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Thanks to try our game and sorry for the annoying experience.
Parry is designed to fight back and interrupt some enemy's successive attack move or 'long preparation heavy attack'. But its best practice is to coordinate with Chasing Attack when you fight back enemy's attack successfully.
Grinding is not our purpose. I am sorry about it.
HP and Strength reinforcement offers benefits for people who is not good at action games. It's not for hardcore gamer like you. You could just leave it.
And On the other hand Skill leaning is designed to explore and practice the weapon skills at player's will. We did not design level or skill experience system or something like that. But we thought player need learning and practicing the battle mechanics progressively.
Run into the dungeon one time could gain dozens of xxxx. 1-3 times travel could unlock any skill you want. And the core weapon mechanics can be unlocked in one hour. It is for the purpose of learning combat with different weapons.