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And the DLC is more or less around 8 hours of game play that it is adding to be number of game the base game is offering (which is around 40 hours). Depending on how you play and of course, on what difficulty you are playing.
- The DLC features indeed a total of 11 new battles, spread in 2 storylines :
* the first 2 battles are the same, then you choose a faction.
* an optionnal sidequest with 3 more battles, identical for both factions,
* 3 uniques battles for each faction, for a total of 6 if you play both.
- It's around 8 hours to play one storyline but you should play it at least twice to try both factions. You can continue a post-Chapter 9 save or start the DLC if you want to, but it's better if you finish the game first to fully understand the plot ^^ !
- The DLC features new weapons and items with around half of them unique to the storyline you chose. Weapons have all unique effects (Like 75% chance to burn target on hit, or disable opportunity attacks), and items are rings, belts and necklaces that have no stats but instead give you unique spells usable in combat :) !
This is really fun, because you can choose which character equip each spell, and some of them are pretty damn useful !
- The optionnal questline rewards an unique necklace that allows you to summon an extra character in combat, and it has some spells too ^^ It's a cool gameplay idea because the main game lacked guests NPC to me, other TRPG have a few of them (such as Tactics Ogre, Final Fantasy Tactics, or Fell Seal: Arbitrer's Mark).
- Maximum level is now 11, so 4 points of stats and one passive and active ability for each character is a nice addition. It allows new combos.
- There is also a certain secret sidequest involving a certain well that rewards an unique necklace out of 4 choices, all are unique spells. You won't replay the DLC to try them all and you can't really know what they do before you definitly pick one, but well it's worth mentioning.
- I played only in Gzor's Nightmare, the max difficulty and i must mention it's way harder than the base game, where you alternate between encounters you just cannot loose with mega hard bosses :O ! Here, all enemies are a threat and they all have mass HP so you cannot cheese them with big burst anymore ^^
Cannot speak for other difficulties but i suppose it's overall harder simply because the encounters are made to be difficult. Speaking of which.
- Pretty much all the encounters have unique mecanics and that's something very important to mention ! In the base game, only a few battles had something unique in addition to "kill this target or all enemies, duh". This DLC is filled with those and at the start of the battle, you have a prompt like the last boss of the game that explains what you have to do, and I'd have liked to see more of that in the base game =) !
I think i covered everything ? Art, story, voice acting and the humour of the series are up to everyone to judge, but as a french fan of the saga i find them all very good in the DLC.
If you liked the base game i'm sure you can have around 15 hours of new high quality content, with more replayability in a smaller format for around 10$.
I just hope this review has given you a better and clear idea of what the DLC truly is =) !
I beat the base game on the second hardest difficulty level (forget what it's called, Epic Gest I think), and that was plenty difficulty for me. I think I'll do the same with the expansion. Gzor's Nightmare difficulty just sounds too brutal and frustrating.
Also, the ending was the only bad thing of the entire game and thats why we really need a sequel so good as the original!