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As someone who started on the lower difficulty and built my way up to gladiator, I personally found it rather satisfying. Sure I did get ten different XP bars telling me I'm good at the game now, but I actually figured out how to play effectively and get to a point where what I thought was impossible was actually rather do-able. I can't decide if that's satisfactory for you or not, but I've enjoyed my near 30 hours in the game so far.
Some of this, such as throwing and polearms I agree with. That being said, playing 1H only in a game where shields and 2H is an option is almost always going to be a handicap. Only advantage in WWAATD can think of is to use it for stamina, but even that's a stretch.
Also, I don't want to know the HP of my enemies. It's led to some tense moments when I'm down to 1/3 or so of my health with one man standing. Will my next swing do him in, or am I in for a fight? The tension adds so much to the experience. Also, you can generally tell that someone has been hit if they have some blood on them. Not always easy, but it is sometimes a sign.
Well, to a degree it should feel hopeless. The backgrounds are of those who are either deranged civilians or low class slaves/prisoners. That being said, there are plenty of ways to take advantage of the economy. Betting (especially as a criminal), Spoils to the Victor, exchanging fame for gold are all good ways to come out ahead.
At the mid to later stages, toss ins are reliable enough to work. I've made it work plenty on my current play through and if you're playing a 'vs many' type of match, you'll likely get 4k from what you pick up.
This I do agree with.
I do agree with the first part, but for weapons, I would point out training weapons does boost your damage, and if you have trained stamina, it's not really a problem. Granted I do see the argument that having to train stamina no matter what isn't ideal, but that sort of thing tends to happen when a game has 10+ train-able skills. Some just matter more than others.
I agree that 1vM does require a bit of cheesing, but I don't think waves is the answer. I personally would like to see the AI be more dynamic. I'd love to see wounded /disarmed AI retreat and let their buddies try and fight you, or for enemies try to flank you more.
As mentioned above, I can't decide if the game is satisfying to you in its current state. For many people it probably isn't. Like every other early access game I've ever played, I recommend people only buy if they are willing to risk losing their money to an unfinished experience. Maybe this game gets finished, maybe the developer gets hit by a car and dies as I'm typing this.
That being said, I see a lot of potential in WWAATD. There are issues (overhead spam makes the game too easy, AI is a bit simple, camera can be a pain), but I do think if Jordy puts in the work, he'll have a very good game on his hands.
Okay, fair points! I shall press on with my playtime and see for myself. I believe it is worth the $20 investment in terms of the potential it could be.
As a result, I beat 1vM all the time without "cheesing". Basically I just circle and swipe but it's never so mundane or guaranteed as kiting in M&B for example. Still take hits, often its down to the wire, but when you rake in 20k off one battle I think that's fair
1. How bloody they are.
2. When any character is low-health they start exhibiting tremors when standing. Enemy AI, when weak is hardly agressive just standing there trembling waiting for an opportunity to strike.
I can't comment on dash because I never ever use it. Same with throwing. 1 v Many needs some love, but manageable without cheesing. Everything else is literally knowledge and skill.
its a decisive way to have in your arsenal of possibilities to turn a fight, given you actually learn how to use it effectively.
perfectly viable but you'll be vulnerable, as you should be.
you can tell from the blood and the movement, but you need to actually observe it.
its a balance, but if you constantly waste your money without prioritising, on gladiator mode it will cost you your life. You actually need to make better choices and save up judging from what you say.
well this is completely not true i mean at any level there is a good chance to get a valuable item from f.e. a pit fight. this is maybe one of the reasons why your economy feels hopeless caus you 're missing good opportunity here.
actually agreed on this one, good point and references
its a base modifier, you should only sprint when you can afford it. When movement is trained you move very fast without sprint.
that's just your play-style and opinion i guess, your logic is ambiguous.
I understand it feels dispelling, because there is a huge gap between commoner and gladiator difficulty. A slider instead of a hard gap could solve a lot of these issues. The first is easy, the latter requires you to play well, controlled, and is much more unforgiving.
One way i used to keep it more manageable is having a commoner-mode char, then pass on some money and a decent weapon to a gladiator-character.
You are at that point to start tackling the gladiator-difficulty but you want it to be the same sort of instant gratification as easy mode , and really hate the consequence of loosing, blaming the game rather than your play-style.
Either way there's some good points, albeit somewhat rant-ish.
Edit: Polearms. Those things are basically useless because you're forced to just beat down an enemy shield with them.
Actually no, If you get your ranging right, the head of the polearm goes right over the shield.
True. It's very satisfying when you step in the right direction at just the right range, even using dash before you let the strike fly is kind of nice! :)