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I'm really sorry you had such a bad experience with the game.
Still....i found it funny that you say Darkess Dungeon is less aggravating than this game. Has i firmly believe it's the contrary. (Darkess dungeon plague your characters with debuff, stress and too few heal. And limit you on loot you can bring back with space inventory and to top it all, your on a timer to end the game and have a limited death toll you can only have before it game over.)
In Dungeon of Naheulbeuk, you have nothing of that. Loot are not that scarse and above everything else...there is NO PERMANENT DEATH in this game. Even if one of your character is knocked out, if you win the fight, he/she still gain exp and come directly back up.
You can always go back to heal and sleep at the inn anytime you want. And can hold quite a lot of item in your inventory before being "slowed down". (Even then, you can still get more loot, you are just slowed down.)
If hitting your opponent here is your real problem, maybe it's just because you weren't paying that much attention to the placement of your character or the % of hit your character had to hit an ennemy (indicated in a box on the right) while also checking it's evade %.
There are ways to try to help your characters to have a better hit % too.
- Try hitting your ennemies more ofthen on the side or in the back.
- If you don't move while continusly hitting the same ennemy, you'll gain a little bonus % to hit.
- Try focusing the attack of your melee character on the same ennemy while facing them. You'll gain a bonus % to hit with the "support" mecanic.
- Be wary of the cover bonus of your ennemies while trying to hit them with range attack. Try to either position yourself better or hit another ennemy where you have a better chance to hit him.
Ultimately, giving your character also better agility at the start when leveling up will help you immensely. Even 2 or 3 points will make a huuge difference. Trust me!
If everything i said above is still not good enought for you to enjoy the game, you have always in the last resort to ability to change, at any point in the game, the difficulty of your run. If you started your game at a higher than normal difficulty, try lowering it back down to normal, or if necessary, try the "storytelling" easy mode. The developper made it specificaly for that. For players who want to enjoy the game without banging they head on the wall because of bad rng and too much misses. There is no shame in playing a game in "ease mode" you know.
1, attack of opportunity, you need to have a melee weapon in hand. ,If you used a range attack, did not switched to melee, or caste a spell, it's not going to trigger. Also it is limited to one time, until you unlock more. I think you can earn up to 3 which is a ton if you are using KB right.
2, the enemy can move one square aka to your flank with out triggering it. The entire point of the attack of opportunity is to actually be aggressive with your game play. You aren't using this feature to stop someone from moving, You are using it in combo with other characters and their KB powers. The barb kicking, the wizard using her giant hand, there are lots of powers with KB. You move your character up into melee, attack, then use your next character to KB that same character and trigger more damage.
as for the RNG miss thing, the game is capped at 95% to hit, there is always a 3% crit fail chance. Dodge and parry are rolled after, so even a hit can still be dodged, check the characters to see exact % for them, Your playing a game against the god of fail, you also have randomina which gets filled every time you miss. So in many ways missing is a very good thing.
Missing with a weak attack from say a ranged attack, now just filled up that randomina enough that you can now double attack with your barb and take down 2 high value targets in a single move. Kick someone to triggere a KB and take him down with a double attack of opportunity. Then clobber the next target with a full high damage hit. All because you missed an attack prior.
this game gets people in 2 places.. they put far to much value on a single attack, meaning they miss, it kills their whole strat, and they rage quit. The game is not that, it's much more about trading blows, and missing semi often. Use Buffs and debuffs a lot more, along with many spells are actually hugely powerful debuffs.
Not every game is for everyone for sure, but from the sounds of it you are missing some of the major combat basics. Hope this helped, it really is a great start game.
- At level up only increase the right attribute to increase chance to hit. In general, it's dexterity, but for the mage it's Intelligence (spells and long range), not sure for the Priest. The games shows what each attribute increase. To polish it check the first chapters of the guides, but as you don't play max difficulty, stick mostly only to increase the chance to hit.
- At level up check the passive skills, consider take first those increasing chance to hit.
Past it, you'll need be sure to have integrate all the rules allowing managing chance to hit or chance to not be hit. Eventually, redo the tutorial and this time read with more care each dialog. Or use a guide.
About AOO,:
- To complete post above, an enemy threatened by mutiple AOO is different than by only one AOO. Morover some skills allow push enemies which will trigger those AOO, it's really powerful. AOO is less about controlling an area than about threatening an opponent.
A comment on AOO design, for area control the AOO design requires either a game option so AI never ignore them, either a smart design as in Storm Guard Darkness is Coming, if you enter in a controlled area move is stopped, if you start move from a controlled area you can but get an AOO attack. Moreover the area controlled has a smarter design than in DoN, but DoN is much better overall and has a much higher budget. Still, SGDC has many smart designs details.