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1. The base damage of weapons is very low, not very accurate, and besides having different special actions every weapon feels the same. There are mods that improve weapons, but those just sort of randomly appear. So far I have not found any weapon blueprints in my game, so crafting weapons does not seem to have any real function because of how easy chips are to come by. This is primarily because instead of being tied to the weapon, every character has a "Damage dealt" statistic; I wish this statistic instead diluted into a percentage increase in damage they deal and the weapon factors for most of the damage dealt. This would make combat feel a lot less like a wet noodle fight.
2. There is a "grazed!" mechanic that reduces the damage to 1-10 damage and I do not know why it happens. Combined with the chance of blocking, missing, and otherwise not being allowed to do damage; most of every single fight is spent watching the words "Grazed!" "Missed!" and "Blocked!" fill the air non-stop.
3. There's not all too much diversity in enemies, again because of how wishy-washy weapons feel. I long for something like specialized combat styles, attack dogs or falcons, or like I eluded to special blueprints for raider weapons. I'd love to be able to craft bladed guns that let their user be in either lane, bomb lances, a harpoon gun, or other brutal weapons to use on my enemies.
4. The several types of menus required to fill in the points means you will invariably be turning on Auto-Level for everybody past the first hour of play. This means that characters just sort of randomly get assigned their statistics, class, class abilities, and as such don't always seem to improve with experience. Instead of making us go into a sub menu and assigning class points I'd rather just gain flat experience in the class and get a random perk at different levels.
AOE attacks make fights very quick, they autohit 3 targets for fairly low damage but most weapon types get one. If your entire gang has an AOE attack and high initiative you can literally wipe out opposing traders in a single round, they don't even get a chance to fight back.
Missing so many hits, plus being exhausted, stunned and other "non useful" effects, make combats not so fun.
That was the rist thing I did because every previously released gladiator-themed games worked that way.