Rebel Cops
Nanny Sep 19, 2019 @ 10:00am
Endings
Are there multiple endings or just the one?
< >
Showing 1-15 of 16 comments
Gungrave Sep 19, 2019 @ 11:21am 
Dunno...these levels are so big that its gonna take me a while to finish the game.

The second mission alone will give any completionists PTSD due to how massive it is.
Last edited by Gungrave; Sep 19, 2019 @ 11:22am
The Mogician Sep 19, 2019 @ 9:31pm 
Only one I presume, just like This is the Police games. It is super depressing.
Slowpeach Sep 20, 2019 @ 5:02am 
Originally posted by The Mogician:
Only one I presume, just like This is the Police games. It is super depressing.

SPOILERS SPOILERS SPOILERS. I mean the topic title is ending but yeah.








Honestly, I was fully expecting the ending, it ended exactly as I thought it was going to from the start. It's also not as if they didn't know the very real possibility that Warren Nash/Jack Boyd was not a particularly nice man, some of the side jobs and even what's sort of 'suggested' really proves this. At the very least I'd have expected the possibility of a double cross rather than walking blindly into it. Honestly I was more sad about Duvall Jr. dying.

The last person Jack Boyd said the words 'cops should help each other' to was murdered by Jack personally. As soon as he said those words I was like 'welp, we are all gunna die'. Plus let's be honest, both TitP 1 and 2 have downer endings. I would have been surprised if they broke the trend. I'm just glad my boys Virgil Burch III and Benedict Belmont weren't personally named as being part of Jack's goon squad so I can still keep my head canons or whatever :D.
Padelboot Sep 20, 2019 @ 7:17am 
I too expected a downer ending. It is a spin-off to This is the police after all. I have to admit that it still depressed me, even though I expected it.
The thought of all my people dying at the hands of Jack Boyd is really saddening. I just hope Alice Roeg made it out alive since she left before the final mission. All the others however... damn. Rest in pieces Henrietta Bulka, James Allardice, Samuel Cagliostro, Glen Livet, Priscilla Golden, Maksim Samostyan, Mitch Panini and Michael Brickbreaker.

When Nash used the exact words "Cops should help each other" I thought it was just a callback. I didn't figure he was about to betray me (though I did wonder why he would help me considering his role at the end of the sequel). As for Jacks goon squad: Yeah. During the shootout mission with the Sharpwood cops I was hoping none of them were "my people" back from the second game. I would hate the thought of shooting or arresting them. They were good people. Except for Mustard. And Leiva. And Woolbag. And Randon. Damn, I hate Randon. .-.
Last edited by Padelboot; Sep 20, 2019 @ 2:26pm
Slowpeach Sep 20, 2019 @ 7:55am 
Oooh. I learned how to do spoiler text. Okay.

I actually lost Alice in the final battle, she was the only one I lost and it was a headshot after she'd been hit by the sniper and lost her helmet she then got headshot again behind a full hedge (i.e full cover). The odds must have been pretty damn low. Didn't matter ultimately but it's like 'damn it' but then I basically never got shot until that point so maybe it was a lot of good luck too or rather not getting many things at low odds until then.

The one I lost because they killed Eagle was one of the ones I got to replace the cop you are guaranteed to lose so I think their name is random. I did think it was extremely off they'd kill them in cold blood. I understand why they did it in the heat of the moment but so I was kinda glad there were 'consequences' even though you couldn't really do anything about it because there really wasn't enough crisis of conscious in the game.


Admittedly, that line shouldn't have tipped me off but it did because of the drastic change Jack goes through in TitP 2 and how the title screen in TitP 2 progressively changes based on Jack's development as a character. He and Lilly are together looking at the tapestry at the start and it has significant meaning to both, Lilly is alone when Jack has Carter murdered and both leave when the Neckties are defeated and it's burning by the end after Jack has murdered anyone and everyone who knows who he used to be, including his loyal secretary Emma. So when Jack used this line it was like 'you are not this man anymore, you are a backstabbing piece of work and I don't want the kind of help you gave Lilly thank you very much'. It wouldn't have been as jarring if the case of the private investigator side job didn't come up where they are investigating Nash/Boyd.

As for the cops in the second game. Mustard is manageable and I never had much problem with him once I knew his quirk, I simply put Spurlock and most of the women on the same shift and Mustard on the opposite. I imagine if those two came together at the station, the fireworks, oh boy...

Woolbag and Kurosawa are friggin annoying though at least Kurosawa can function as a detective/investigator so his whole 'I'm tired' nonsense doesn't matter even if his intelligence isn't great to start with. Admittedly I like some of Woolbag's random events when he asks for days off, people doing graftti his house that he stinks lol.

Randon only matters if you fail right? That's the perfectionist who won't go on another call if he fails one? Beats Kurosawa who literally does one call a day whether you succeed or fail. Still I loved their quirks and was a bit disappointed we didn't get any of that in this one and considering how tight nit they'd have to be for the concept to work, yeah it was a smidge disappointing. Henrietta Bulka obviously has a few with the voice/delivery alone but that's about it.
Last edited by Slowpeach; Sep 20, 2019 @ 8:03am
Padelboot Sep 20, 2019 @ 1:09pm 
Getting a bit off-topic here, but yeah. Randon is the perfectionist. He even says the same thing when sent to a false alarm, which got on my nerves quickly. Adding to that his high disloyalty treshold, thus being easy to become unloyal.
All their quirks are manageable. Bradhis outfits are fun, even if he refuses to go with unloyal officers or on tactical missions. Rosencrantz and Guildenstern are just super useful with their doubled experience. Spurlock can be annoying, but her skill is also mega useful, so I just can't be mad at her... unlike Mustard. I actually managed to level up Kurosawa enough to take him to the final battle. It's hard considering his lazyness, but I did it. Also he probably has the most colorful excuses out of all the officers.

I did like that the officers have their own voice actors and lines this time, giving them at least a bit of a personality. Bulka clearly was eager to rebel and it shows. "Oh yeah, enemy in sight!" indeed.
I do agree that it's unfortunate that the quirks are gone. There sure is hoping it comes back if we get a TITP3. They probably won't be as detailed as in, say, Valkyria Chronicles, but still. TITP2 did a solid job nonetheless along with the detail of cops becoming alcoholics when things go south or attending funerals of fellow officers.


Back to the topic at hand: Your reasoning makes sense. Having played the second game one should know that Warren Nash being... almost everywhere was not a good sign. I also found it strange he would ally with me despite killing and arresting his cops. That... would be much unlike the Jack I played, who tended to be a father to his people. He should have a grudge. And admittely... he might've had one. Probably a nice coincidence that I also happened to have the evidence that could blow his cover and was the thing Zuev had against him to begin with.
Lt.Stock Sep 20, 2019 @ 5:46pm 
Originally posted by Padelboot:

Back to the topic at hand: Your reasoning makes sense. Having played the second game one should know that Warren Nash being... almost everywhere was not a good sign. I also found it strange he would ally with me despite killing and arresting his cops. That... would be much unlike the Jack I played, who tended to be a father to his people. He should have a grudge. And admittely... he might've had one. Probably a nice coincidence that I also happened to have the evidence that could blow his cover and was the thing Zuev had against him to begin with.

Not to mention that had you handed him over successful, Zuev would gladly side with Chaufee or Roger who was looking for any excuse to find Boyd so it would look good on their careers.

The moment I knew the cops went vigilante in Ripton was the moment that none of us are coming back as heroes, only as folk legends who stood up to the Sheriff.
Slowpeach Sep 20, 2019 @ 10:43pm 
Yeah off topic is what I do.

Boyd/Nash's entire takeaway from this was seizing Ripton's smuggling trade and other illegal sources of revenue for himself to expand the empire Liam Henderson built and Jack seized. He wanted Zuev out of the way and he used the rebel cops to do it. I knew right away that's what his intention was and why he 'helped' them.

The only thing that stood out to me as odd was that Jack mentioned Judge Hammond's assistant, can't remember his name now but he trains officers in intelligence in Titp2. The point is he loathes corruption, I really can't see him sitting still and being 'okay' with everything. I'd have thought he'd have resigned/moved or been killed.

Also Jack's motivations weren't entirely because the rebels killed/arrested his own people in a crossfire, I strongly doubt he cares that much about them at this stage, though I guess he has to front that he does. I mean, Jack even in his prime can be pretty ruthless to his cops. When he's like this? I really don't want to know. I'd be willing to bet though next game is set in Gerinsburg based on the map Jack is looking at.
Padelboot Sep 21, 2019 @ 7:08am 
Originally posted by Lt.Stock:
Not to mention that had you handed him over successful, Zuev would gladly side with Chaufee or Roger who was looking for any excuse to find Boyd so it would look good on their careers.

The moment I knew the cops went vigilante in Ripton was the moment that none of us are coming back as heroes, only as folk legends who stood up to the Sheriff.

True, true. And since Zuev already had the information needed he could easily do so. I think that Zuev may have blackmailed Jack in the first place to keep him in control too. If that is indeed Zuevs modus operandi it could explain how he got Ripton to bow to his rule so easily.

Well according to Jack Conrad Wilkinson, the assistant, opened his own law firm. I assume he didn't make this up, since Wilkinson was still young back in TITP2.
Gerinsburg would indeed be a strong contender, especially when we keep in mind that a police academy is located there. However Big Rift might also be a possibility, since a mission takes place right at the border of that town.
davideste Sep 22, 2019 @ 7:23am 
I've just completed the game and... boy, what a downer ending.

I have a doubt, though: there is an achievement - JackPot - saying that Jack Boyd/Warren Nash can be arrested. Even though I haven't understood how to do that (guess the first step would be completing the side mission concerning him in the Ginzburg estate, which I sadly didn't do...), I guess that arresting him would/should change the ending. Has anybody tried that?
Slowpeach Sep 22, 2019 @ 8:32am 
Huh. Didn't know about the achievement. I did do all the side jobs so I don't know. Perhaps you need to do things in a particular order/way.
DeForWard Sep 22, 2019 @ 9:26am 
I'm Hoping we get another Game like this but instead to Stop Jack Boyd for good, like scout every town like Ripton and Sharpwood to takedown all Jack Boyd corrupt cop operation once and for all, maybe you play as a civilian resistant with no gun experience and you take control of Civilian Rebellion all from Sharpwood, and Riptonsince Ripton Rebel Cops is KIA, and the name of the game is This Is The End or something cool (I have no Good Title game). That just my opinion idk but my idea would be great for next game like the format is same as XCOM but instead with more weapon and perks which gonna be cool.
Slowpeach Sep 22, 2019 @ 10:17am 
Yeah, I kinda hope it goes that way too. Admittedly when I knew how Titp 2 ended I thought that's how it'd go. Playing as a federal organisation or something like it or some form of resistance movement.

Either that or playing as a new character, if I had my way, it'd be a cop who used to work for Jack in TitP 2. An inside agent still doing the job in Sharpwood, Ripton and the regions nearby that Jack used to do while attempting to incriminate him. In other words you've got a delicate balance of doing your job as a cop, and not getting caught out by Jack while still gathering intel on him.

Multiple endings would be pretty sweet in that you can either take him down, ally with him and overthrow your superiors or betray everyone and take over Jack's empire for yourself.
braza Oct 3, 2019 @ 10:15pm 
I saw it coming with the betrayal. But man, Jackpot achievment gave me a hope that things will develop otherwise. Not sure why it is even introduced in the 1st place.
GordonRamsey34 Mar 19, 2020 @ 9:24pm 
I dont think there is more "Endings" in RC in TITP2 though if you didnt pay Fry (What happened to him?) and if you didnt do a good job on a day in TITP 2 (Example, Civilian KIA,Officer KIA, or just having a suspect escape,One of them, Fry or Lily, calls the Feds (Palmer and his guys) on you, I just really hoped that Charlie
\ Fletcher wasnt killed in the 'Big Rift" mission, he was a good cop in TITP2 (Though he didnt give a good "Welcoming' to Jack at the start of TITP 2 and then Jack a few days later hitted him with a chair,)
Last edited by GordonRamsey34; Mar 19, 2020 @ 9:24pm
< >
Showing 1-15 of 16 comments
Per page: 1530 50