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Докладване на проблем с превода
Go relook at Charon's "passing on." He never actually does. He doesn't go through the same process. The Everdoor doesn't light up how it would for anyone else. The game doesn't outright tell you this, it expects you to, like most things, catch on. The fact most people don't is not the writers' fault.
There's no need to assign a new Spiritfarer because Charon didn't stop being the main one, he just let Stella do things so SHE could pass on. Maybe stop huffing AAA games and disparaging indie games with similar premises (like AAA industry giants don't just largely pump out the same exact game with a new coat of paint CONSTANTLY) and you'd be able to make that connection yourself instead of needing it spelled out?
I could write my own fan fiction to explain every aspect of the game if I cared to. Me (or you in this instance) being able to write a better story doesn't make the story presented less bad. This is precisely why I criticise indie games with vague stories. By simply not telling the core story but pretending to allude to it, you get players to write and defend their own original headcanon. Rather reminds me of commenter on the Ori and the Will of the Wisp forum insisting that "it's not in Ori's character" despite the character of Ori being entirely paper-thin.
Relying on the audience's imagination to assume a better story is not good writing. At best it's cheap, at worst it's lazy. Hiding behind "you just don't get it" does not fix this.
So... I'm wrong because I'm dumb. Yeah, somehow I figured we'd eventually get there. I never once mentioned AAA games, nor based my arguments in them. I don't know what personal bias you're projecting on me, but you may want to take a step back think about your own behaviour. Believe it or not, people are capable of holding their own independent opinions different from yours without being wrong or inadequate.
If this is the level of discourse you have to offer, then I'm not interested.
Literally, yes, the gameworld is the visions of a dying woman lying in a hospital bed and seeing a version of her life pass before her eyes.
On another level, it's Stella's quest to understand and accept her own death by examining the deaths of others, learning a lesson as she's dying that she failed to learn while living. That's a layer of meaning that would be missing if Stella simply took the job for a while and then retired through the Everdoor, handing on the job to a successor.
Why? It seems to me like every aspect of what you described could be done equally as well through a physical world which exists outside of her own experience. Again - this is what Silent Hill does. The world that each protagonist experiences is created by their own consciousness, but the underlying town of Silent Hill still exists independent of all of them. Doesn't seem to stop people from proclaiming James Sunderland's story to be DA BEST STORY EVAAA!!!, regardless.
Or look at the movie Daybreak. It's a "Groundhog Day" style story that's part mystery, but a large part dealing with various characters' personal issues. Actions from one iteration of the day can affect the next, but the world itself isn't just an illusion.
I don't really see what would be lost if the world were not fully metaphorical.
Same thing.
Not in whole, but there's no reason a piece of it can't be carved out in part. Again - Silent Hill does this all of the time.