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翻訳の問題を報告
There's nothing wrong with playing strictly for fun, but since the OP's thread is specifically asking about decks that complement each other well, your post is probably too off topic & should be in another thread rather than this one.
P.S.
I'm still pretty brand spankin new to DotP so I'm not sure I have any worthwhile combos to share, but I'm hoping to see some suggestions for decks that pair well with Grim Procession or Grinning Malice.
But if you want to exploit GM's strengths - Sootstoke Kindler can give haste to any black or red creature, so it pairs well with decks that have black or red creatures, Bloodchief Ascension pairs extremely well with decks capable of direct damage, and all of GM's discard pairs well with any discard from another deck - OD/SS/RG (although I haven't played RG in 2HG yet). GM also pairs well with mill because IF you can activate a Bloodchief Ascension, then every mill card will end up doing extreme amounts of damage to your opponent.
GP is a much slower deck but has tons of removal and lifegain. It works best in combination with a super-fast deck that doesn't care much about defense - GP operates in a supporting role, removing blockers and providing enough stall through life gain that your partner can basically just continuously attack (which makes GM an excellent partner for it but any fast aggro deck works well. I like GP/AoW personally because AoW can be very fast, has pump spells that can also benefit GP's white creatures, and also contributes to life gain).
Having said that, I haven't played any 2hg since Deck Pack 3 came out and I suspect that Mana Mastery will be the preferred deck for the majority of your opponents. And Mana Mastery might require a different play style to deal with in 2hg.
On topic then.
Dh50 gave good advice. MM is the preferred deck for 2hg, I play probably 50% of my games against it and I needed to adjust some of my decks especially against it. You may try running BR as a support deck, works really well when your partner plays loads of creatures or have powerfull creatures that get blocked by 1/1s. You can get damage thru very quickly as there is loads of pump up effects in BR and they give trample as well.
GM+BoF is just win, assend away!
I dont play jace cause i find it just too homosexual to play. (same reason why i didn't play ajani back when it was a 1 mana 6/6 flying life link joke)
I like AoW and goblins alot too, radiance can make some lightning fast wins happen leaving your opponent with full hands wondering what just happened.( great to wipe the smirk off the jace nub across from you)
Grim proccession works well with removal based decks imo as some creatures have 2 "lives" so the board is cleared yet you still have :something: on the board
Both decks have life draining/gaining creatures and enchantments which trigger when creatures die (such as Blood Artists, Death Greeters, Hissing Iguanas and Bloodchief Ascension), creatures that get buffed when things die (Vulturous Zombies, Rockslide Elementals and Scavenger Drakes), creatures with strength depending on having creatures in graveyards (Mortivores and Lords of Extinction) and lots of murderous control! SS also has creatures which are beneficial to sacrifice.
Although we only started playing a few weeks ago, this is the best combo we've found so far and we win almost all of our games :)