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But as far as I know, you will gain permanent bonuses if you complete a victory condition per class.
It really isn't. Practically every roguelike game ever made has permanent progression. It's usually something very small and incremental, but it's there, and prevents the creeping feeling that you're completely wasting your time.
The victory conditions adding something arent really enough by themselves, since they include objectives like "80% favour with all sponsors" or "kill 80 Aspirants". Not sure what the bonuses are for beating the game, but given all the classes have pros and cons this seems pointless. At first I thought they sort of ordered by difficulty and assumed slave was hardest, but then I rolled a retired soldier and found the stamina penalty just as, if not more dire, than any slave penalties. So having bonuses from one class to beat another is kind of moot when they're all equal difficulty.
LOL
Of course you can also boost next characters as a soft meta-progression.
During early access I will 100% add more soft and full meta-progression.
Grand, maybe something like increasing the cost of Scollo upgrades but they persist after death. I mean that makes sense anyway if it's the same school all our dead aspirants train in, if one improved the facilities before dying, others could benefit. Just being able to permanently unlock the heirloom feature would be great, because even just one item getting passed along feels like slight progression.
Yeah I definitely toyed with idea of the scollo upgrades being permanent, but I do like run based ones like now because it allows you to 'spec' in certain directions.
I think in the end I might do both, have essentially two lists of upgrades - very specific nice (run based) ones and global permanent upgrades. Disclaimer - of course this is not set in stone, just telling you what's on my mind at the moment!
Can you name the last roguelike or roguelite that had no kind of progression whatsoever? Feel like you'd have to go back 10+ years to find one. And if this is one of those "I'm nostalgic for old masochistic game features" things, it always make me wonder why they don't also yearn for the days you couldn't save games, lol.
Player skill is permanent progression.
(Edit: I am a supporter for some kind permanent progression btw don't crucify me lol)
Most of those are definitely not new releases, they range from like 8+ years ago, Dwarf Fortress was nearly 20 years ago and Rogue itself was an absurd was 40+ years ago, haha. So I definitely won't crucify you because those examples actually illustrated my point quite well, the vast majority of this genre has permanent progression, the select that don't are either ancient or little niche games.