We Who Are About To Die

We Who Are About To Die

 This topic has been pinned, so it's probably important
JordyL Jun 5, 2022 @ 8:06am
5
General Info + FAQ!
Welcome Gladiator!
Welcome everyone and thank you for your interest in We Who Are About To Die!

Join the discord to see development updates: https://discord.com/invite/eCdUxht
You can assign yourself roles such as "Grand Champion" which gets exclusive access and insights into development progress.

Suggestions and bug reports can also be made there or here in the discussions.


-FAQ-

What other features are coming?

Check out the roadmap in the ingame main menu. You can also see it in the about section at the bottom on the Steam page.
Things such as more backstories, more battle traits, more arenas, controller support, sandbox mode, achievements and more are all planned!

Multiplayer when?

WWAATD is completely made by one person (me) and multiplayer was just too much extra work and complexity for a realtime physics based game with complex inputs. That said, I have always been open to the idea of attempting a multiplayer version if the game is popular enough and I have enough budget to hire additional help. If you REALLY want multiplayer, the best thing to do is share the game around! No guarantees, of course.

Can I playtest this game?

YES! And I need your testing help. You can activate the "Sacrificial" branch which is a public test branch. Right click on the game > Properties > Betas > Sacrificial.
The Sacrificial branch will always receive updates before anywhere else, you can report feedback and bugs in the sacrificial-channels on the discord (link above)
Warning: This branch can and will be more unstable, and you may lose your save files due to bugs. It is called Sacrificial for a reason!

I'm struggling with the mechanics, how do I ... ?

As you may be aware the game has quite unusual mechanics and you need a lot of training. Definitely go back to the tutorial and see if you missed anything.
You can also watch this video where I explain the mechanics:

https://www.youtube.com/watch?v=Pz1Qc_fRrtI

The next thing is to just practice and try to improve and experiment with the fluid combat system.
We are more than happy to give you tips and answer questions in the discord!

I found a bug!! Where can I report?

A bug reporting thread is stickied in this forum, however I primarily will read bug reports in the discord subchannel named #bug-reports.
You can also hit F1 ingame to report bugs or share general feedback.

Did you really develop the game by yourself?

No project of this magnitude is done alone, I've had enormous support from the community and from my friends and family. In addition to my own, the game also features fantastic music from 3 different composers who donated their music to the game.
Besides that roughly 90-95% of the game is handcrafted over roughly 7 years time.

What can I do to help?

Thank you for considering to help out!

-Marketing: Sharing the game is crucial help. Drop the store page in your discord groups, link it to your friends and post content or links on reddit, 9gag, imgur, and so on! Wishlists especially help me a lot.

-In general, write suggestions and bug reports. The community and playtesters have absolutely shaped this game to what it is now!



If there are any more questions please feel free to ask them here.

-Jordy
Last edited by JordyL; Aug 4, 2023 @ 3:58am
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Showing 1-15 of 40 comments
Ouch My Brainz Jun 17, 2022 @ 1:18am 
Hey man keep up the good work
JordyL Jun 17, 2022 @ 8:06am 
Originally posted by E-man:
Hey man keep up the good work
Thanks friend!
Gregory Smirnov Jun 18, 2022 @ 8:59am 
Just playing the demo is already really fun, keep up the good work. I'll for sure buy your game when it release.
JordyL Jun 18, 2022 @ 5:23pm 
Originally posted by Gregory Smirnov:
Just playing the demo is already really fun, keep up the good work. I'll for sure buy your game when it release.

You rock man! I will do my absolute best to put the best game I can make in your hands when its all told :)
Muller Jun 20, 2022 @ 3:21am 
Played the Demo for 6hours. A breath of fresh air in a world full of buggy horrible AAA Games. Can´t wait to get the full game. -shut up and take my money- :)
JordyL Jun 20, 2022 @ 7:37am 
Originally posted by Muller:
Played the Demo for 6hours. A breath of fresh air in a world full of buggy horrible AAA Games. Can´t wait to get the full game. -shut up and take my money- :)

The game has plenty of bugs, but at least its in the name of experimental / interesting gameplay! :) And in time those bugs will be ironed out as well. Thank you!
Spartacus Nov 14, 2022 @ 3:14pm 
I love your transparency and honesty as a dev.
Ireland Nov 14, 2022 @ 4:06pm 
What, if any, plans/chance for permanent unlocks/upgrades? Kinda like Hades, Rogue Legacy, or Dead Cells?
JordyL Nov 14, 2022 @ 4:12pm 
Originally posted by Ireland:
What, if any, plans/chance for permanent unlocks/upgrades? Kinda like Hades, Rogue Legacy, or Dead Cells?
There are permanent upgrades in the form of Legacies atm when you win a backstory, other than that several ways to boost your next character.
Very likely I will add more meta-progression stuff during early access yes!
Arena22 Nov 14, 2022 @ 6:07pm 
Game looks great. Is there, will there be controller / gamepad support? Thanks.

Edit: Answered by dev in another thread:

JordyL [developer] Nov 13 @ 1:07pm
Controller support is planned as one of the first early access updates! There's also a roadmap, you can check it out in the about section on the steam page (at the bottom)
Last edited by Arena22; Nov 14, 2022 @ 6:30pm
Slate Nov 15, 2022 @ 3:56pm 
I remember Jordy in the Taleworlds modding community way back in the day, congrats man!
Zybnoi Sosalshik Nov 16, 2022 @ 3:35am 
What about localisation? Russian subtitles, for example, thanks in advance for the answer:happy_yeti:
Lobo Nov 16, 2022 @ 4:20am 
Love what you have so far -- this is one addicting, dynamic gameplay loop. I would kill for a replay mode (so I can admire all the visuals and combat log) and a few QoL features, such as the ability to toggle stage 2/2 of your training UI right out of the gate. It is kinda irksome to mash "T" 3 times to get to the proper visual aide.
DANKFACE Nov 16, 2022 @ 8:26am 
Here's a new question: You likely haven't had time to think about this, as the near future will be consumed with WWAATD, but what does your 5 year plan look like? Are you going to expand your scope, start new projects? I'm very interested in what you've done, and inherently, what you plan to do!
JordyL Nov 16, 2022 @ 12:20pm 
Originally posted by Zybnoi Sosalshik:
What about localisation? Russian subtitles, for example, thanks in advance for the answer:happy_yeti:
I will get around to localisation sometime during early access but no ETA atm the moment!
Its a big endeavour :)


Originally posted by Lobo:
Love what you have so far -- this is one addicting, dynamic gameplay loop. I would kill for a replay mode (so I can admire all the visuals and combat log) and a few QoL features, such as the ability to toggle stage 2/2 of your training UI right out of the gate. It is kinda irksome to mash "T" 3 times to get to the proper visual aide.
Thanks! And thank you for the suggestions!


Originally posted by DANKFACE:
Here's a new question: You likely haven't had time to think about this, as the near future will be consumed with WWAATD, but what does your 5 year plan look like? Are you going to expand your scope, start new projects? I'm very interested in what you've done, and inherently, what you plan to do!
As you said currently just thinking about WWAATD and even just patch 1 - I'm thrilled that I will be able to keep working on it and really do everything I planned for EA and more. I have had big themed DLC ideas floating around in my head for years so once the game goes full version - which will be a while - that can always be a direction to go.

There's just so many things I could add!
Last edited by JordyL; Nov 16, 2022 @ 12:20pm
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