.

All in all, I won't be purchasing this title unless things can be improved, namely the combat. If the game was fun, the grind *might* be passable. As is, I'm ultimately bored, because the game is asking me to do things that it can't give me the ability to do (enemy tells for my parry, please?)
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Showing 1-4 of 4 comments
ScreamboxStudio  [developer] Sep 30, 2020 @ 7:39pm 
Hi,
Thanks to try our game and sorry for the annoying experience.

Parry is designed to fight back and interrupt some enemy's successive attack move or 'long preparation heavy attack'. But its best practice is to coordinate with Chasing Attack when you fight back enemy's attack successfully.

Grinding is not our purpose. I am sorry about it.
HP and Strength reinforcement offers benefits for people who is not good at action games. It's not for hardcore gamer like you. You could just leave it.
And On the other hand Skill leaning is designed to explore and practice the weapon skills at player's will. We did not design level or skill experience system or something like that. But we thought player need learning and practicing the battle mechanics progressively.
Run into the dungeon one time could gain dozens of xxxx. 1-3 times travel could unlock any skill you want. And the core weapon mechanics can be unlocked in one hour. It is for the purpose of learning combat with different weapons.
ScreamboxStudio  [developer] Sep 30, 2020 @ 7:39pm 
Play 0.5 hrs maybe difficult to uncover a full picture of a game. We expect you try it again when you find some leisure. There is something more in the abyss waiting for you to explore: find blueprints by solve hidden puzzles and unlock dozens of props with it, the intense boss battle, and the story clips of this mysterious abyss.
lopedo Oct 10, 2020 @ 8:45am 
I still don't like the combat. With respect, if 0.5 hours into a game I am not interested, I will not continue to play to see if it gets better. If you want to include a parry system then go all the way. I had a friend download and try the game and he said the same thing I did. It is a beautiful game, but it is not very fun to play at the moment.
Tulio Santos Oct 11, 2020 @ 4:24pm 
Honestly I don't have much to complain about comabte, I really liked the mechanics, mainly with the interaction with the scenery, I only have to complain about the archery system.
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Showing 1-4 of 4 comments
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